
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 28.8Kreviews | 69% | — | $35.6M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel war als es erschienen ist noch etwas unausgereift, wurde aber kontinuierlich verbessert und ist nun gut spielbar.
The game is in a weird spot and is definitely one that would warrant a mixed review. The game does do stuff like Civ switching better than a game like Civ7 (though I dropped that game after its early access), however that feature even in this game arguably does more harm than good. After I finished two games I felt like there was nothing new for me to try out during my third one, which just shows how the theoratical high ammount of civ combinations, which should allow you to have a ton of unique experiences, just leads to nothing feeling unique. Conceptually I think this game does do a lot of things right. The combat felt good, the civic system also had a lot of potential, even if it could've used some more options, and the general gameplay loop is interesting, This, however, isn't really enough when the replayability is low. I'd probably recommend getting this game when it's heavily discounted, as it can be fun for a bit, but if you go into this expecting a game that you will spend a ton of time on, as is the expectation with many grand strategy games, this is probably not the right game for you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.4M | 278.1K | 97% | $9.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $36M | 495.5K | 95% | $4.99 | |
| $35.2M | 19.1K | 80% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.8M | 379.3K | 86% | $59.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $175.2K | 268 | 72% | $19.99 | |
| $3.8K | 13 | 77% | $9.99 | |
| $134.1M | 62.1K | 47% | $69.99 | |
| $7.4M | 6.9K | 83% | $39.99 |
Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like civ5 and 6 and like a similar but different experience this can be a fit.
gut
Beautiful art, great UI, decent 4X game.
HUMANKIND™, 4X strateji türüne farklı bir bakış getirme iddiasıyla yola çıkan, özellikle kültür sistemiyle dikkat çeken; ancak bu iddiayı her alanda sürdüremeyen bir yapım. Cesur fikirler var, uygulama ise yer yer temkinli. Oyunun en özgün tarafı, her çağda farklı bir medeniyet seçme sistemi. Bu yapı, tek bir ulusa bağlı kalmak yerine tarihsel bir “mozaik” yaratmanı sağlıyor ve ilk saatlerde gerçekten taze hissettiriyor. Şehir kurma, bölge genişletme ve savaş sistemleri genel olarak sağlam. Ancak ilerledikçe bu özgünlük hissi zayıflıyor. Medeniyet değişimleri tematik olarak ilginç olsa da oynanışa etkileri çoğu zaman yüzeysel kalıyor. Oyun, Civilization ile sürekli kıyaslanıyor ve bu karşılaştırmada tempo, yapay zekâ ve uzun vadeli derinlik açısından geri düşebiliyor. Savaş sistemi taktiksel anlamda güçlü. Harita üzerindeki çatışmalar ve arazi kullanımı keyifli, ama diplomasi ve iç politika aynı derinliği sunmuyor. Arayüz zaman zaman karmaşık, bilgi yoğunluğu yeni oyuncular için yorucu olabiliyor. Görsel stil temiz ve estetik. Müzikler atmosferi destekliyor ama ikonik seviyeye çıkmıyor. Teknik tarafta ise performans ve denge sorunları zaman zaman deneyimi baltalayabiliyor. Kısaca: HUMANKIND™, yenilikçi fikirleriyle dikkat çeken ama bunları tutarlı bir bütün haline getirmekte zorlanan; türün devleriyle rekabet edebilen fakat zirveyi zorlayamayan ortalama bir 4X strateji oyunu.
Such a smooth polished game. The best 4xCiv game out right now, by far.
This game is a mix of Civilization and Endless Legend (Minus the winter), which makes it very interesting to play. Unfortunately the last era should had been split even more, as not to make people feel like grinding science. Leverage, although an interesting feature, is difficult to gather in enough quantities to get their stars. Counterespionage is also lacking.
Perfect if you like nation building games
Хорошая стратегия, чем то лучше, чем то хуже цивы, но мо моему мнению, хуманкайнд всё же лучше, система боёвки прикольная, развития, экономики и религии, а ну и религии.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.