
Qualia 3 is a 2D shoot-’em-up game that brings a few unique elements to the classic genre. In the unknown expanse of the deep sea, survival of the fittest is taken to a whole new level. The weak and slow perish while the strong survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SMALL NOTE First off, whoever said this game's just bad or doesn't play like a shooter... didn't play much, it's obvious they probably got stuck with the "place timed bomb" power and never moved forward... REVIEW This game feels pretty unique as a shooter, it's not actually a shooter in a strict sense, but it feels like one, let me explain: CONCEPT You maneuver a creature that's made of 3 parts, a head, a body and the fins, each part has a specific power or bonus that changes the way you can approach enemies, however the point of the game is to distort the "net" of the arena so that the enemies get stretched into it and eventually explode, at the end of each stage there's a unique boss. RPG-FEATURES There are parts that make you place timed bombs (I'm lookin at you, bad reviewers >.>) which can be used to wipe clusters after significant stretches to the net (meaning the fins do the big job, in this setup), some that make you greatly distort the net in front of your head (which results in a very precise snipe, or shot if you like that stuff...), some wings actually distort the net to form wave-like motions which, if moving fast enough (and accurately as well) can wipe whole clusters of enemies, some others suck-in enemies while running away from them (circle works too, actually better), there are also bodies that empower health and movement. TACTICS Now, combine said parts to make your own playstyle (either fit the one needed for the stage) and consider this, while "swimming" you cause waves through the net... let's pick the snipe-head mentioned previously, if aimed correcly gathering enough speed, swimming towards enemies empowers the "shot", because you are moving the waves towards them. MONSTERS The monsters in these arenas usually come in clusters, actually it's a single sentient being that comes with meat parts (non-moving, non-attacking), shaped parts (those shoot or attack in some motion), and purple parts (which function as the creature's brain, dispose of those and it won't move any longer). It's also worth mentioning that whenever you manipulate the net these monsters react differently, some may come closer to you from behind, some try to dodge predicting your route, things can get hairy quickly if you don't pay much attention to how you manipulate the net because it's made by squares and less squares to travel (stretched wide net) means faster movement (ie: movement=5 squares per second). MY OPINION It could take a while to adjust to this game as it's rather original (which I appreciated, very), but it's rather good, especially if you are bored of the usual projectile-hell shmups (either you don't appreciate that design). TIP On a note, the game requires some grind to gather points to buy the different parts (so spend'em WISELY), you might want to check other players' videos to see which parts they are using and what they do, because every body part does different things (and some parts are very expensive). The game doesn't seem to have a proper tutorial (considering the "net" mechanic), and I forgot to mention that... If an enemy gets too close or shoots, it hurts you... ABOUT THOSE COMPLAINING MONSTERS DON'T DIE They die from a single snipe with one of the head parts... a suck-in from some fins... waves correctly placed... basically anything done CORRECTLY works, really, yea, just one shot, now go and stretch that net.
パッケージ版で全シリーズをやってきています。2に比べるとゲームバランスが良くないですが、今作ではステージごとに続きからプレイできるようになっています。 このゲームの面白さや評価はルールがわかるかどうかで変わりますので、攻略っぽく書いていきます。 低評価の人はおそらくルールが理解できてないと思います。 ジオメトリウォーズやらなんやら書いてるバカ外人ども、動画観ろよ!どう見てもシューティングじゃねえよ! ゲームシステムは簡単にいうと衝撃で波をぶつけてダメージを与えるゲームです。 初期では、波を爆発させる爆弾と、波を収縮させるものを装備しています。 この二つを使って攻撃するのですが、おそらく最初は意味がわからないと思います。 ですので、両方のボタンを同時に連打して固めて置いてみましょう。 そうすると集まった波が爆発で飛んでいって敵にダメージが当たり、なんとなくルールがわかってくるはずです。 アイテムは固めて大きくすると強化ポイントが沢山貰えるのですが、ダメージを受けると消えてしまいます。ですので最初は無理せずこまめに回収しましょう。 何回かステージをこなし5000ポイント貯まったら2段目の押してる間に収縮のパーツを買うと進めるのが凄く楽になるはずです。 いままでのシリーズではアイテムで体力を回復できたのですが、今回は回復がないので無理やり敵を倒していく攻略ができません。 ですので、基本戦略は敵が湧くエフェクト中に攻撃し、赤いコアパーツをすぐに破壊してしまうことです。そうすると雑魚は脳を持たなくなり攻撃してこなくなります。 3作目ということで難易度は高めですので、できれば2からプレイして欲しいのですが、steamにはなくパッケージ版も在庫切れで、私の店でも取り扱っておりません。残念です。 もしこれを気に入って、どこかで2を見かけたらぜひ購入してみてください。1はまあ別にいいです(ある意味3のリメイク前みたいな作品なので)。
一見ジオメトリーWARSみたいな印象を受けるが、ゲームとしてはだいぶ違うゲーム。 水の上をアメンボみたいに移動してるイメージで、敵も水の上をプカプカ浮いてる感じ。 爆弾をばらまき、その爆発力で生じた波を使って敵を倒す一風変わったルール。 要は爆弾攻撃なのだが、波の威力が高くないとダメージを与えられないルールなので、 爆風の外側に敵が当たっても弱くて倒せない。 ダメージを与えるためには、超近距離で爆破させるか、複数の波を重ねて波状攻撃するしかない。 しかし爆弾は順番に爆発していくため、波を重ねるのは難しい。吸収弾と同時にばらまくとうまくいきやすい印象。あと、連射撃ちも効果的。 その法則がイマイチ分かりずらいので、もっと詳しくチュートリアルでも用意すべきだった。 ルールとコツさえ分かってしまえばそれなりに面白くなってくるが、厄介なのがこのゲームのあまりのストイックさ。 ステージ1のボスから鬼のような容赦のなさで、弾幕シュー並みのテクニックを要求してくる。 自機はエナジーを溜めることで装備を購入してパワーアップ出来るのだが、 ある程度パワーアップすればだいぶ戦いやすくなってくるので、そうなって初めてこのゲームが面白くなってくる。 が、いかんせんエナジーが溜まる速度が遅いうえ、装備の値段も結構な額を要求するため、 かなり長い時間、最低の装備でのプレイを余儀なくされてしまう。 ステージ1のボスを心許ない装備で何度もリトライする羽目になると、流石にコントローラを投げたくなる。 軽めの安い上位装備を用意して、多少楽にさせるなどの場つなぎが用意されてないとつらいと思う。 実績解除で一気にエナジーが貰えるので、とりあえず連続で2時間以上はプレイしよう(え それでもステージ2のボスの時点でクリア出来る気がしないのだが・・・。 ゲーム自体は独特なルールで面白いだけに残念だ。 ちなみにコントローラ操作必須でマウスによる移動は対応してない模様。 解像度も変更できないので画面は荒く、美しいという程ではなかった。 セールで半額以下になってれば、ワンコインゲームをやる感覚で試してみるなら・・という感じ。
Meh, if released a decade sooner it might have been ok but this game is far too technically flawed for me to enjoy. The music was chill and the idea of creating my own creature was neat, but could have been a lot better than it was.
Are you thrilled by placing bombs next to not moving 'enemies' and waiting for them to explode? If so this is the game for you! This is amazingly annoying to play. The lack of any kind of gameplay really gets to you. Makes Osmos feel like an action pack game. I know most of you have it from a bundle, just don't bother to ever install it.
非常不错的小游戏!比较特殊的在于地图背景! 会根据攻击声波的震动而震荡~ 然后打敌人打Boss!不过这里的敌人大多都不会主动进攻! (还好不会,不然就···玩不下去了···)
I actually like this. I think most people come to it expecting a fast-paced arena shooter and it's not. It's something a bit different, albeit at quite a slow pace. I think it could do with shorter levels, but on the whole I think it's a pretty cool idea. Don't come into it expecting Geometry Wars because it's nothing like it. I'd say that it's more of a meditative game that needs a little patience to enjoy.
What is going on here???
When it comes to videogames, the phrase "not for everyone" gets thrown around A LOT. After spending as much time as I could stand with Qualia 3, I have to ask, who is this for? Somewhere in the deepest darkest part of the ocean, something really boring and annoying is happening. You're some sort of microscopic organism, and you have to destroy amoebas with bombs. Actually strike that, you don't destroy them with the actual explosions, you uh..smash(?) them with the ripple effect? It's like some interactive visual simulator, but it's also a game. You have a health meter, you can die, and most of the achievements involve taking no damage or finishing stages quickly. I'm going to lay out what your experience with this game is going to be like. You'll play the first stage, you'll have this look on your face like you just saw a horrific car accident. The cause of the accident was a drunk cat. Do you ask yourself "Why was a cat driving a car?" or "Why was it drunk?" Before long the questions pile up: "Who gave a cat a drivers license?" "Was the cat at a bar?" "Which bar?" "How are the drinks?" "Any attractive women?" And then you complete stage 1. No really, I think the purpose of that stage was to wander in circles while trying to ineffectively destroy amoebas with the ripple effect...or???? Nothing seems to make sense but it doesn't matter, because you beat the first stage. You're on the winning road. For completing trophies you're rewarded with cash. This is where most of your money is going to come from, so spend it wisely. One of the weapons you're given at first is the ability to absorb ripples. I guess this is supposed to improve the ripples of the bombs you place. Wouldn't it be better to simply have more explosions? So you buy the upgrade that spreads a bunch of bombs over a small area. This proves to be effective in stage 2. You're clearing those amoeba far more quickly than before. But then you reach the stage 2 boss, and...that's it. The game is over, pack it up, throw it out the window. Why? Unless you've actually managed to figure out the mystery of the ripples, you'll spend the boss fight doing next to no damage. You'll place bombs like a nutty peanut, create a ton of ripples, but nothing will happen. I looked on youtube for some strats. Sure enough there's a guy that actually speedruns this game. He uses a weapon that creates ripple WAVES. He presses a button and the ripples smash entire lines of amoeba with ease. This thing is 10,000 times more effective than fiddling with bombs. Unfortunately it's really dang expensive. With enough grinding and a few more trophies you could probably afford that weapon, and go on to complete the game. Or you'll just play something else, something that's actually enjoyable within seconds of pressing the start button instead of not at all. Qualia 3 is an enigma. Who does this appeal to? Is there more to it? Why is it so obtuse? You can be like me and allow the questions to form a mountain, a mountain that eventually crushes your skull. You could also be unlike me and not bother with this game in the first place.
简单的玩了一会,从一开始的不知所措到后来逐渐上手,只能说是一个有创意的好游戏。挺好玩的好游戏。 操作方式:方向键 操控移动 Z和C键发不同的子弹 可以同时按 二种子弹叠加好像有很大的爆炸伤害 C键则可以召唤菜单
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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