
A face-melting, pixel-pumping arcade shoot 'em up featuring awesome power-ups, epic boss battles and spectacular effects at a blistering 60fps. Blast into battle against giant space destroyers in Arcade Mode, tackle endless waves of enemies in Survival Mode and face off against epic level guardians in Boss Run mode.
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About
A face-melting, pixel-pumping arcade shoot 'em up featuring awesome power-ups, epic boss battles and spectacular effects at a blistering 60fps. Blast into battle against giant space destroyers in Arcade Mode, tackle endless waves of enemies in Survival Mode, face off against epic level guardians in Boss Run mode, and experience the world's first interactive livestream arcade game in Mixer Mode.



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fantastic, lovingly crafted remake of Uridium, an old Commodore 64 classic. A bit easier than the original, thankfully, but equally hectic.
Do you know the feeling of starting a game and realizing within minutes that you wasted your money? Yeah, that's what I found here. Sadly I did not try the game when I bought it, and by the time I played it for the first time I was past the refund window. If I was still in the eligibility window for refund, this would second-fastest refund in all my time on Steam. This game is a mess. You cannot see anything on the playfield due to too many particle effects, plus the destructible parts of the ship do not stand out in any way. Each level I played I had to fly back and forth multiple times across the entire playfield to locate the last object to shoot. The ship handles with all the grace of a shopping cart loaded to the top with hundreds of pounds of kitty litter bags. The boss behavior is frustrating. On the first boss, even though it is completely stationary, I found it impossible to do any kind of skill-based dodging because of how poorly your ship controls, how "zoomed in" the game is, and how quickly the enemy projectiles come at you. On the second boss which splits into four UFOs, I couldn't even beat them on Easy until my second run because they fly about willy-nilly and often crash right into you. You cannot see them coming from off screen. I will not play this game. Frankly, this game is worth at most $1, not the laughable $17.49 they are asking. That means that even at 90% off it is still a "DO NOT RECOMMEND"
一款比较独特的清版射击游戏 不同于其他同类游戏的横版卷轴或者竖版卷轴的设计,地图是向着一个方向不停延长 本作的每关地图其实都是围绕着类似于一艘航/空母的上空进行 地图从左至右在一段有限的空间内,你可以选择从左往右飞的过程中掉头回去变成从右往左 但是在两边到达地图边界时都会强制掉头往回飞行 每关的内容就是在不停来回盘旋的过程中攻击地面上的目标,消灭它们后就会引出关卡的BOSS 它们初期可能只是固定的炮台,但过了几关后就变成可以在整张地图里随意移动的各种敌机 你则需要在追赶这些BOSS的同时躲避子弹并反击它们 游戏难度其实挺高的,因为左右掉头并不是立刻的,所以并不适合躲避子弹 可视范围不是很大,而你又始终在地图中间,相当于只有同类射击游戏一半的反应时间 游戏内容重复性挺高,普通模式下每一关的内容都差不多,也就BOSS有些不同,稍微有些变化 另外价格稍微有些高,90%off的时候还是可以入手玩一下,原价的话真的不怎么值
This turned out to be really fun for me. I think it has something to do with the simple gameplay. You have to destroy and entire battleship (or bring it to critical?) until its "guradian" (boss) emerges. Along the way there are random powerups (which will save your butt often) and tons of score bonuses. If I have to give any criticism...I think the powerups are little too random but I don't know. There's also a mechanic where you can rest off to the sides to regain energy. Yeah, this isn't one of those one hit death games. There's a retro mode I havent tested yet so it might depend on your setup. All in all, the game is great. There's no dubstep as shown in the trailer, just nice chip tunes and all the appropriate bleeps and bloops. Some a little louder than others but nothing too annoying. Thumbs up, give it a go!
Un jeu de tir martien divertissant. Son esthétique est très bonne, car elle rappelle les anciennes arcades, et le son aide également à l'immersion. Lorsque vous jouez, vous vous sentez comme dans les années 80 en train de lancer des pièces devant une machine. Je le recommande 6.5/10
arcade shoot em up atari oyunu aslında eğlenceli de bu platformda değil
[h1] Shoot'em up where you fly left or right, levels are limited to designated area. Take down all enemies and avoid danger. Grab plenty of power ups, but visuals are lacking. Remind of Atari games to be honest. Not recommended. [/h1]
Master class in not understanding the Source Material and adapting it to modern Shmups / STG... Well you may ask: What went wrong? A Lot... Big Hit box The Controls have a massive Input lag... (tested with PS4 & 360 and an MadCatz Arcade Stick) Combined with Enemies spawning unto the Player Enemies Banzai into the Player... A deadly design choice for the Player The Game is so fast, that you collide with Enemies without a chance to dodge... Combined with: No Threat Indicator... very fun to play (Sarcasm) Cardinal Sin: No customisation of the Controls!!! For 0,65 € it’s ohkay as a walk down Memory Lane... or you could install a C64 or Amiga Emulator and play the original Game... 6/10 for Graphics & Music
This feels awful to play. The fast, constant, repetitive left-to-right movement is jarring to say the least.
In March this year (2020) some developers at Itchio including Huey Games offered their games for free to help gamers get through the Corona lockdown and I downloaded a bunch of them, mostly shmups. Hyper Sentinel was one of games I got. I played it for a few levels and even though I was still struggling with the controls I enjoyed myself enough to get it on Steam to have fun earning achievements and compete with others. [b]Origin[/b] The game is a reimagination of Uridium for the C64, a game I've played when I was young. They've kept the best elements of the original and improved it. Most noticeable are the colourful pixel graphic art style, partcle effects, the powerups and the bosses. [b]Gameplay[/b] The ship you control can move up and down, flip to chance directions and shoot. While flipping you're invincible so it's also a good way of dodging enemy ships and bullets. You can use boost to speed up however while using a boost you can't shoot. Shooting ground targets, the boss or an alienoid will increase your multiplier. It will decrease over time so you need to keep at it. When you get hit you lose energy, if you haven't been hit for a while your energy bar will fill up again. Once you've cleared a level you get bonus scores for level, formation, time and skill. [b]Levels[/b] There are 9 unique levels which you can play in 3 game modes in 3 difficulties making a total of 81 leaderboards to compete for. Each level has 4 medals to be earned which is a fun way of getting familiar with the game. [b]Game modes[/b] The 3 game modes are Arcade, Boss Run and Survival. In Arcade you have to destroy all the ground targets first before engaging in battle with the level guardians, in Boss Run the level guardians are present from the start and in Survival only the turrets are left and you have to stay alive as long as possible wave after wave of enemy ships. [b]Conclusion[/b] What I personally like about this game is that the levels are short with some random elements and there are multiple ways to score big which you have to discover for yourself. The emphasis is on strategy, accuracy and speed. This makes the game very replayable and even a bit addictive. The music is nice as well. For me the hardest to get used to was the flipping. I still catch myself keeping left or right pressed while you only have to flick your joystick once to fly the other way. It may seem a bit odd at first that you can just wait to get your health/energy back but this does come at a cost, your multiplier will drop and your time bonus may decrease. In Arcade the levels are a bit different in each difficulty because of added obstacles on the platforms you fly over in Hard and Retro. However these obstacles are not present in Boss Run or Survival. Having 3 leaderboards per mode per level for these two modes seems a bit excessive. Especially for Survival since without bosses to fight all levels look similar. I really like the game and I enjoyed myself for hours trying to reach the top of the leaderboards on all 27 Arcade leaderboards after having completed the game, but I wouldn't enjoy doing that for the remaining 54 leaderboards, too much of the same. [b]Video[/b] Here's a recording of a high score attempt on level 1B in Arcade Normal: youtu.be/Bsei4WX_9Co [b]Bugs[/b] 9 of the achievements are broken. In several levels your score will go on the leaderboard of another level as well. Alt+Tab out and in the game is frozen and you have to repeat it to get it running again. The alienoid boss of 5A will sometimes go and stay invisible. There's only 1 All leaderboard for all 3 difficulties. Perhaps in an attempt from the developer to give the game a retro feel you can mash fire faster than the in-game autofire which just means you should turn on Steam's autofire in controller config for an edge over your competitors on the leaderboards. I unfortunately discovered it after I was already done with the game. [b]Update[/b] Since the game seems to be abandoned with too many bugs to be fixed and with way too many leaderboards I've changed my review into a negative recommendation. I've had fun but I think it's inexcusable to just abandon a (kickstarter funded) game in this broken state.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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