
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 22.2Kreviews | 68% | — | $35.6M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deserves a positive review in my opinion, simple as that.
This game is so ugly.
Ich habe das Spiel jetzt ein paar Mal durchgespielt und mir gefällt es. Also wer Civilisation 7 nicht mag, aber mit wechselnden Zivilisationen nicht unbedingt ein Problem hat, wird dieses Spiel mögen. (was man nicht unbedingt, bei Aufstieg wechseln muss) Ich mag besonders das intensivere Kampfsystem. Als Eroberer hat man hier mehr Spaß. Es freut mich sehr, das Civilisation einen Konkurrenten hat. So gibt es gute Gründe, für beide Entwicklerstudios, ihr Bestes zu geben.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
솔직히 나는 문명보다 이걸 먼저해서 상대적 차이는 모르겠음 근데 조작 쉽고 그냥저냥 역사,지리좋아하면 할만함
It's a beautiful and fun game
This game is SOOOOOOOO close to being a recommend for me, the districts system is interesting, the neolithic is fun, and combat has some very interesting and original mechanics. But... I hate fame points as the only victory condition, the game tries to hybridize turns and real time in a way that doesn't work at all, troop actions during combat are disgustingly slow, which units join or don't join in when a battle starts is clunky, and it's difficult to discern which units will be within range of yours from which tiles. As you can see a lot of my gripes are with the combat. I think it has a good base but it feels undercooked, promising but not enjoyable long term as the game currently is. I think that a solution may be in part to reduce the scale of battles somehow. Anyways, maybe you'll like this game, but personally... I *hardly* see myself coming back to it. I don't know if I'll finish the game I've got currently going on.
É espetacular , só joguei na dificuldade facil e já me animei , estou ansioso
Excellent.
Décevant impossible de tout constuire en mêême temps,,, dur de nourrir la population malgré les progrés techniques, ... je suis décu
love it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.8M | 379.4K | 86% | $59.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $174.9K | 268 | 72% | $19.99 | |
| $3.8K | 13 | 77% | $9.99 | |
| $134.1M | 62.1K | 47% | $69.99 | |
| $7.4M | 6.9K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.7M | 82.7K | 95% | $16.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $35.1M | 29.3K | 80% | $69.99 |