
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 would Nepu-Nepu again
挺好的,除了键盘的键位提示都不改一个.用手柄玩比较好
The RPG equivalent to Lucky Star. The first entry into a very interesting series
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im very fond of this "Neptune" character . . .
Зашел в игру Начал играть Увидел Лолю Тебя посадили Топ игра 11 пудингов из 10
This is where the cycle begins, though Re;Birth1 is technically a total ground-up reconstruction of the original 2010 title. It’s the definitive entry point into the world of Gamindustri, introducing us to Neptune—the amnesiac CPU of Planeptune who is essentially the patron saint of fourth-wall breaking and carb-heavy snacks. The story is a colorful, satirical take on the console wars. You have four goddesses representing the major gaming platforms (Sega, Nintendo, Sony, and Microsoft) fighting for "Shares" in a floating world called Celestia. After being betrayed and kicked down to the surface, Neptune has to find her way back, making friends and mocking JRPG tropes along the way. I spent a good portion of the early game just grinning at the dialogue; it’s rare to find a game that is so self-aware about its own grindy nature and cliché plot points. Speaking of the grind, the "Remake System" is the secret sauce here. It allows you to use plans found in dungeons to literally rewrite the game’s code—you can add new items to shops, change which monsters appear, or even lower the difficulty if a boss is giving you a hard time. It makes you feel like a developer tweaking the world for your own benefit. I found myself hunting down specific ingredients just so I could "patch" in a new dungeon to explore. The combat uses a free-movement turn-based system. You position your characters in a 3D space to line up attacks that can hit multiple enemies, which adds a nice layer of positioning strategy. When you finally fill your gauge and activate "HDD Mode," the transformation sequences are pure magical-girl spectacle, turning your cute party members into high-tech, laser-blasting powerhouses. It’s a game with a very specific, bubbly personality. It doesn’t take itself seriously for a single second, which is refreshing in a genre that often gets bogged down in doom and gloom. If you want a solid RPG that feels like a warm hug and a comedy roast at the same time, this is the one. 8.5/10. My heart is full, my inventory is full of pudding, and Neptune just reminded me that I’ve been playing for three hours straight. A masterpiece of meta-humor and a perfect start to a legendary series.
This game made me wish I was female so I could be lesbian
Very funny, cute, and full of charm for its time. As an older JRPG, it has plenty of grinding, though DLC helps alleviate some of it (which feels a bit unnecessary, but it isn’t essential for progressing through the story). The grid-based movement system can be a little clunky, and combat may feel slow or repetitive due to grinding, but it’s manageable and part of the classic JRPG experience. Despite these minor flaws, I really enjoyed my time with the game. If you’re looking for a laugh, a lighthearted story, and a classic JRPG experience, this game's definitely worth a try.
这鬼游戏也太无聊了,怎么会有这么无聊的战斗系统的,不如直接做成文字avg得了
⡇⡀⠸⡇⠄⠄⣦⠄⠄⠘⣿⣿⣿⣿⠄⠄⢸⣿⡄⠄⠄⢿⣿⠄⠘⣿⣷⠈⣿⣿ ⠁⡇⠄⡇⠄⢀⣿⡆⠄⠄⠘⣿⣿⣿⡆⠄⠈⣯⣈⡀⠄⢈⣉⠄⡀⢡⡇⠃⢻⣿ ⠄⡇⠠⠴⠄⠘⢋⣉⡀⠄⠄⠈⢿⣿⣇⠄⠄⣿⣿⣿⣆⠄⡇⠄⣿⡄⢧⠄⢸⣿ ⡆⠃⠄⠉⠁⢼⣿⣿⣶⡀⠄⠄⠄⠻⢻⡀⠄⣿⣿⠿⠿⠆⠁⢰⣿⣿⡘⠄⢸⣿ ⡇⠄⢸⡄⠄⢸⣿⠿⠿⢯⡄⠄⠄⠄⠄⣁⠄⣿⣿⠚⠛⠉⠄⠈⠄⠄⢀⠄⢸⡇ ⣿⠄⡾⠟⠄⠈⠉⠉⠉⢙⣿⣄⠄⢢⡙⠿⡇⢿⣿⣷⠄⠄⠄⠄⠄⠄⢿⠄⠸⠁ ⣿⡆⢢⣄⠄⠄⠄⠄⠄⠄⣿⣿⣷⣼⣿⣦⣠⣸⣿⣿⡦⠄⢀⣀⡀⠄⣾⠄⠄⠄ ⠈⢷⡘⣿⡤⠄⠄⣀⡀⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣌⣉⣥⣾⡟⠄⠄⠄ ⠄⠄⠁⠸⣿⣦⣈⣛⣡⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣡⡆⢀⠄ ⠄⠄⠄⠄⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⣞⠄ ⠄⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢠⡇⣸ ⠄⠄⠄⠄⠄⠹⣿⣿⣿⣿⣿⣿⣿⡏⣉⣩⣥⣤⣤⢹⣿⣿⣿⣿⣿⡿⠁⡟⣰⣿ ⠄⢠⠄⠄⠄⠄⠙⠻⣿⣿⣿⣿⣿⣷⣝⣻⣿⣿⣥⣾⣿⣿⣿⠟⠋⠄⠄⣰⣿⣿ ⢰⣿⡄⠄⠄⠄⣴⡄⠄⠉⠛⠿⢿⣿⣿⣿⣿⣿⣿⣿⠟⢋⡅⠄⠄⠄⣼⣿⣿⡿ ⣿⣿⣿⡀⠄⢸⣿⣿⣆⠄⢰⡿⠖⠈⣍⡛⠛⢛⣩⢴⡾⠿⠗⠄⢠⣾⣿⣿⡿⠁
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $631.2K | 3.3K | 94% | $6.99 | |
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| $129.6K | 878 | 93% | $6.99 | |
| $366.3K | 2.4K | 89% | $6.49 |
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| $2.3M | 4.8K | 87% | $19.99 | |
| $2.3M | 3.5K | 85% | $29.99 |