
Hyper-5 is a cinematic shmup inspired by classics from the “golden era” of the 90’s. Responding to a distress beacon, deep space scout ship Hyper-5 is drawn into a terrifying battle with an unknown enemy.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaPRevieweD #3 [/url]<-- [i]New review every Weekend[/i][/code] [h1]"GIVE ME A HYPE-5~"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2733681746 [u]GIST:[/u] You are the autonomous(?) scout ship of the same name, I think. Either that or there is a skilled invisible pilot in there scuttling about and projectile vomiting in the cockpit… A-anyway! Distress beacon beckons their attention and so intergalactic beings must be vanquished, yada-yada-yada. Let’s blast some shi* up~ [h1][u][+] PROS;[/u][/h1] [h1]:D GAMEPLAY[/h1] SHMUP that provides you with a plethora of ballistics to reign hell and pain over your foes! The standard primary-secondary fire modes, special armaments and super-secret “outriders” that are additional contraptions to provide cover fire or something to hide behind! How you go about unlocking them is through fulfilling subordinate mission directives like defeating enemies of a certain type a set number of times, finally managing to put down that big beastie after repeated attempts of barely getting by and loads more. Doing so will get you upgrade points for your gear- all of which can be further enhanced or downgraded (thereby giving you points back) to channel them to where you can really deal a whole lotta hurt! Ideally, you should be grinding to the point of no return where you can slaughter incoming waves of enemies without breaking a sweat. And every level feels more like a workout session… Sometimes you could even change lanes in a level or jut vertically just a tad off screen for any incoming enemies thinking of squirming away unscathed. Variety is the title’s calling card where much like its infinite capacity to inflict damage- you can also opt for game modes besides the campaign. Focusing instead on racking up points in “Arcade” or moving on up as quickly as inhumanly possible in “Time Trial”. Thus why I reckon it’ll take 4-5 hours to blast through, burst into fiery wreckage across all 5 story levels~ [h1]:D GRAPHICS[/h1] One word, precious. That’s how I sum up the game’s buzz-worthy and bounty desirable monster designs. Beginning with your stereotypical beep-boop but cool robots in earlier levels to more diabolical and grossed-out organic creatures from say... Alien! I swear, it got weirder but more blissful with every level. The unknown dangers lurking in the abyss akin to what can only be described as what you’ll find in Mariana Trench’s sister totally did it for me. But let’s move onto the meat of this fine specimen; the cinematography. Which it so valiantly and almost arrogantly puffed out its chest in the Steam store page. Imbued into every crevice of its being- the cutscenes which populate throughout its runtime and pulled off with magnetic sophistication. The overly fresh perspective of mixing in foreground and background interactions like when an enemy bobs up from off screen or glides to you. Even dying feels like a victory; your debris scattering off in slow-motion is one final hurrah of your awesome existence. Not to mention, each second that you’re pew-pewing and dodging bullets~ [h1]:D SOUND:[/h1] Now another adjective, succulent- is what I’d use for the sound design. Sci-fi geeks prepare to meet your maker as this will have you be its bi*ch...! The soundtrack jettisons you to the expanse of an undiscovered planet… and it’s exciting but also hostile. So why do you still want to be there!? With upbeat tracks exclusive to each level that although keeping you attuned to the action never ceased in precariousness as to what will crawl out next! The squelch of your shots connecting to juicy limbs is an indescribable pleasure. In fact, there are many other little effects be it in the GUI or upon finding out you fulfilled a condition that you so totally planned to. Which will send you off into the far reaches of wherever this planet is situated, leave you stranded and bombarded on a loop of presumably the main menu music~ [h1]:D POWERFUL[/h1] This title has humble beginnings that you will remember to the grave. Your meek and insect-bite of a shot is an image you can’t ever hope to forget, even if you tried. Sure, you may have at one point had no choice except to stomach the “shame” of not being able to fight back… Only cause you didn’t have much tools then; minus the tool you were, of course but not that it helped. But then after repeated running of gauntlets, you held out and became one unstoppable motherfu**er! You evolve into those intimidating bosses at the end of the level… That on occasion start sweating in pinballs, but still. And add that to all the other defining features of Hyper-5, you get one powerfully balanced SHMUP with a lot of style~ https://steamcommunity.com/sharedfiles/filedetails/?id=2733683346 [h1][u][-] "CONS";[/u][/h1] [h1]:O TERRAIN:[/h1] While there is an accessibility option called “visibility” that help you outmaneuver the issue of frequently colliding with walls, mountains and structures. It is still quite hard to gauge depth sometimes and I get that it’s meant to be fully 3D in nature, it is also uneven because of that. Shots don’t connect, but they are still able to hurt you. That sort of thing, but it’s part of the learning curve~ [h1]BUGS:[/h1] x Could be as intended, but some debris from enemies float awkwardly around and take ages to dissipate. [h1]NITPICKS:[/h1] ~ Upgrading and downgrading takes forever. I wish there was an option to skip over them or at least a shorter zap version! ~ The font currently lies between a stylized “OG” type but it’s very hard to make out. And a “readable” version, which although easy on the eyes- is ridiculously bland. ~ I would prefer quicker commands; for instance “esc” to go back a menu. Than having to rely on selecting the prompts which are at times janky. [h1]"DOWN LOW, TOO SHOW~"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2733684496 Beyond extraordinary SHMUP… Each selling point truthful; the cinematic flair explosive, the action unfathomable. Five levels ain’t much, but it’s quality over quantity and lives well up to the hype~ [h1]VERDICT: S+[/h1] [b][i]... for superb, severe, standoffish and spectacular![/i][/b] [code]A hyperactive and supersonic conveyance of gratitude as well as farewell to [b]Hyper Productions[/b] for the key![/code] [code]Don't forget to follow my curator [url=https://store.steampowered.com/curator/37670120/] DaRevieweD[/url] for more games!![/code]
After the initial excitement, this game turned out to be a complete mess. - You can only shoot what's right in front of you. The problem is that you're never sure when the enemies can actually be hit. The reason for this is that enemies tend to fly onto the screen from the background or the front of the screen, but you can't hit them until they finish their animation and "stick" to the same plane as you. - Environments are nice to look at, but you can never tell where the walls are supposed to be. The underwater level is the worst; you're flying and suddenly start taking damage. You don't even realize you're hitting a wall because everything looks the same. This brings me to outriders. - Outriders are drones flying above and below your ship. They're a big and easy target for enemy bullets, but their biggest enemy is the wall. Whenever you're flying through a narrow space, you'll crash the drones every single time. - Challenges for each stage are nice. By completing them, you earn upgrade points and new weapons. Sounds amazing until you realize that weapons are just not exciting and pretty useless in their basic state. Naturally, it costs a lot of upgrade points to make them effective. Since you get the largest amount of points from completing challenges that can be completed only once, you'll be forced into a boring grind that rewards you with pocket change. - Experimentation with weapons is discouraged. This was the final nail in the coffin. You can downgrade your upgraded gear, but you don't get all of your points back. Of course, once you realize this, you've already wasted a large part of hard-earned points. But don't worry, you can waste even more time grinding. - The last stage feels longer than all the first four stages combined. It also contains boring bugs that die in an unsatisfying pool of goo. Actually, the entire game felt like I was playing with an fps limit turned on. Everything is so slow...
Красивая аркада-стрелялка на огромных пространствах недружелюбного космоса. По классике жанра нужно отстреливать боссов и более мелкие корабли. Игра хорошо оптимизирована, музыка достаточно приятная. Вызывает ностальгию по старым играм, но уже в красивой обёртке. Русского языка нет, куча настроек для комфортной игры "под себя". Неплохо бы ввести режим мультипллеера, чтобы можно было с друзьями играть. [i] Всё что вы хотели знать об играх и боялись спросить, подписывайтесь на куратора [/i] [url=http://store.steampowered.com/curator/33768709/] Activation from: October 19 [/url]
In a word: Nah. At a glance, the game looks great, but that falls apart pretty quickly. The graphics often get in the way of the gameplay, with the hitboxes of certain enemies being tricky to discern. On the other hand, the weird hitboxes can equally work in your favor, allowing you to hit enemies and objects that appear to still be in the background. Navigating menus is kind of a hassle whether you're using keyboard or controller. Seems kinda odd to me that you can remove all upgrades for a piece of gear at once, but upgrading is always a tedious process with a long animation. Speaking of gear, this game commits the cardinal sin of making your default weapons, all of them, hideously underpowered. They can get particularly powerful once fully upgraded, but until you get there you're just plonking away at enemies. Lots of ill-executed ideas too - the tech bay weapons are fun but you do NOT get enough ammo for my liking, even after investing in upgrades. Those would've been more fun if the game were balanced so they were just another weapon that you fire. Two final gripes: The final boss is the type that doesn't respect your time. You just keep flying around for several minutes until the game decides that you can hit it. And the voice acting! I know this is an indie game but I've had coworkers at a call center that emote more! I could go on for a while, the moment-to-moment gameplay is fine but there's a billion minor annoyances that bring it all down. Not recommended.
Recommended with the provision that you enjoy old school shmups, this game is a decent entry in the vein of classics like Gradius, R-Type and Darius, with some interesting ideas. While it is lacking some polish in some areas (notably the menus and voice acting, the cutscenes are a bit amateur), it also has a certain low-budget charm. The actual gameplay is good, the levels and waves generally feel well-paced and challenging to master (the last level being the exception, it's a bit of a slog), and the weapons are fun to experiment with and power up. The ship and enemy design is decent, a couple of the five levels have branching paths and changing camera angles that add some welcome twists to the genre, also the fact that defeating some bosses is optional. At the outset of Story Mode, you won't have a very effective arsenal, which you have to upgrade in-between rounds using collected resource points. Due to this, your ship feels pretty duddy at start, unable to clear even the first waves of basic enemies, which does not leave the best initial impression, the intro level seems absurdly hard with your little pew-pew gun. But you will end up replaying the first couple levels for a while until you can survive the first real dial-up of the action, acquiring some secondary weapons and upgrading them to an adequate state. As your weapons become more effective, the game starts to warm up and you can actually start cleaning out the waves of enemies. In addition to the Story Mode, there is an Arcade Mode that plays more like a true OG shmup, with the upgrades being collected during play instead of bought with points. The only problem with this is as noted, the first level is absurdly hard with no upgrades, to get upgrades you have to clear waves, but you can't clear waves with no upgrades, if not impossible, let's say it would take a very high skill level to do so. The levels feel designed for the replay/upgrade loop of Story Mode more than Arcade Mode though, I don't find it as fun. Then there are two Time Trial Mode missions which are both unique levels which are actually pretty fun and succeed better at delivering arcade-like action than Arcade Mode, IMO. My biggest gripes are not really that big: Perhaps the arsenal unlock system could be better, a couple items you won't see until you've completely beaten some of the most difficult modes, where they might have been useful. Some of the obstacles you can collide with are not very clear but you will learn where they are, eventually. So, while Hyper-5 is not a perfect game, it is a good first offering from the developer and worth a shot for fans of the genre.
Hyper-5 is has a very interesting design. Different from other 2D side-scrolling shoot em ups, Hyper-5 graphic engine is fully 3D Powered by UNITY. This is a very smart choice; this gives the game a unique art style and allows to tell the story in a more cinematic way. The ship design is cool and simple, every time you upgrade it shows visually on the ship. Level design is unique and diverse, the player will battle over 5 very distinct environments. From air to underwater caverns, even deserts! Each level has over 40 unique enemies and 5 challenging final bosses! Each level and final boss will challenge the player in a unique way, it will make you change strategies every time you die and re-spawn. But don’t worry! The armory is here to help! There are over 20 weapons systems to upgrade, this is where Hyper-5 shines. The progression system is very strong and very rewarding. The player will acquire “upgrade points” to use on the Armory. Armory can be accessed after you beat a level or replay a level. Again, this is the bread and butter of Hyper-5, you will feel the progression as you get stronger, and yes you will die! but coming back stronger to learn a level pattern and hit on that boss battle again is very rewarding. I saw myself replying and memorizing the first levels and completing challenges multiple times. Hyper-5 has great replay value not only the player can go back and replay the levels stronger, but also “Arcade mode” and “Time Trial” are there as well. All this is combined with a great soundtrack that is unique to each level and boss fight! Makes this game so enjoyable to play! Overall Hyper-5 is a Unique shoot-em-up that encourages progression and has a great replay ability. My only critique is that starts a little bit slow, but after the first upgrade, the fun will start on this great shoot-em-up!
I've been hyped for Hyper 5 for a while and it doesn't disappoint! Only 5 levels but they're a good length with plenty of variety and replayability. The deep sea levels are hectic but that fight against the titan is one of the coolest experiences I've ever had in a shooter. Hyper-5's a great little sidescroller. Only 5 levels but they're decent length and the challenge-based upgrade system and variety make it very replayable. Good use of 3 dimensions, great art. Very fun. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Образцовый шмап. По невысокой цене. Красивый, разнообразный, местами трешовый (в хорошем смысле, как боевики про КАЙДЗЮ в 90х, причём эту аналогию я провёл до себя до прочтения описаний игры), с прокачкой и геймплейными фишками. Единственный минус - большое количество блюра на 4м уровне, что не всегда понятно где препятствия, где фон. Интересно открывать новые виды вооружения и совершенствовать свой корабль (хотя и базовая пушка кажется абсолютным и беспроигрышным вариантом за счёт своей огневой мощи и направленности). Игра часто меняет перспективы (то мы сбоку, то сверху, то под углом, что хорошо сказывается на динамичном восприятии. В следующей части хотелось бы увидеть кооператив. Я довольно криворук, поэтому с кем-то мне всегда сподручнее. https://youtu.be/OJyp-NN-5yE
стрелялка для геймпада с апгрейдам и боссами. сделано вполне не плохо. но, хочу посоветовать разработчику немного снизить сложность. а то даже на легкой сложности я проиграл на второй миссии. ни кому не нравится проигрывать https://youtu.be/E4bm-WAFAcs
If you have played and enjoyed Gradius (Life Force), R-Type, Einhander or Silpheed then check this out. The game itself it a little rough around the edges and it is easy to lose sight of the enemies and bullets for all the eye candy on screen... but this game has some great ideas in it; such as: 1. Perspective changes mid level. 2. A face cam on the enemy while they are spiraling to the ground after being defeated (really cool effect). 3. Mid-Level Multi-pathing that effects the way you play the level. 4. Huge and unique boss battles. 5. A store to upgrade the weapons you have unlocked and equipped. 6. Dozens of challenges and Achievements. 7. Three different modes of game play (Arcade, Time Attack and Regular play) +++Positives+++ Graphics are nice, the bosses are well done and several of the ideas in the game are fantastic. The controls are responsive and I have encountered no crashes or game breaking bugs. ---Negatives--- The skipping cut scenes is a pain. The upgrade menus can be a pain. Some of the boss battles were slow. There are only 5 levels. The first level is super short and last level is super long. Overall: I am going to recommend Hyper-5, but I want you to understand that if you are not a bullet-hell/side scrolling shooter fan you may not find this game to your liking. Further, if you have no experience with some of the games I listed above, you may not appreciate the ideas incorporated into this game. If you are a fan of this genera, then will know, enjoy and appreciate the unique elements found in Hyper-5.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |
Related
| Graphic Tower Defense | $3.9K | 64 | 84% | $2.31 |
| Hello Goodboy | $3.9K | 94 | 86% | $2.99 |
| Sin Slayers: Reign of The 8th | $3.9K | 87 | 69% | $1.99 |
| THE AWKWARD STEVE DUOLOGY | $3.9K | 65 | 89% | $3.99 |
| Alice's Adventures - Hidden Object Puzzle Game | $3.9K | 65 | 86% | $3.99 |
| Lost in a Forest | $3.9K | 87 | 49% | $1.99 |