
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 0.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《超次元海王星重生1》:主机拟人化的萌系盛宴,你准备好了吗?[/h1] [h2]引言[/h2] 如果有一天,你熟悉的游戏主机和厂商都变成了性格各异的美少女,她们会如何守护自己统治的大陆?又会碰撞出怎样的奇妙故事?《超次元海王星重生1》正是这样一部充满脑洞与幽默的JRPG。 [h2]游戏介绍及背景[/h2] 本作由Idea Factory(地雷社)制作,是“海王星”系列的首部正传重制版。故事发生在一个名为“游戏业界”的奇幻世界,四位女神分别统治着紫耀之都、黑土边域、白露之滨与绿荫箱庭——她们正是现实中游戏主机的拟人化:主角涅普图努代表世嘉未发售的“海王星”主机,诺瓦露是PS3,普兰是任天堂Wii,贝露则是XBOX360。玩家将跟随这群少女,展开一场充满欢乐与吐槽的冒险。 [h2]游戏剧情[/h2] 主线围绕四位女神从对立到携手展开,但真正让粉丝会心一笑的,是剧情中无处不在的“梗”与自嘲。游戏频繁打破第四面墙,吐槽JRPG的经典套路和游戏业界现状,比如角色会直接抱怨“这不就是刷子游戏吗”,这种幽默感让老玩家倍感亲切。此外,每位角色都有独立的个人线,通过选择可解锁多种结局,增加了重复游玩的价值。 [h2]游戏评价[/h2] 作为一款10年前的游戏,本作的画风至今仍不过时,动态立绘可爱动人,加上今井麻美等一线声优的全程配音,可谓视听享受。玩法上采用“半回合制”,可微调攻击角度实现范围打击,但本质上仍是JRPG的刷级刷素材循环。遗憾的是,怪物数值过于夸张,前期极易翻车,因此“随时存档”成了血泪教训。此外,键鼠适配堪称灾难,反人类键位和镜头反转问题(重进可能重置)劝退不少PC玩家,强烈建议使用手柄。 总体而言,这是一部优缺点极其鲜明的粉丝向作品。如果你是主机文化爱好者或萌系JRPG粉丝,定能沉浸于这个吐槽不断的游戏业界;若追求硬核玩法或便捷操作,则可能难以坚持到领略其魅力的时刻。 [h2]结语[/h2] 涅普缇努的可爱,足以让我包容一切瑕疵! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/45753062/]来和我组乐队吧~ [/url] 凡游皆如乐,步履扣心弦。 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/mygoreview] →‘一键组乐队’←[/url] 轻拢复慢捻,共度忘华年。 [/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can shoot people in it
Coño el culote de Uni hace que este juego valga la pena
Esse jogo é o remake do primeiro de ps3, ele é melhor(até porque o primeiro neptunia é injogavel), mas ele sofre dos problemas de ter dungeons repetidas, zero desenvolvimento de personagem e é muito precário na gameplay(além do early game ser muito chato). Só jogue se você for fã mesmo da franquia.
Light hearted game but too much grinding when fighting a major boss so if you don't like grinding this is not for you
能骗一个是一个
Recomendado Nep Nep ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⣀⣠⣤⣤⣤⠤⢤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣾⣿⣿⡫⣾⣿⣿⣷⣔⢭⡻⣿⣗⢦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⠂⣶⠋⣻⣿⠇⣧⣿⣿⣿⡿⣿⣿⣿⡎⢻⠂⣾⢙⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢠⣛⣻⣫⣿⡿⠶⡏⠿⠀⣿⣽⣿⢹⡇⢯⢿⣿⡟⢰⠒⢿⣿⡟⣏⣉⡄⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⢉⣿⢻⣿⠛⠛⠁⠀⠀⡝⣿⣿⡆⡇⠘⡜⣿⣷⠈⠛⠛⣿⠚⣿⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢈⠓⠚⠋⠀⡄⣶⠀⢠⢡⠙⣟⣇⠀⢰⡁⠸⡇⠀⠀⠀⠙⠓⠉⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣀⡤⢂⣴⣾⠋⢀⠄⡄⢸⡇⢹⠀⣸⣧⠆⠈⠙⠀⢸⣷⡀⠁⠀⡆⢠⠀⡄⢠⡀⠠⣴⣤⣤⣀⠀⠀ ⠀⠉⠁⣠⣾⠟⠁⣴⠏⣸⡇⢸⢃⣄⠀⡿⣿⣮⢳⡐⣀⠸⢟⠫⢤⣰⡁⢸⡆⢻⠈⠳⡄⠀⠉⣉⠉⠉⠁ ⠀⠀⠚⠉⠀⠀⡸⠁⠀⢿⡇⠀⠈⡄⠂⠀⠀⣿⣷⣧⣮⣶⠀⠀⠀⢠⠃⢸⡇⠘⡄⠀⠈⠀⠀⠀⠉⠂⠀ ⠀⠀⠀⣠⣶⣿⡕⠀⠀⠀⠻⠀⠰⡧⣤⣤⣤⣿⣿⣿⣿⣿⣤⢤⢤⣷⡇⠸⠀⠀⠀⢠⡀⠠⣑⣦⣄⠀⠀ ⠀⠤⠚⠛⠋⡘⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⠿⠿⠿⢿⣿⣿⣿⡿⠀⢠⠀⠀⠀⠀⠙⢇⠀⠈⠉⠁⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣇⠀⠀⠈⠻⣿⣿⣿⣮⣛⣣⣿⣿⣿⠟⠁⠀⢸⡇⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⡆⠁⠀⠀⠈⠙⠻⠿⣿⡿⠟⠋⠁⠀⠀⠀⣿⣽⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⡆⠘⣜⠿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⡿⢏⠀⠀⡆⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠆⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠋⠀⠋
[h1]看啊!这满满溢出的奇迹! 兴奋的决定了!我!要成为女神?![/h1] 一字概括,这作品,这系列,就是神! 我已经很久很久没有以前苦肝地下迷宫的热情了,但是超次次元海王星神医般的医治了我的RPG阳痿,甚至,这是我唯一一个打完整整三转的RPG,无论是DarkSouls还是BlackSouls,我只是打了个一二周目就草草结束了游戏。 而无论你怎么玩,你总能在这个游戏找到自己热爱的地方: 或是喜爱阅读电子小说、或是喜欢性格特征明显的角色、或是喜欢闯迷宫刷刷刷,又或者是喜欢给小公仔配衣服扮美,它总能满足你的胃口。妮普子笑话,一个2013年的老古董在玩的梗,会让你会心一笑的梗,足以让人痴迷其中。 什么,你说这游戏难度低?没问题!去 制作书→战斗→强化敌人,你就能解锁难上两倍的敌人。还是不够难?没问题!制作书→迷宫→地图→增加强敌,包你满意!哇,如果这仍然无法满足你的深渊巨口,战斗场就是专门为你这种怪物准备的!去吧,受挫折吧,不敌等级999的敌人吧!只有挫折才能使我溢满动力,创造女神般的神迹! 最最最重要的是,你可以自定义键位!卧槽,掌机移植的游戏都有个通病,就是ABXY和LB RB LT RT啥一堆乱七八糟让人摸不着头脑的键位,你只能在键盘上一个一个试出来哪个对应哪个,时间一长又会忘。但是!你可以在海王星里自定义键位,哇,伟大的革新,伟大的自定义! 若要跳出些许毛病,也是有的,道具指引做的太差劲。当你ON了[可取得道具变化],意思就是在该地图里,变化前的道具无法被收集,你必须手动选择采集哪一方的道具,而变化前和变化后的不同,你也是无从得知,必须靠你最强大脑记录下来。更抽象的是,ON了[增加强敌]意味着该地图变化前的精英怪被别的怪物取代,掉落物也随之改变,不像[可取得道具变化]那样顾名思义,我还以为增加强敌就是单纯增加了几只新怪物,这个改动点我是在二周目末期才意识到的T_T,太笨蛋了。你在图书馆→怪物讯息中看到有击败记录却没有刷新地址也是这个原因,它已经被[增加强敌]抹去了存在记录了~ (这里插一嘴,若你想要解锁Uni却不知道从何获取道具,可以先OFF GeoNeo空间的[增加强敌]以击败精英怪小怪鸟获得[鸡胸肉],英文原文是NiceMeat,然后解锁459号重机工厂的[增加强敌],ON上,击败[机械之神]获得[六装式魔光动力灰]) 好了,这是一个非常肝的游戏,唯有肝帝才能享受其乐。美少女的战斗,真是十分的味美呀! [h1] Nep!Nep!Nep!Nep!Nep!Nep!Nep!Nep!Nep!Nep!Nep!Nep!Nep!Nep![/h1]
Cara.... Simplesmente magnífico. (para quem gosta do gênero RPG) Os personagens são bem trabalhados, a história, o enredo em si, cara... nota 10. Dificuldade: Dá pra jogar mais ou menos de boa, eu achei um pouco mais difícil que um "normal". É aquela coisa, conhecer o inimigo, suas fraquezas, elevar seu nível e pra cima! Estou atrás de comprar todos os outros jogos da franquia, sejam canônicos ou não.
Neptastic Game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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