
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 28.8Kreviews | 69% | — | $35.6M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1054 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This review isn't based on hundreds of hours of gameplay, but my experience so far has been very enjoyable, especially in the early stages and with the systems I've encountered. The filters and information we need are there and clearly labeled. I love the game's interface, even though some elements can be hard to read at times.
прикольная интересно смотреть как две полатки спустя часы игры превращаются в государста, но только под конец игры лагает
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is not as advertised. It's literally just an off-brand Civ, the distinction (more focus on developing cultures) is just not there in any meaningful way. If you want Civ for a cheaper price, then this game is for you.
Avec l’annonce de HUMANKIND 2, je me suis dit qu’il était peut-être enfin temps de laisser une évaluation au premier. J’ai découvert HUMANKIND dès sa sortie, et c’est vraiment un jeu qui m’avait beaucoup intrigué à l’époque. Civilization dominait largement ce type de jeu de stratégie historique au tour par tour, et HUMANKIND arrivait avec l’ambition de proposer quelque chose de différent. On le présentait presque comme le jeu qui allait venir détrôner Civilization. Est-ce qu’il l’a fait ? Pas vraiment. Mais franchement, il s’en est quand même très bien sorti. Ce que j’ai surtout adoré dans HUMANKIND, ce sont toutes les idées nouvelles qu’il a apportées au genre. Mon système préféré reste probablement celui des cultures et des différentes ères. Au lieu de choisir une civilisation au début de la partie et de rester avec elle pendant des milliers d’années, on peut faire évoluer son empire au fil de l’Histoire, choisir une nouvelle culture à chaque époque et progressivement construire quelque chose qui correspond à la direction qu’on veut donner à notre civilisation. Et personnellement, j’adore ce système. On peut véritablement spécialiser son empire au fur et à mesure de la partie et changer de direction selon la situation. Les batailles sont également un énorme point positif pour moi. Une armée n’est pas simplement une unité qui tape une autre unité sur une case. Quand un combat commence, les unités se déploient sur plusieurs cases et la bataille se déroule en plusieurs phases. Le terrain, le positionnement et la composition de l’armée deviennent réellement importants. Ça donne beaucoup plus l’impression de mener une véritable bataille. J’ai également beaucoup aimé la manière dont le jeu représente les différentes forces terrestres, navales et aériennes. Ce n’est pas parfait, évidemment, mais à sa sortie je trouvais que beaucoup de ces mécaniques apportaient quelque chose de vraiment intéressant au genre. Et puis il y a les villes. Voir une petite ville du début de partie progressivement s’étendre sur des dizaines de cases, absorber de nouveaux territoires et finir par devenir une immense métropole est probablement l’un des aspects les plus satisfaisants du jeu. On ressent vraiment physiquement l’expansion de son empire sur la carte, et c’est quelque chose que je trouvais beaucoup moins présent dans les autres jeux de stratégie au tour par tour. Depuis sa sortie, HUMANKIND a également reçu plusieurs mises à jour qui ont amélioré l’expérience, et même si le jeu n’a jamais complètement remplacé Civilization, je pense qu’il a largement réussi à créer sa propre identité. Pour moi, ça reste un véritable coup de cœur. Même si vous êtes déjà fan de Civilization, je pense que HUMANKIND vaut vraiment la peine d’être essayé simplement parce qu’il propose une approche différente du même type de fantasme : construire une civilisation
First couple playthroughs were incredibly fun! ...but it still feels like a relatively shallow game compared to civ 6... Interacting with the combat system for the first time is super interesting, but it eventually becomes tedious and frustrating at higher difficulties. Interacting with the culture swap system for the first time is super interesting, but sometimes there's only one culture that can keep you in the race, and another player taking it spearfishes your entire run. etc.
muito bom
:)
Great game, brings a lot to the table in terms of new ideas. Cool aestetics, interesting cultures to play with, mechanics that are making sense. Just a shame we dont have a lot of dlcs with new cultures/features.
Awesome game ! finally a civ-like that is doing as good as the original if not even better.
Assez simple super sympa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8M | 32.6K | 85% | $59.99 | |
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| $36.1M | 41.2K | 89% | $49.99 |
Related
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|---|---|---|---|---|
| $454.8M | 379.4K | 86% | $59.99 | |
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