
A face-melting, pixel-pumping arcade shoot 'em up featuring awesome power-ups, epic boss battles and spectacular effects at a blistering 60fps. Blast into battle against giant space destroyers in Arcade Mode, tackle endless waves of enemies in Survival Mode and face off against epic level guardians in Boss Run mode.
Modeled estimate, not a reported figure. How we estimate →
About
A face-melting, pixel-pumping arcade shoot 'em up featuring awesome power-ups, epic boss battles and spectacular effects at a blistering 60fps. Blast into battle against giant space destroyers in Arcade Mode, tackle endless waves of enemies in Survival Mode, face off against epic level guardians in Boss Run mode, and experience the world's first interactive livestream arcade game in Mixer Mode.



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In 1982, when games like this were popular, I was ten years old I owned an Atari 2600, Odyssey 2, Colecovision and Intellivision (If you're looking at the game count in my library after reading the above: No, I'm not rich; the only thing I've ever spent entertainment money on throughout my life has been video games) I've tried quite a few retro titles over the past decade but Hyper Sentinel is the first to actually feel like an Intellivision title I missed out on. The best way to explain it is that it is a salad of many, otherwise, simple components of which, left to themselves, would be bland however the developer has brought sounds, action and game play all together in a very good blend. You're a fighter simply performing a strafing run on a frigate blasting up the length of it from left to right and taking down enough of it's defences until the levels end boss has to appear to try and stop you. Flipping is done by pressing either left and right; flipping not only allows you to turn to either direction but makes you invulnerable for a second during the flip. Other than that you only have to worry about one button for shooting. As you take down turrets, swarming defence fighters and key components on the frigate upgrades are often released allowing you stronger varieties of firepower. EDIT: OMFG!!!! I got this game in a three dollar bundle - I just saw the asking retail after posting this review - I can't recommend paying more than four bucks for this 0_o
Defender with a spin. Buy it on sale. Good music and sound effects. Floaty controls. Overall a great budget game. Not worth full price. Hyper Sentinel has balancing issues and can become frustrating quickly.
Hyper Sentinel is an awesome game with a perfect gameplay. If you go deep in, the reward is a lot of fun and sensations. And last but not least, the music is really a big plus and motivate to play more and more. Hyper Sentinel is an oldschool game, not so easy, very polished and became for me one of the near perfect oldschool neo retro game. Thank a lot Huey Games. PS: I play on this game on Switch, PS4, PC and Android. A must have.
Hyper Sentinel is a remake of the 1986 Commodore 64 shoot 'em up, Uridium. It's not a ripoff, it's done by some of the same guys, and it was kickstarted (apparently people wanted this, which seems weird given the poor public reception). I played Uridium when it was new, don't get me wrong, but the problem here is that it's not 1986 anymore. You can't go home again. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Now... I know Uridium had graphics that were considered great at the time, but they'd be considered terrible today. And before the indignation "IT'S AAARRTTT" people start whining, remember, this game would have been so much better if the developers had picked up any programming and graphic design skills beyond what was available in the 1980's and had made this with 4K resolution and high quality visuals. But they didn't. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 9 players. That's right, only 9. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. It's difficult to suggest this remake is better than the original Uridium, it seems more like a nostalgia gouge than anything.
Brilliant arcade game. Runs perfect on Steam deck. TDP of 4 & GPU at 1000 gives over 10 hours batter life.
Fantastic re-imagining of Andrew Braybrook's excellent C64 shmup, Uridium. Just one question for the devs, why are there are 6 graphics settings (STANDARD / VIBRANT / CRT / SPECTRUM / C64), but only two are available, STANDARD and VIBRANT are identical and CRT/SPECTRUM/C64 are identical? Other than that, this game is definitely a worthy addition to my shmup collection. Go buy!
Not worth $8+tx, but I only got it for .89 on sale. I was going to get a refund if I had spent $2 or more. Ill keep it and mess around, for the price I paid. Its not a bad game, just not worth the listed price, as far as I can tell, so far.
Awesome Retro game
pro + decent oldschool arcade game + has challenging achievements + good difficulty options + oldschool graphic filters like CRT contra - 30% of achievements are broken and cannot be unlocked. since 2018 (!) - developer seems to have abandoned this game - very bad soundtrack. I like chiptune very much usually, but they managed to screw this up entirely. These tracks have only a few beats per bar and repeat this same bar over and over. very annoying. I turned it off and turned on my own chiptune music. - very flashy visuals are hurting eyes - no option to reduce flashiness - no epilepsy warning conclusion I would rate this game positive, because of its decent arcade action gameplay and challenging difficulty, but I can't recommend an abandoned game with broken achievements.
ça défonce!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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