
You are trapped in the space station all by yourself. Need to find a way to get the hell out of there. Experience with HTC Vive, consists of 4 rooms full of puzzles. Every scene are elaborately designed including spaceship with zero gravity, outer space landscape corridor and all.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Turkish, Greek, Norwegian +14 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just bad game design, refunded.
Game kept glitching and props (e.g. torches, floppy disks, plastic grid thing in final level) kept repeatedly floating outside the room with no way of getting them back without restarting the game completely so we could only finish the game by looking up the code which ruined the fun. Game was also very short. Maybe worth $2.
The last room (of 4) really sucks: The most important part of the final puzzle solution accidentally flew out into space. It never returned. And neither did i ...
I found this more frustrating than fun. Not because the puzzles were hard, but due to the unpolished use of VR. A couple specific complaints: - There are collision bugs with the perimiter. I put the screwdriver in a drawer and lost it it outside the station. The flashlight somehow managed to get onto the other side of wall and although I could grab it, I couldn't bring it back to my side of the room. Had to restart a couple times due to bugs, and I'm not the only one who had that problem. The game should detect when these problems happen and respawn the items within reach. - If you have a small room, it will also be difficult. e.g. I couldn't reach items near the ceiling. I think they eventually come back down due to the very light gravity. You also can't teleport when you're holding an item, which is lame. - A number of people (including myself!) have a lot of trouble with the final puzzle. I won't say too much, to avoid spoilers. It's a clever puzzly, but unfortunately you would need a VR system with more consistent optics than the HTC Vive in order for it to work reliably. I got frustrated, and wound up bypassing the obvious intent of the puzzle, instead solving it using guesswork and rough proximity. If there were better markers to "aid" positioning, or the developer reduced the length of the answer and enlarged things to give you more room for error, it would work a lot better. On the plus side, I thought the graphics were quite good, and the concept was neat. Overall I'd pass on this one, even at the <$10 price tag. If the developer polishes it off I'd be happy to re-review.
朋友推荐买的这款游戏,玩了一会,感觉做的很不错,身为一款VR游戏,细节什么的都挺到位,还不错,各位朋友可以考虑入手,价格也不贵。
Poor. Grabbing stuff doesn't feel right. Anti-gravity is incredibly annoying instead of super cool. There is no place you can put things so they stop floating around. If you try and put stuff in a container they'll repeatedly smash into the lid or opening until it opens and they fly out again. It's easy to accidentally send your stuff flying and then you have to wait for them to come back. There is no inventory system either. The actual puzzles are poor. The codes are done in such a way that it's easy to think you need a longer or shorter code than you need. For example, in the first room the code is 6 digits long but it'll only display 5 and then error out, making you think you need a 5 digit code. Actually, the 6th number confirms the code so you need a 6 digit code. The buttons on them are finicky and it's easy to accidentally press too many. You can't backspace so you need to try the entire thing in again from scratch. There are no clues or indicators of how to solve a puzzle. You're expected to look at something and just understand how it works. Normally games would teach you how a mechanic works but this game takes you to the final stage of a puzzle and just hopes you get it. The final code you have to enter to win is ridiculous, with zero indication of how you're supposed to arrive there. The switches in the final room are trial and error. This game was terrible. Look at Abode or even VR: Vacate the Room for better examples of how to do a VR escape room experience.
第四关透过玻璃看到外太空的景色实在是太震撼了! 游戏流程不长,但是很精致,完成度很高。 另外,知道为什么有官方中文么?没错,是国人的开发团队!!
看效果很沉侵,刚买等玩一阵子再来评论。 有中文版,先赞一个。
J'ai acheté ce jeu en 2016; j'ai enfin eu la VR (le mois dernier) pour pouvoir y jouer. Niveau graphisme et son (jeu de 2016) : ils sont bon et mettent bien dans l'ambiance. bémol : - toutes les textures sont à l'envers -.- - manque de réalisme sur le géostationnaire (ici il n'y en a pas). Jouabilité : Très mauvais : Les (+) : - Les 2 mains sont utilisable, ca change des jeux Vr où l'on est manchot.... - déplacement à pied ou téléporte (horizontal uniquement pas vertical -.- ). es (-) : - le jeu nécessite une aire assez importante (je me suis pris mes meubles plusieurs fois), j'ai une aire de 1m50 par 2m. - jouer assis est impossible (contraitemernt au pictogramme de la page du magasin; plus d'une fois j'ai dû monter sur un tabouret pour attraper un objet (certains objets vont se coincé à 2m dans le plafond). - - - Collision très mal gérée : - les objets vont se perdre dans le décor alors qu'on les touche à peine; traverse les murs... - il est très difficile d'actionner les boutons et manettes (obliger de refaire de nombreuses fois la même action (très frustrant) pour valider le puzzle. Durée de vie : Extrêment courte (pas plus qu'une démo, les puzzles sont très simple mais difficile à réaliser du fait des bugs. On y joue qu'une seule fois. Il y avait du potentiel à faire plusieurs niveaux (les bases du jeu sont là); dommages :/ . Jeu à ne pas acheter plein tarif.
The game started off well, but the final puzzle made no logical sense in the context of how to solve a puzzle within an actual space station. Having one puzzle seem to be solved by random combination entry without any visible clues was very annoying and the final puzzle was thrown off by my height. I had to semi squat into the right position to get the right view of the arbitrary thing that no actual astronaut would use to program a code.
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