
Hunt the truth behind the Rot and the awakening Blight. Explore a corrupted forest, solve magical puzzles, and uncover ancient lore hidden beneath roots, rituals, and shadows.
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About

The forest is changing — and it wants you to notice.
A creeping Rot spreads through the trees, warping roots, twisting animals into monstrous forms, and stirring something ancient beneath the soil. As Velimir, a young hunter sent by the Academy, you follow strange signs and relics into a woodland where nothing obeys the rules of nature anymore. Shadows shift, illusions whisper, and the Blight — a forgotten spirit — rises again after centuries of silence.
Investigate the home of a hermit witch, walk through shrines carved from bone, descend into fungal caverns glowing with poisonous light, and uncover ritual sites abandoned long ago. Each area reflects the forest’s fractured memory, revealing pieces of a truth it has tried to bury.
Restore protective symbols. Decipher lore etched into bark and roots. Confront ancient magic that thinks, remembers… and resists. Step by step, the forest will show you what woke the Blight — and what still lies waiting beneath it.
Features
🔹 Explore eerie, richly detailed locations shaped by forgotten rituals.
🔹 Solve Hidden Object scenes intertwined with illusions, old magic, and the living forest.
🔹 Use enchanted artifacts and puzzle mechanisms created by the woodland’s ancient protectors.
🔹 Collect lore fragments to uncover the origins of the Blight and the spreading Rot.
🔹 Unlock the Bonus Chapter and discover the final truth behind the awakening power beneath the forest.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Swedish
Reviews
Do games strikes again. I am on the one side happy to get free keys for games, but this is the second game i got from Do games and its worse than the other. AI wasnt as bad as in the other game, but its overall really annoying over the time. The combinations are "weird" to say the least and its overall not really fun. At the third chapter i was just annoyed at the game. Also its pretty buggy. The achievements on Steam has other names and descriptions that dont have anything to do with the game. Also it crashed ones and one or two scenes were a bit buggy. But again the worst thing is to call the game "collectors Edition" but the only extra you dont have to buy is a lousy HOS after finding the collis. For the other four segments you have to pay. Next time i get a Curator Connect offer from them ill probably decline. I can totally not recommend it
These games always arrive with titles that make them feel like part of a long running fantasy saga filled with mythical beasts. Even when they are connected to previous entries, though, you never need to know what came before because each game tells its own self contained story. This installment follows the same approach, casting you as Velimir, a seasoned beast hunter who has already earned himself a loyal wolf companion through his past exploits. This time, your mission is to deal with sentient trees and branches that have become a threat. While the story is enjoyable and does a good job of setting the stage, it is clear that the main attraction is the gameplay. It closely follows the developer’s earlier releases, preserving the same mechanics and overall design philosophy that fans will instantly recognize. Gameplay revolves around exploring locations and searching for interactive hotspots. The cursor does a great job of helping you by changing into different icons whenever it passes over something important. Most often it becomes a magnifying glass, opening a close up view of a smaller scene, though several other icons appear throughout the adventure. A hand lets you know that you can pick up an item or interact with an object directly, while a cursor with cogs means the spot requires an item from your inventory. Occasionally the cursor changes into one with a small question mark, allowing Velimir to make an observation about the environment. These comments add a bit of personality to the world, even if they are never essential for progressing. Items are stored in the inventory along the bottom of the screen. My only real complaint is that it displays just four items at a time, forcing you to scroll left and right whenever you carry more than that. Using items is straightforward. Simply select one to attach it to your cursor, then click where you want to use it. If it is the wrong choice, it immediately returns to your inventory. Thankfully, the puzzles are logical, so figuring out the correct item rarely becomes frustrating, especially since you seldom carry a large number of objects at once. Clicking on an interaction point without selecting an item also prompts Velimir to comment on what might be needed, often providing a subtle but welcome hint. Using an item often leads to a logical puzzle, such as turning something to form a pattern, click on right things to reconstruct them, find your way through a swamp, and so on. If something is too hard, you can turn the difficulty to easy, or wait for the skip button to fill up. Some close up scenes make things even easier by displaying icons of the exact items they require, while others simply show a question mark. If an item in your inventory has a plus symbol, it means it must be combined with one or more other objects before it can be used. Occasionally, you will also need to collect multiple copies of the same item, which is indicated by a number displayed next to it. Like many modern hidden object adventures, once you have completed everything in a close up scene, it becomes inactive and can no longer be revisited. Fortunately, this rule also applies to the wooden charms that serve as the game's collectibles. As long as a scene remains active, you cannot permanently miss them, although they do not change the cursor into a hand, making them easier to overlook. If you progress too far or move on to the next chapter, however, they become inaccessible. Finding every charm rewards you with a bonus scene that can be accessed from the main menu. To help ensure you do not overlook anything, the quick travel map highlights locations that still contain collectibles or points you toward your next objective. This feature is only available on the easiest difficulty setting, though. On the hardest difficulty, hints are disabled entirely, making the experience feel much closer to a traditional point and click adventure where careful observation is essential. You also have access to a journal that keeps track of story events, notes you discover, and your current objectives. Certain conversations allow you to choose between two dialogue responses. One of the options awards a reputation point, and the total number you earn determines which of the game's three endings you receive. Depending on the selected difficulty, the game may even reveal which choice grants the reputation point, making it easier to pursue the ending you want. Achievements are included, but Steam achievements are wrong and belong to a different game, with descriptions and images that have nothing to do with this one. Because of that, some remain locked and can't be obtained at all. The only significant variation comes from an additional area hidden within each of the four chapters. Unfortunately, accessing these locations requires purchasing separate DLC. That is disappointing, especially for completionists, because the main game occasionally references events or locations tied to these extra sections. Missing content also affects the core story, because you won't be able to get all the reputation points for the best endings in each of the four chapters. The game can still be completed, but there's that feeling of missing content.
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