
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 0.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A better JRPG than I feel some people are willing to give it credit for. The combat system is good, the artstyle is really cute, decent soundtrack, and not too long or too short. The main draw is, of course, the banter of the characters, which mostly just comes down to meta-jokes, cute anime girls doing cute things, or just trolling other characters. The main drawbacks are unfortunately recycled assets and the occasional random level spike, but if you can put up with that, I think you'll enjoy it. It's a decent entry point into the series and a good choice if you only want to play one Neptunia game.
Hyperdimension Neptunia Re;Birth1 is the modernized starting point for the series’ main lineup, remixing the original game into a more approachable, system-driven JRPG. It’s equal parts light adventure and parody, built around colorful characters, constant gaming references, and turn-based combat with enough customization to keep it interesting. If you want to understand what “Neptunia” is about without digging into older versions, this is usually the easiest place to begin. Combat plays out on small battlefields where positioning matters, and your turns are shaped by combo setups, skills, and resource management. Instead of feeling like a pure menu-driven routine, fights ask you to think about spacing, hitting multiple targets, and building toward stronger abilities. It’s still friendly to casual play, but the more you engage with character builds and party roles, the more satisfying the battles become. A major hook is the amount of progression and tinkering the game offers. You’ll be upgrading equipment, crafting items, unlocking “plans” that change what shops sell or what enemies drop, and opening new dungeons and options through steady advancement. This system-heavy structure makes the game feel like it always has another small objective ready, which is great if you enjoy grind with purpose and constant incremental improvement. The story is less about deep drama and more about playful rivalry between the nations of Gamindustri, with the CPUs representing console-war archetypes through exaggerated personalities. The writing is packed with fourth-wall breaks and jokes about game development, genres, and fan culture. When you’re in the mood for that kind of humor, it can be charming and oddly cozy; when you’re not, the endless chatter can feel like it’s slowing everything down. Dungeon design is functional rather than memorable. Areas are usually straightforward corridors and rooms that you’ll run repeatedly for materials and experience, so the sense of discovery fades faster than in more exploration-focused JRPGs. The game’s pacing also reflects that: it’s happiest when you accept a loop of story scene, dungeon run, crafting, and repeat, rather than expecting a tightly curated, constantly evolving campaign. Presentation leans on bright character art and expressive portraits, with environments that get the job done but don’t steal the show. Music and sound effects support the upbeat tone, and the overall vibe stays consistent: cute, colorful, and self-aware. As with the other entries, there is noticeable fanservice and suggestive humor, which some players treat as part of the franchise identity and others find distracting. In the end, Hyperdimension Neptunia Re;Birth1 is a comfortable, customization-rich JRPG powered by personality and meta comedy more than world-class level design. It’s best for players who like building characters, chasing upgrades, and spending time with a chatty cast that never stops joking. If you want a serious narrative or highly varied dungeons, you may bounce off, but as an accessible introduction to the series, it does its job well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a Neptastic experience, but there are other games that are more worthwhile to play & grind. Also, here's a tip for those willing to play or are currently playing the game: You can hold LB (or whichever key you assigned to it) to skip combat animations such as attacking, item usage, being attacked, etc. Nothing in-game explains this, so have fun not wasting a multitude of hours from watching attack animations.
жопу порвали мне понравилось
Resume: Too much DLC(bad). Expensive DLC(bad). DLC make huge difference in the game(bad). Yes u can plat game without DLC(thats good), and the game is not linear(thats bad cuz u can miss a lot of things and a lot of times will feel lost about some things here and there). The game could be much better. In the end u will just use the same OP attack and will have about 10 characters but just use 3 overpowered, because the rest will be trash. The game seems to be nice because the girls are cool and have nice stuff like swords and fly etc, but for the real u have a game with about 20 DLC that make a huge difference in the game. About 5+ cute characters and nice weapons that u will never test because it's expensive DLC Some quests and a dungeon that make u get even 5x more friend points between characters at a time + other dungeon/quest that make u get infinite points that u need to unlock things in the game(without that quest/dungeon u will must to play more than one time the whole game to get MB enough to get everything in the game and an achievement) but u will not have because... that's another expensive DLC!
Неееп, неп-неп-неп-неп, неп-неп, неп-неп
说实话,这游戏的回合制,就是纯粹的数值对拼,纯粹的木棍打小龙虾,毛的策略性都没有, 为了全成就而刷刷刷的过程也很无聊, 但是这就是我们的Hyperdimension Neptune啊,真是涅涅又普普啊,你们其他游戏有没有这样的nep啊
дрочильня
It is a decent port but I still recommend playing this and the other Neptunia games with a controller since the keyboard/mouse controls are a bit weird. I liked the story, but other than that, the game does get repetitive and grindy. The voice acting is pretty good and funny when available. Also, the soundtrack is fairly good and recognizable especially considering that it would be used in future Neptunia games.
I am NOT a JRPG guy, but this was a blast! The characters are what really sells it, and there isn't a dull one in the bunch! The combat is also pretty fun in my opinion, though take that with a grain of salt. Some people say the game is very grindy, but that was absolutely not the case in my playthrough. Once in a blue moon, I'd face a boss I couldn't beat on the first attempt, but after not even 10 minutes of grinding, I'd be overleveled. I didn't even need to grind for the last boss at all! I do have criticism in regards to the Plan System, which every player should be forewarned about... because I wasn't! In short, "plans" are crafting recipes. The problem is that some of these plans ("Add Enemies") can only be unlocked on certain chapters, and there is a cascading effect if you do not unlock these, causing a lot of things you want to be completely inaccessible to you. This wouldn't be a problem for the KNOWING player, but I was unfortunate enough to only find out about this on Chapter 7! I never got to see Marvy's bikini in-game!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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