
HyperFighter is a vibrant shooter for the shooter fans who appreciate high end graphics and environments with challenging Bosses. Blast your way through these and you may realise the true potential of your planes and weapons available to you!
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Languages: English**languages with full audio support
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[quote=中国鉴赏家同好会] *中国鉴赏家同好会[开发者要请]评测 *开发者要请评测由开发者邀请同好会成员免费测试游戏的方式,最终产生的玩家评测,故该评测仅作为参考,望读者理性阅读,谨慎购买。 [/quote] [h1]我不推荐这款游戏[/h1] [h1]首先,它的按键很屎[/h1] 主菜单没有设定,进入游戏没有教学,游戏中暂停在设置里才能看到按键,而且它的按键很屎,还不能改键,而且要用到的键位太多了。对于那些复杂的按键,我认为打飞机按键除了方向键,即使包括连射键也不应该超过4个。至于怎么屎你们可以看下面这图,LSHIFT类似空牙的闪避 QWE用道具 V射击?可能老外的手指比较灵活?或者说我需要个手柄? https://steamcommunity.com/sharedfiles/filedetails/?id=1440716274 [h1]其次,它的优化很差[/h1] 启动游戏,看到虚幻4引擎,独立游戏,一般优化都会很屎。进入游戏,嗯,果然很屎,啊不,我的电脑果然辣鸡。独立游戏的优势,应该是新颖有趣的玩法,或者独具匠心的美工,而不是去制作精美的画面,画面你再炫酷,你能与大厂相比?何况还不好玩。 [h1]最后,它真是不好玩[/h1] 完全没有挑战性的平淡道中,抑或加上些铁板阵。现在都已经是2018年了,道中设计如果还是八九十年代的水平那就真没有什么意思了。一个良好的道中应该能让混关玩找到走位的最优解,以及让打分玩家找到刷分的的最优解,这才是打飞机游戏的乐趣。一个不能调整射击方向的横板打飞机游戏,你设计爆菊敌机爆菊弹,除了恶心人就没有什么作用了。至于刷刷刷系统,有几个玩家会沉迷去刷打飞机的枯燥道中?是无主不好玩还是GD不好玩?我去刷刷装备词缀不比你这好玩多了么? 或者去玩手游,为了老婆肝肝肝,实在不爽了氪把金十连抽,不比这个爽多了? 最后这价位也算是符合steam上独立小游戏的价格了,但是我不推荐,狂拽炫酷的大作游戏这么多,有创意的独立小游戏这么多。为何要把时间浪费在这种游戏上呢?[h1]人生苦短,作为村里人,应该放下台球杆,放下烤串签子,放下啤酒瓶,放下喊麦话筒,多攒点钱,去大城市看看。[/h1]
[h1]Hyper Fighter[/h1] [i]"Warning! A new shoot'emup is approaching fast!"[/i] and it's pretty damn good! HyperFighter Boost Mode ON is a surprising new offering in the always popular genre that has withstood the tests of time, and everything about it from its crisp modern visuals and surreal futuristic style to its lightning paced dodging action is a breath of fresh air to the genre. This is a shoot'emup that deserves some attention from veterans and newcomers alike. [h1]Gameplay[/h1] What sets Hyper Fighter apart from any old run-of-the-mill horizontal shoot'emup is its slick and quick dodge mechanic. Lining up rows of enemy fleets for that Gradius-style line wiping score bonus feels much more involved and lightning fast here, as with the tap of the A button you can quickly boost in any given direction. This gives you full control of your positioning and makes not only dodging much more engaging, but creates a much more tactical situation for lining up shots and taking down entire fleets. Throughout the stages you'll be frantically grabbing for tokens, either from fallen enemies or rescuing other stranded ships on your path. These can be used for purchasing all forms of extra sub-weapon to bring along on the ride, or saved up for much more expensive permanent upgrades for things like boost power, shot power, and shields that last your ship throughout its journey. Sub-weapons including a range of interesting single-use acts of destruction from simple homing missiles to R-type style drones that follow at your sides and all are deploy-able with a press of the 'Special' button. While I love the stylish and slick pace of Hyper Fighter's addictive combat the stages are anything other than "bite-sized" or quick to tackle like other games in the arcade genre which tend to lean towards a more "casual" approach. Hyper Fighter has a much more drawn out and progressive, hardcore space-opera feel to its levels in the same way later and more experimental Darius titles like Gaiden did. A lot of the challenge in it comes a test of endurance, as your health slowly whittles away throughout the course of drawn-out stages. This of course isn't necessarily true in the case of bosses which are easily the highlight of the game with their incredible design and mouth-watering bullet patterns, that seem to fly by in moments of intense gunfire. [h1]Visuals/Sound[/h1] Hyper Fighter came out of nowhere for me and I consider myself on the up-and-up when it comes to traditional horizontal and vertical shoot'emups, so the fact that this game looked so damn visually impressive and grandiose in its creative vision was kind of a shocker. It really could be considered a standard setter for the constantly evolving old arcade genre. Stages are massive and they are gorgeous, presented in a completely modern and very sharp 3D side-scrolling style. The backgrounds are incredibly detailed yet very low-poly retrofuture visions of dystopic battlefields that move and animate with dramatic action behind you. Fitting the futuristic low-poly neon glow of the environments surrounding you is a thick and synth-heavy retrofuture ambiance, buzzing and droning as you explore the alien landscapes. The soundtrack even adapts to the heat of the moment, as boss fights play an overture that evolves, intensifies and blares into a badass assault on the ears as the final explosive moments of the boss's life draw nearer. [h1]FInal Thought[/h1] If you're the type of shoot'emup enthusiast who hunts for those rare high-fidelity visual experiences with modern graphics in an age old genre that has withstood the tests of time, Hyper Fighter is absolutely something new to behold within the demographic. The levels are intense and sprawling, not quick or bite-sized so if you're looking for another coffee-break shootemup look elsewhere, this is quite a journey and you're going to want to strap in for the ride. [i]This review made possible through the consideration and contribution of [url=http://store.steampowered.com/curator/11739878-ReviewExperts/]Review Experts(REXnetwork)[/url] and the developer/publisher. Email contact@dnbmedia.co for requests & game promotions [/i]
[quote][url=https://store.steampowered.com/curator/7871885/]Follow our curator page:[b] OCG-Curations[/b] if you like and want to see more reviews like this one.[/url][/quote] [h1][b] Overview[/b] [/h1] Hyper Fighter Boost Mode ON (or Hyper Fighter for simplicity) is a modern side-scrolling shmup that was heavily influenced by classic space shooters. Unfortunately, Hyper Fighter does very little to stand out from the crowd, with most elements feeling uninspired and derivative. The visuals don’t impressive, but they are stylish and sometimes pretty, and is the greatest aspect of the game. Unfortunately, there’s numerous major issues that completely hindered my enjoyment. The sounds are severely lacking in quality which is noticeable when a barrage of enemy bullets causes the entire game audio to stutter and distort. The gameplay itself I found to be boring, due to a lack of enemy variety and meaningful powerups, and every playable ship feels much too the same. [h1][b] Components[/b] [/h1] [b]Visuals[/b] - The visual style of Hyper Fighter is pretty cool. It’s 3D lowpoly, which I’ve got to say is unique for a shmup. There’s lots of fancy particle effects, and luckily they aren’t overly distracting. Unfortunately, the graphics are lacking in some technical aspects, with noticeably poor anti-aliasing. Overall though, I found the visuals to be fairly good, especially the interesting scenery (click [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1449182743]here[/url] to see my screenshot). [b]Audio[/b] - The futuristic synth music is pretty good, if a bit slow. I quite liked it for the most part, although I found the boss music to be unexciting. On the other hand, the sound effects are deplorable, and occasionally even cacophonous. The sound of shooting, bullet impacts and ships exploding all feel much too subdued. Conversely, some sounds effects were so overwhelming that the entire game’s audio stuttered and muffled, which was highly unpleasant. [b]Gameplay[/b] - I found the gameplay to be lacking in many areas. For instance, you will mostly be shooting through a cavalcade of the same enemies with one or two different enemy types occasionally thrown in. You can choose from 3 different ships to pilot, which I thought might provide some much needed variation, but each ultimately ended up feeling the same. They all have the exact same primary weapon, and the speed/power differences are almost negligible. The enemies themselves are basic genre archetypes, but I don’t mind that in a shmup. What I do mind is that weapon upgrades are immensely underwhelming and do nothing except slightly increase your projectile size. My favourite element of a shmup is seeing how weapon upgrades affect your weapon, because it’s just so fun seeing your weapon evolve. This game unfortunately has none of that, and this problem is only exacerbated by having all 3 ships use identical weapons. Before a level you are given the option to purchase secondary weapons, but they are usually very situational and only have a very limited amount of ammo, leading me to very rarely use them. The bosses are probably the most fun aspect, as thankfully they’re not just supersized bullet-sponge enemies. They were well balanced in my opinion, with each boss being substantially more difficult than the last. Another thing to note is the “boost” power in this game. Your ship has 3 boost charges (upgradeable to 4) that recharge quickly, and by boosting you gain invulnerability and increased speed for a second or two. This mechanic initially just feels like a gimmick, but later levels and bosses do throw some obstacles that force you to utilise your boost. However, it never really feels like an integral gameplay element, unlike games such as Velocity Ultra, Mr Shifty and Enter the Gungeon which use a similar mechanic to a much greater degree. [b]Story[/b] - N/A [b]Functionality[/b] - Surprisingly, this game had quite frequent performance hiccups. As well as the aforementioned audio issues, the frame-rate seems to chug quite often as well. [h1][b]Valuation[/b][/h1] [b]Longevity/replayability[/b] - With the many issues and complaints with the game I had early on, I felt little desire to continue playing after just under an hour. [b]Is it worth the money?[/b] For $1 cheaper, you could alternatively get Jets'n'Guns Gold which is the best shmup game in my opinion, and is (in my opinion) much better than Hyper Fighter in every conceivable aspect. So no, it is not worth the money in my opinion. [h1][b] Highlights [/b] [/h1] [list] [*] The visuals are stylish [*] Classic styled gameplay [*] Music is pretty good, though boss music is dull [/list] [h1][b] Downsides [/b] [/h1] [list] [*] Boring, uninspired and quickly repetitive [*] Audio and performance issues [*] Sound effects are underwhelming [*] Highly disappointing weapon upgrades [*] Boost mechanic feels slightly gimmicky [*] A lack of variation in enemies, weapons and pilotable ships. [*] Lack of explosions (enemies don’t even explode, they just fall to pieces) [/list] [h1] [b]Conclusion[/b] [/h1] Hyper Fighter looked like it could have been a fun game, but sadly it was not. Fans of the shmup genre would have already played superior games, and this game doesn’t provide anything great or unique to make it worthwhile. Overall, it’s a slightly fancy shmup that completely misses the mark. I give this game a 2/10
It’s a treat to see a good looking polygonal shmup. The PS1 and Dreamcast days were promises of the future with games like Einhander, Mars Matrix, Ikaruga and Triggerheart Excelica. Alas, the shmup genre fell out of favor with the mainstream, and as it became more niche it also became more 2D. Maybe this was a result of devs needing to eek out better performance as it swamped the player with projectiles in the bullet hell sub-genre. Whatever the case, games like Gradius V, with impressive 3D graphics, became the exception. Now with indie developers entering the fold, along with the democratization of high end engines, we get treats like PAWARUMI and the game in question, Hyper Fighter Boost Mode ON. Hyper Fighter is a beautiful horizontal shmup and with progression being a core design tenant, it feels straight out of the Gradius family tree. It starts out fairly bland as your only weapon is pretty low key. But after the first level, you’ve received enough tokens to buy some sweet gear including upgrades or secondary weapons. An upgrade could boost your shot power or cause the in-game drops to be pulled towards you. Early weapons include homing missiles and a shooting sphere that orbits around you. Eventually, you can even buy other ships. By default, your ship also has an awesome Boost maneuver with some invincibility frames that allow you to zip out of (or even into) danger. Sporting a synthwave soundtrack and an ambiance to match, HyperFighter feels like the shmup from the future we were promised before Cave’s legendary run. If that sounds in your wheelhouse, this is a no-brainer. [quote]Courtesy of [url=http://store.steampowered.com/curator/32143389/]Notable Releases[/url] curator group Alternate Versions: [url=https://youtu.be/obwBqwGEXRM?t=10m23s]VIDEO[/url] || [url=http://notablereleases.com/post/indie-weekly-2018w18/#2-hyperfighter-boost-mode-on)]SITE[/url][/quote]
Awesome SideScrolling Shoot Em Up & quite hard...if you like this type of game...well worth buying :)
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