
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a rough gem that still needs some ironing out, but as other recent reviews state this game will remain in EA indefinitely for the foreseeable future due to the executive decisions resulting in this games development coming to an abrupt halt. Sad as well due to the recent update adding a new playable character and twin boss fight. Unfortunately, it's rather redundant now that there will officially be no means of completing the game in it's current state, the final boss fight of the game had yet to be developed. HLB is otherwise an entertaining experience, BUT would highly recommend you only seek to acquire it during a sale.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to see a few things change. Area traversal should be more immediate, whether it's zip lines you can glide from or jump pads. more mobs/action and movesets. aerial movesets that have aoe damage. team buffs. better lock-on camera. camera options, distance to character, fov. it's a great looking game, and it plays better than it did a year ago when i first picked it up. i have high hopes for this title as a fan of drifter. but it's not there yet by a long shot for me. the open world doesn't currently appeal to me because the rhythm of gameplay is too slow. it would also be fun if you had to defend areas on the map, maybe add friendly NPC's instead of all of them being locked behind a key.
This could have easily been a money printer for them but they cooked up some cheeks, served it raw and then abandoned it.
Верните деньги
os cara abandonaram o jogo
87 reais em um jogo que foi lançado sem conteúdo nenhum, cheio de bug, repetitivo. eu esperava mais do Studio que fez hyper light drifter e solar ash, e agora um ano depois do lançamento o jogo está totalmente abandonado
Very sad what happened to this game. I think about it from time to time. I wish they would’ve worked on it. There is no other game like it. So cool.
nooope, plays bad, feels empty, won't be updated anymore, pass
Le jeu avait des défauts mais aussi un potentiel, j'ai apprécié mes quelques heures passées sur ce jeu, et je me le réservais pour des futures mises à jour, malheureusement le studio a annoncé l'arrêt du développement.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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