
Slash and Dash, raise your army, learn powerful combos and take back your land!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
差评
in bigger battles, some of the scaling gets worse and worse, and too little time between attacks. - recommend using a controller. I might have not reached to the point of how it scales yet as there was not a deep tutorial, and its the most game like games from this developer but similar flaws like his other titles can have. with a more messy version of the bannerlord game mechanics around realtime and world map movement. - can get too grindy - enemies spawn too fast and so much can start to happen at once, and enemies can send 2x endless hordes if you pick the wrong fight, easier to just loose the battle? - lack of more tactical options than to just outnumber the enemy. - various stuff can be lacking for the player be it UI + gameplay handling, and other stuff. - horde of enemies can stack on you, and the game is mostly 1vs1 unit fighting unless you use abilities, so can get ability heavy and crashing some of the flow. the other DLC might work for some players and their style of playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese +1 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.在战购模式下 游戏的动作做得很好,最多可以命令4个小队按照你的命令,移动攻击,转进等 而你是独立操控的主将,有很多绝招可用于制胜 如可以激励部队,一次斩杀敌人多个部队等 2.在战略模式下 你可以调兵遣将,是要防御,进攻由你决定 你可以随时加入你想要的战斗 整体你就是那个威力强大的指挥武将 不止指挥,还能在战场以一杀百,这真的是男儿的梦像,游戏的卖点 另外游戏可以体现,一些有名战略,战术上的执行 战略上: 右翼切割,做出大包围(但游戏的敌将领可以战败后撤到敌后方,不像二战闪电战那么成果丰盛) 中路切割(把敌人切成独立分开区块,让彼此不能互相照应,你可以决定何时集中攻击一区) 袭击后方,做资源战(通常战况很激烈) 双线骚扰,牵制敌人,确保主线推进 战术: 可展现逐次投入与全军压上的差异 确保在敌我数量相近时 用个种手段,让敌人数量少于你 一旦敌我均态被打破,天秤就会逐渐歪斜,并逐渐加快 这也是大炮海战时代的准则 你的训练,武器设计,都是按此规则 整体小儿精 不管在动作,战术,战略,地图设计(让战略的执行能跟加明显) 都很棒,赞叹
Хуже игры просто не найти Сюжета практически нет Боевка буквально двух кнопочная плюс магия Игра сама по себе нудная. Читал что ее сравнивают с Mount & Blade, но ♥♥♥♥♥, Hyper Knights даже ступни не может полизать, настольно она не о чем и отвратительная. Если в M&B есть всякие деревни, где можно получить квесты, есть система репутации, в разных деревнях разные юниты, то тут просто заходишь в деревню/замок/аутпост и набираешь юнитов, а они там дальше сами поймут кто они - лучник, щитник или кинжал возьмут ИИ просто отвратительный - могут быть в метре от тебя и просто не прийти на помощь. А могут быть отправлены на другую территорию, но все равно пойдут помогать тебе, потому что рядом, ахуй. Мне вообще нужно говорить про то, что враги очень часто становятся Иисусами и буквально хотят по воде? а.. точно, это ж просто текстурка. Да, ведь зачем корпеть над проработкой игры, если и так схавают Оптимизация просто отвратительная, когда число юнитов переваливает за 500-700, то фпс падает до 20-30. Один раз на карте вообще 1000+ юнитов было и у меня буквально было 2 фпс ♥♥♥♥♥. Мне нужно упоминать, что у меня игра вообще вылетела? за десяток лет игры у меня ни одна игра ни разу не вылетала, а тут какая то инди хрень просто так вылетает, каааайф И те дегенераты, которые будут оправдывать, что бедный-бедный разработчик сделал ее один, могу сказать только поиграть в другие инди игры - Hotline Miami, например, создана всего 2 людьми, или The Binding of Isaac, изначально созданная вообще одним человеком. Все еще думаете что это хорошая игра, просто потому что чувак в соло это сделал? ну, флаг вам в руки, что могу сказать
+
4/10 Would not play again. It only escapes being lower, because you can get it for just over one dollar if you time it right, and because it can be mildly satisfying if you play well enough. The game recommends a controller, but none of mine had any of those Xbox buttons that the game asked for, so I just used a keyboard. I do like the core concept of typing to fight hordes, because there aren't many games like that. My main problem is that the game doesn't seem to do much unique with it, even in New Game Plus. There are only two songs and a few basic maps in the whole game. The early-game was straightforward enough, but the mid- and late-game had way too many enemies. Imagine how exhausted I felt after fighting a huge wave of 200+ enemies, only to meet another equally massive horde just seconds later. I never thought about how hard my keyboard is until I had to give up playing normally and just mash the same three keys every few seconds, because the enemies bred like rats. The one bright side to having that many enemies is that it's easy to max out your abilities and hire all the knight allies that you can find, so the grind doesn’t just last forever. The game has too many bugs to list. It's not constant, mind you, but two of my most noteworthy problems came during the Second Chance sequence and from an abrupt "Steam failed to initialize" error. First, when I lose all my health, and I have to do this weird rhythm game to win Second Chance and get half of it back, sometimes the camera wouldn't even let me see the button prompt, so I had to mash for that, too. Second, there were times when I waded through countless hundreds of enemies and 4 knights at once, and the game just said "Steam failed to initialize" and made me close without saving, like it's one of those Live Service deals. I think I lost count after the third time that happened, because it burned me up so much. To end this rant on a positive note, I will admit that I probably didn't play the game as well as I could have, and the game still managed to get 88% positive reviews as of this writing, so maybe you won't have all of these problems that I did. I just could not help but document everything I found, so that Code Monkey's new games don't have as many issues in the future.
还可以,就是最后一个岛推的时候卡爆了
отличная игра чтобы убить время!
Отличная игра, за день прошел, правда пальцы болят (постоянно участвовал в сражениях).
This game is the best, it is mount and blade, but you are an overpowered steroid abusing knight. I wish it had more unit types like Cavalry/Cavalry archers. I love the fact that you get to disperse your minions to take villages and its even better when you have a knight by your side it's just dopamine heaven.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $79.4K | 188 | 90% | $19.99 | |
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| $79.4K | 264 | 64% | $14.99 | |
| $79.4K | 178 | 62% | $19.99 |