
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
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About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would refund if I could, these devs are scam artists i bought it with the promise of updates and they are cutting development. Dont support these devs.
Honestly, a beautiful game with so many things missing. On paper, i enjoy the idea of a 3d rougelike risk of rain or isaac type game with a wonderful aesthetic and gameplay similar to the elden ring games. But the news of the games development completely haulting is a deep cut dissapointment, as for this game to be great, it just needs more. More areas, more weapons and abilities, more playable characters, more unlocks, more bosses...and it just wont get it, if you wnated to get this game. Dont, perhaps someday a fully released version will change that, but for now. Not worth it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its only getting worse.
Extremely generic. And I think the devs stopped supporting the game at some point. I'm bored and I received this for free in a Twitter giveaway. A more bare-bones Risk of Rain clone.
Abandoned
This hurts to write, as Hyper Light Drifter is my favorite indie game. This game had so much potential and it's abandonment makes my heart ache. Hyper Light Breaker feels like a soulless 3D recreation of the original and I honestly think making the game 3D was a major cause of it's failure. The project was too big for Heart Machine and they bit off more than they could chew. The art style also just doesn't feel like Hyper Light Drifter. It's like the art style change between Halo: Reach and Halo 4. It's kinda jarring. I really hope Heart Machine goes back to the GameMaker Engine (or an equivalent engine) and makes a Hyper Light Drifter 2 in the original pixelated art style. I love Alyx Preston, hopefully he learns from these mistakes and makes something better in the future.
You never should've chased the roguelike trend. Hyper Light Drifter was an all timer... This is just sad.
As of early access this game has a mountain to climb. I tried really hard to enjoy this game, and it's completely possible it's just not for me, but I have some notes. The art style, sound design and character design are all wonderful. That is where my positive notes end. The style of the game is nice, the cracked foundation has a really pretty coat of paint. On both controller and mouse + keyboard, the combat is clunky. Lock-on targeting does not benefit this game in a 3D space with how instant you need to react to attacks that deal 1/5 of your health from almost every enemy. Parrying is too little of reward for the risk, you might get 7 of your 90 hp back, but you're stuck in place and get no follow up. Staggering (poise break) gives you an animation locked attack that takes so long and does so little, you're better off attacking other enemies in the mean time as you'll get more damage. Ranged builds rely on RNG so heavily that attempting to play as a ranged character is pointless, despite the fact that 2 characters are built around their ranged weapons. The movement is atrocious, in a day and age where so many games are copying the stamina climbing systems of Breath of the Wild, HLB somehow does the impressive job of making a worse system. The glider lowers your altitude extremely fast so its not good for long distance gliding, but also you take so little fall damage that I'm surprised there's even a glider anyway. The hoverboard is fun until you want to turn at a decent rate and then collide with a pebble and can't move. There IS a "vaulting" mechanic, but it's only when you use your dodge at a wall or surface to run up it. The loot extraction is a fun mechanic, until you realize how little most materials matter because you only want weapon upgrades and the main items to unlock bosses, so everything else is pointless even though you're supposed to be upgrading the HUB area. I really hope they expand on all these features and make this combat even somewhat clean. This feels like a game I would be trying in 2012 on Steam Greenlight. I don't mean to be overly negative, but using the Hyperlight Drifter IP, yet doing almost nothing with it, begs the question of how this game will turn out. I really enjoy these types of game, but exploration and combat being the focus mean they have to feel buttery smooth, and I keep finding chunks and lumps and it's getting gross.
Проект закрыли
Положительный отзыв не доступен связи низким финансированием)
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