
Husk is a purebred FPP horror inspired by the most classical representatives of the genre. Discover Shivercliff - a daunting town where you uncover the ominous and tantalizing plot. Face the worst nightmares, solve mysteries and survive the devouring darkness in order to find your family.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow, jahrelang in meiner Steam-Liste gehabt und nie gespielt. Heute aber endlich durchgespielt. Die Geschichte ist ja mal unglaublich intensiv und gut geschrieben. Dieses Spiel gehört definitiv zu den packendsten, die ich je gespielt habe. Die düstere Atmosphäre wird durch eine wirklich hübsche Grafik und einem wunderschönen Soundtrack unterstützt. Tausend Dank für dieses großartige Abenteuer lieber Entwickler.
Bad
Der Anfang von dem Spiel ist recht stark. Man wacht auf und ist der einzige Mensch anscheinend in der ganzen Stadt. Keiner weiß warum. Die Mysterybox hat mich schon abgeholt. Aber dann ist das Spiel einfach nur ein langweiliger Walkinsimulator. Fast die komplette Story wird lahm über Notizen erklärt. Und dann noch das ganze Rumgeschleiche um die lahmen Gegner. Einige Abschnitte fühlen sich auch eher an wie Zeit Streckung. Z. B. der Abschnitt in den Höhlen. 10 Minuten durch ein Labyrinth rennen, wo gar nichts passiert, gibt dem Spiel halt gar nichts. Ich war zur Hälfte durch und habe mir dann ein Let's Play angeguckt, um zu sehen, ob es besser wird und nein, das wird es nicht. Die Auflösung der Mysterybox ist leider dann auch echt armselig generisch und langweilig. Ich kann nicht zählen, wie oft ich die Story schon serviert bekommen habe in Games. Bis auf ein Paar recht atmosphärischen Abschnitten, bekommt man hier leider nicht viel geboten für seine 17€. Ein lahmer Walkingsimulator, den man locker in unter 3 Stunden einfach durch spielt. Das ist echt etwas wenig. Man sieht das auch an den Achievments, dass die Leute das Game kaum gezockt haben. Weit unter 10% aller Spieler haben das überhaupt beendet, obwohl es weder lang noch schwer ist. Die haben wegen Langerweile einfach abgebrochen. Genau wie ich. 3,5/10
A I am not big fan of this title. This was supposed to be horror, which instead making me scared sometimes makes me annoyed. This is basically walking simulator with really straighforward chapters design, where in most of the cases you have just one path. Apart from caves level which instead is way to long. Story itself has important message to deliver, but experiencing this from the perspective of this character makes little sense to me. Seeing this from daughter side would be better, but hey! Girls don't wield guns so we coudn't have this mechanic being added. Glad it's over, it was just a few hours.
Husk feels like a game that should be £3.00 tops on a good day and regularly on sale for 50p... It's very unremarkable and rough around the edges but started out well enough to hold my attention till the end. It's more of a walking simulator than anything else and most notably, I'd say it's not one bit scary but instead rather dull I guess. There's a very dodgy (or even broken) stealth mechanic in place where enemies can detect and attack you through walls; combat blows too so there was some trial and error. It was overall quite mid but I can't complain too much as I only paid 99p for the game. That's the main reason I'm choosing to Recommend it. It's my good deed for the day. But had I paid full whack (nearly £15!) I would be raging and questioning my life choices even more than I already do.
also jumpscare not easy haha
Terrible graphics, game isn't optimize, and the combat sucks
Husk isn't terrible, but it isn't good either. It's mediocre in nearly all respects. Being an indie game from almost a decade ago, I won't bother critiquing the graphics because there's no point. However, the combat is janky and uninteresting. The general pacing of the game makes the experience feel like an unenjoyable slog. Puzzles are very basic and uninspired. Voice acting ranges from [i]okay[/i] to [i]very [b]not[/b] okay.[/i] The story isn't awful, but it is very predictable; by the time the prologue is over, you already know how the story will end. On a positive note, Husk doesn't rely on cheap jump scares. The game has a few moments of creepiness, but the problem is that the poor pacing tends to ruin whatever sense of atmosphere the developer was trying to build. I didn't notice any major bugs during my playthrough, which is a plus. Lastly, the stealth mechanic is basic but does seem to work properly -- and if you don't like sneaking around, you can always opt for the janky combat instead. I'm sure this game has its fans, but I wouldn't recommend Husk to anyone. There are much better ways to spend your time and money.
Ну такое себе....Сырой и во многих аспектах топорно сделанный horror-survival. Не удивительно почему даже пол игры прошли менее 10% игроков. Скучно, не страшно, монстрики тупые, стелс не работает. Монстры ходят сквозь стену, выбивают двери мгновенно без звука и анимации. Скримеры очень тихие и плавные, испугаться их или монстров практически невозможно. Звуки ходьбы и бега персонажа идут не от персонажа, а где-то позади него или сбоку и складывается ощущение, что кто-то сзади - это наверное самое страшное, что есть во всей игре. Бег зачем-то ограничили и персонаж ловит отдышку, приходится останавливаться и ждать отката. Зачем? Бегать по локация придется много, это лишь раздражает. Многие механики или моменты в игре выглядят очень бюджетно и картонно. До последнего хотел поставить игре положительно и просто не рекомендовать к покупке, но когда увидел, что эта хрень стоит 670 рублей поменял свою позицию и однозначно ставлю отрицательно. Это скучно, не интересно и даже не страшно, за такие деньги игра очень плоха. Есть и брать, то только по 90+% скидке. Но я бы не рекомендовал брать её вовсе.
The opening scene of Husk is extremely well put together. You are travelling on a train to Shivercliff with your family when they suddenly disappear. As you walk through the train in search for them you encounter no other people. But you see suitcases, books, uneaten food - all signs that people were on this train. It is fantastic visual storytelling that sets the scene for the rest of the game. In the final carriage things get even weirder. All the seats have been turned to face away from you, something that shouldn't be possible. It's as if there is some invisible force saying you're not welcome. Then, before you can contemplate this for too long, the train crashes. After the train crash, the suspense only builds. You are lost in the wild, alone. Fog swells around you. You slowly walk toward the town and find it as empty as the train you started on. Then you start to notice things moving in the shadows. You aren't alone. You are being hunted. Finally you come across one of the creatures that is stalking you. And immediately all tension is gone. The creature looks horrifying enough, but it is ruined by animation that feels like it came from a high school project. It doesn't feel like you are getting hurt, and fighting back has no weight behind the blows. In fact, I was actually surprised when I died because I didn't even realise we were fighting. After that all tension and potential for horror was lost. I figured out the best way to avoid enemies was to "stun and run" - a quick blow with your weapon to stun them before fleeing to safety. You don't need to flee that far, a point drilled into you by the change in music. It's trying to give you the feeling of being hunted. Instead it just feels like you need to run 100 meters once in a while. The game starts slow, which is perfectly fine to set up the atmosphere. But then it stays slow. You can walk for 30 minutes before you come across anything interesting. The "puzzles" aren't very involved: find a key, press a button, or explore a small maze until you can keep moving forward. To top off the boring enemies and simple puzzles, the main character isn't well written. He seems to forget about his family immediately, instead shouting "oh ♥♥♥♥!" every few minutes. This often comes as a surprise, since you as a player don't always notice what he is "oh ♥♥♥♥"-ing about. As you progress he delivers some monologues about his past, which seem very out of place. I'm sure these are getting to some kind of point, but unfortunately I couldn't make it that far. The last level I played was a cave level. It was extremely dark, and a long and involved maze. At one point you come across some water that is being electrocuted. To progress, you need to shut off the power. So I backtracked, trying to follow the cables on the floor to the power source. Then the cables get very tangled and I got lost trying to find the way. After exploring for what felt like an hour, I still couldn't find the button to press to disable the electricity. I was bored, unterrified, and unengaged and I couldn't see the game getting any better. I do try and finish every game I play, but after this level I couldn't keep going. So I gave up. The game is also littered with a some strange bugs that make it feel unfinished. Every time you examine or pick up an item, your light goes out and you have to turn it on again. If you save after unlocking a door, the door will relock after you load. Small details like that, and as I've said before, details matter. Notice weird bugs - light goes out every time you examine an object, doors relock after load, details matter. When details like this are broken, it feels like the game developers haven't tried. In the end, I can't say for sure that this is a bad game all the way through. What I can say is that, while it initially hooked me, flaws in the game design, storytelling, and niggling bugs ended up pushing me to move on to another game. It's a shame, because it does feel like there could be a good game here. It really shows how not applying that last bit of polish can ultimately set a game up for failure.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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