
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What Civ 7 should have been. The game itself has issues and design flaws in my opinion (Would've loved if the game had hotseat) but overall it is a fun 'Civ like' that takes a different approach with great music and great design that truly explores humanity as it grows and changes to adapt to the environment around it as opposed to how the Civilization franchise handles things, which is you pick a culture and locked into how your game will play. With Civ 7, it truly feels like the game had been redesigned to try to mimic the design principles of this game.
update: after half a year not touching the game (due to the many flaws documented in my original feedback below) I today came back to check if maybe the devs have meanwhile fixed some of the stupid crap. Unfortunately the game is still an utter sh"tshow. In addition to the previous flaws here the most notable experiences: - game got stuck in "Opponent's turn", i.e. opponent did nothing and the game just blocked indefinitely - Battle mechanics are still super annoying, e.g. a supposed sea-attack within MY territory suddenly turns into a land battle with the city defenses of a totally different territory! Total garbage! Fights where you destroyed all the enemy units are suddenly counted as "Draw" and sometimes you have to re-siege the same city a second time after you had just won that same fight! - Another stupid UI usability issue: When meeting a new civ that is already a vassal of somebody else, the UI behaviour is just bra*ndead: Rather than suggest the liege civ that you have to declare war on (if you want to move into the vassal's territory), the game gives utterly unintelligible reasons why you cannot move there (some screens actually tell you that it is supposedly YOUR OWN vassal - which it isn't), and the "Relations" screen of the vassal stupidly minifies the relevant "vassal" status via a barely visible handcuffs icon. - game actually warns that a civilization is about to win - when that civ is actually you.. this sh*t is just SOO INCREDIBLY STUPID! --- Very nice visuals (cut scenes and in game) but sadly the gameplay / UI mechanics are a total disaster. Examples: - EVERY time you start a turn you first have restore the map zoom-level that you actually want - and in every turn the m*ron devs of this game first reset the zoom-level back to some annoying default.. again and again and again. - You have to watch a every one of your units slowly crawls across the map. You cannot give the attack order before the previous units is done (e.g. bomber has returned to its base). Every bl*ody game takes 5 times as long as it reasonably should. - There is no mini-map and scrolling to where you want to be takes ages. - AI keeps spamming peace offerings that you already refused. - The gameplay is bloated with random "story line" popup "decisions" that are just annoying and add nothing positive to the game experience. (I did not check what happens when you take the politically incorrect answer but it seems the game rather wants to be educational than provide fun gameplay.) - Regularly the various menus and popups block the background that you actually need to see. - The world map is visually cluttered and it is hard to even find your own units (and harder still to find the resources that you need to mine). - The "city limit" mechanics are braindead - forcing you to just merge your conquests into large mega-cites. - Your vassals attack your own independent client city states - that you had spent a sh*tload of gold/influence points on to buy. A silly mechanic that encourages you to just absorb everything by conquest. - The unit balance is total garbage, e.g. 4 Neanderthal units defeat 3 modern infantry units, a cruise missile barely makes a dent into the Sioux warrior with the flintlock rifle, etc. - And then there is the "age transitions " garbage that splits each game into 6 sections for which you have to switch between different civilizations. This sucks in Civ7 and it sucks here. Overall this is NOT an enjoyable game. response to CivilizedChicken: yeah I guess you are right.. it is just part of the game that it isn't fun to play. since you insist, let me continue the list: - Braindead automatic-battle mode: game is even too dumb to automatically win a land battle against an opponent who has nothing but ships (that cannot even shoot at the land units). You will lose units that the AI didn't even have units to fight against with (i.e. in "auto-battle mode" your land units will probably jump into the sea so they can be killed by the AI boat). You have to save the game before every battle just to work around this garbage (to manually win battles that should have been 100% wins from the start). - The same scripted story events repeat in every new game - just boring and bad for replayability. - The "educational decision" event scripting is totally out of sync with the actual game play, e.g. the world is still in the middle ages and no oil hasn't even been discovered by any of the civs. But a "global warming" event pops up anyhow.. don't you dare to not reduce your oil consumption.. PATHETIC! - Unit pathing is even worse than in the Civ franchise: Units have to be retold the same destination in spite of the fact that their original path is still totally unobstructed. - Attacking a unit in neutral (or even your own) territory potentially starts a siege of the bl*ody nearby city across the border. - Every time an opponent unit runs away you have to confirm a bl*ody popup with the details of the battle that did not take place. - UI deliberately wastes the player's time wherever it can, e.g. "Skip turn" does not directly jump to the next unit.. instead you have to "enjoy" the 1sec button animation first.. every time. (obviously all your units want new instructions every turn.. no way to put a units into some kind of sentry mode) - AI that is not at war with you (nor is your ally, or vassal, nor has an open borders deal) runs its armies around your territory while you have to declare war if you wanted to do the same. The AI just plays by different rules.. (for the same reason AI boats do not seem to take the deep ocean damage that your boats take) - Games regularly already implode in the first few minutes - when your neolithic scout meets random barbarian armies joyriding their war chariots. (worse than Civ barbarians.. congratulations!) - "diplomacy" dialogs with AI players are utterly repetitive, boring as well as annoying.. the game repeats the same "peace offer" every turn and every time the AI that triggered the annoying popup (which you cannot ignore) greets you with the same "what do you want?".. I did not ask for your piece offering M*RON! (Each of the AI characters seems to have exactly one such hard coded text available.. that repeats and repeats and repeats) - obvious glitches include pulsing ghost markers on the map. I repeatedly asked Goggle Gemini when stuff did not work correctly and every time the final answer was some thing along the lines of "ah yes, that is a known bug that people have already complained about.." what a sh*tshow.. (some games just take some getting used to.. sometimes the first impression may be wrong, that is why I played it again.. but this is not one of those games. and no, the Age switches are NOT the main problem..)
[h2]HUMANKIND™[/h2] Aprecio bastante jogos de estratégia 4X, e o foco aqui é mais na flexibilidade de evolução cultural (mudar de civilização a cada era) do que na linearidade histórica (focar em apenas uma nação do início ao fim), ao contrário de seu principal concorrente espiritual, a série Civilization. Apesar da diferença de proposta, creio que os apreciadores da fórmula clássica de colonização e expansão também irão apreciar o Humankind. E do jogo eu gostei mais do sistema de pontuação por Fama (Fame) do que das condições de vitória tradicionais de dominação científica ou militar (lembrando que é possível vencer a partida e terminar no topo do ranking mesmo sem ser a civilização mais avançada tecnologicamente no final). Eu disse que este jogo foca mais na flexibilidade cultural do que na linearidade histórica, mas é claro que há estratégia envolvida, tanto no gerenciamento das cidades, recursos e distritos quanto nas relações diplomáticas e tratados comerciais com outros impérios. O jogador pode optar por apenas automatizar o crescimento territorial ou participar ativamente do posicionamento de cada infraestrutura e, escolhendo expandir suas fronteiras, não basta somente anexar postos avançados, usar rios e montanhas como bônus de produção e acumular ouro, mas antes é preciso observar os pontos de interesse do mapa (cuja boa parte exige planejamento de estabilidade) escolher o tipo de distrito e onde construir, então não são apenas decisões de curto prazo, mas mesmo na era contemporânea, e quem jogar vai sentir, é preciso tomar decisões de longo prazo. Imagino que, pelo fato de o Civilization original ser mais voltado para bônus fixos de uma única cultura escolhida no início, sendo a vitória um desfecho linear, em muitos aspectos ele acaba parecendo mais simples de dominar, haja vista que a dinâmica é mais estável até o final e você precisa mais decorar uma árvore de tecnologias do que se adaptar ao comportamento mutável dos rivais. No Humankind a adaptabilidade é maior pois você já entra em uma nova era prestes a mudar de estratégia -- bom, eu gosto, mas não sei se todo mundo gosta desse dinamismo. O combate tático é bastante diferente das resoluções automáticas ou de peça única de outros jogos do gênero e, na minha opinião, para melhor: É mostrado o relevo do cenário e suas vantagens por meio de linhas de visão e bônus de elevação na própria grade do mapa; quando o inimigo está em uma posição inferior, a chance de ele nos causar um dano expressivo é menor, mas se atacarmos sem planejar o cerco nesse momento (e somos nós que escolhemos onde posicionar cada batalhão diretamente no mapa global transformado em arena de turnos), ele se defende bem e podemos perder a batalha, pois é preciso reorganizar as tropas flanqueadas (algo que em outros 4X não acontece, primeiro porque nosso controle das tropas costuma ser resumido a um embate simples de um único quadrado, e, em segundo lugar, porque as unidades adjacentes não entram no confronto de forma orgânica; houve situação em jogos antigos em que perdi uma unidade moderna para uma obsoleta apenas por azar nos dados, o que em simulações de alta estratégia é bem esquisito e improbável). Ainda sobre o mapa de jogo, aqui há um conceito muito importante, que é a estabilidade das cidades (a estabilidade e não apenas a felicidade geral). Como a história das grandes civilizações ensinou, a coesão social é muito relevante, e muita coisa altera esse fator no jogo. Por exemplo: Se você anexar territórios demais a uma única cidade sem o devido suporte, isso pode diminuir a estabilidade drasticamente; se suas escolhas ideológicas são muito divergentes do seu povo ou você está sob forte influência cultural vizinha, uma população inteira pode se revoltar sem que haja uma guerra declarada; cada distrito extra que você constrói sem praças ou guarnições, diminui um pouco a ordem pública; e o mais importante, se você não for cauteloso e entrar em uma guerra desgastante de longa duração, o apoio de guerra desce, o que gera rebeliões que destroem o império imediatamente, talvez você perderá o controle de províncias inteiras -- e isso faz parte da mecânica do jogo, mas você pode diminuir a agressividade da inteligência artificial, o que, na minha opinião, tirará o peso dessas crises dinâmicas --, então aconselho a não expandir desenfreadamente para o tudo ou nada, a menos que sua economia de luxos e religião esteja consolidada, nesse caso, a transição de era será tranquila, pode anexar tudo. Para finalizar, outra coisa que eu gostei: na busca pelas Estrelas de Era, não fique com preguiça ao olhar para um mapa repleto de objetivos diferentes (sejam de estética, militarismo ou ciência), foque no acúmulo de Fama geral; você não precisará liderar a corrida espacial obrigatoriamente, nem extinguir cada civilização adversária do mapa, às vezes basta deixar o seu legado cultural impresso na história ao cumprir feitos e construir maravilhas antes dos outros. Enfim, recomendo.
точно лучше седьмой цивы
My favorite 4X strategy game. Civ just isn't as fun after having played Humankind.
Does not support local multiplayer or "hotseat" mode, meaning you cannot play with multiple people on a single PC
As a fan of Civilization games since the very beginning, Humankind does a lot of things right. The combat system is the most innovative and tactically interesting out of any Civilization-type game, and the Eras system is a fresh take on the civilizational progress. The opportunity to change your Civ through the game is a novel idea that really works to make each Era feel more unique and without anachronistic civs (no more Babylon in the 19th century or England in the Stone Age). The one sore point for me is the completely bland and generic AI leaders that have no memorable personas or connection to their civilization. It would have honestly been better to just not leaders at all.
Très bon!
The last time I played this game was 4 years ago and it was a mess. Now, it is what it should have been from the start.
game got hate for not being a Civ clone (changing civs every era) and then civ 7 releases and copies humankinds gameplay loop but does a worse job. Then people start realizing humankind pulled off this concept and the game has always been good, just different. TLDR Game has always been fantastic and a nice change of pace from civ. Devs have supported the game from day 1 and deserve your money over the new slop civ release
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Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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