
Restore a forgotten neighbourhood through your favourite hobby, one cozy room at a time. In Hozy, clean, paint, and decorate abandoned homes with satisfying mechanics and intuitive controls. Enjoy the little details as you interact with tools, items and furniture to bring each space back to life.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
After things don’t quite work out in the big city, you return to your small hometown. Once lively, it now feels a little faded and forgotten. In that stillness, you discover something unexpected: a new passion. Room by room, space by space, you clean, paint, and gently restore the sense of community that once filled these streets.
Hozy is about slowing down. There are no timers, scores, penalties, and absolutely no stress or pressure. Just you, your tools, and the simple joy of making spaces beautiful again. Whether you're wiping windows, repainting walls, or finding the perfect spot for a sofa, everything is designed to keep you in a calm, satisfying flow.
Wrap yourself in a cozy atmosphere where every small action and detail matters. Open a window to let the wind play with floating dust and bring nature's sounds closer. Light candles, arrange books on shelves, paint a portrait on the wall, or switch on a projector. Everything you touch and every choice you make delivers a sense of satisfaction and a gentle “aha!” moment.
Hozy features nine unique locations to explore and restore. Each space is filled with its residents' personal stories, as well as unique objects and small details that make every room feel lived in. Begin your journey in your parents’ home, step into an artist’s workshop, then visit an old café full of memories. Explore dreamlike spaces and help fulfil your father’s long-held dream of a peaceful place by the sea.
Skip the endless catalogue overwhelm. Hozy offers a carefully curated selection of furniture and décor for each level that work well together. Place items freely, rotate and arrange them however you like – there is no right or wrong and no room is ever the same. Use the tools at your disposal wisely, and you'll create spaces worthy of an interior-design magazine!
- A variety of spaces to restore and furnish at your own pace and with no limits
- A wide range of cleaning and renovation tools to use, like a mop, squeegee, crowbar, and more
- Deeply satisfying physics-based cleaning gameplay
- Carefully curated furniture and décor, designed to always look great together
- Endless replayability, driven by freedom of creativity and tiny details
- A versatile photo mode with filters and advanced camera controls
- Original charming soundtrack by the composer of Stray and Seasons After Fall
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 4.8Kreviews | 81% | — | $2.2M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
スイスイっと気持ちよく掃除できるのも気持ちいいし、グラフィックもクオリティが高くて家具を置いていくのも楽しい。 置いてある家具だが、椅子が多すぎて困惑する。海外ではこんなに椅子を使うのか…? だが、適当に置いても結構おしゃれな部屋ができるので案外満足感がいくものが出来上がるのが良い。 現在では同じステージを使って別の人物の部屋を作れる追加要素があるのだが、それをやっているうちに飽きました(置ける家具は変わるけど代わり映えがやっぱりしなく…) ステージ数は今後増えていきそうなので様子見かな。 とてもチルゲーでした。
15 euros and completed in 83 minutes. At level 4 I kinda lost my patience and just... Threw stuff into the rooms. Oftentimes there are waaaay to much stuff to cram into a small room.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 2.6K | 65% | $29.99 | |
| $2.3M | 5.4K | 90% | $14.99 | |
| $2.3M | 30K | 91% | $4.99 | |
| $2.3M | 9.5K | 95% | $9.99 | |
| $2.2M | 5.3K | 91% | $19.99 | |
| $2.2M | 3.8K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 39 | 59% | $3.99 | |
| — | 0 | — | — | |
| $3.7M | 4.6K | 97% | $24.99 | |
| $1.4M | 6.7K | 91% | $5.99 | |
| $113K | 765 | 86% | $5.99 | |
| $23.1K | 85 | 91% | $9.99 |
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 6 → 11.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Russian, Japanese, Portuguese - Brazil, Ukrainian, Serbian
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a high-functioning and frequently stressed out individual, I have to constantly choose to rest and relax in order to actually take a break. Funnily enough, I think Hozy forces me into doing so because you actually have to slow down and be conscious in your movements in order to successfully do the tasks required of you (e.g., painting the walls, sweeping the floor). Whether or not the devs intended this, I say well done (with arms crossed like a child). You have forced a tense woman to relax LOL. Anyway, what a gorgeous game. Even if I haven't finished all rooms, I really love the amount of detail put into this, especially the fact that you can interact with the items (I was blown away by the projector lol). Also, I like how there's variety in the rooms and mechanics by which you can decorate -- really sets this apart from other decorating games.
всего 9 уровней...даже не 10, демка столько же длится почти как и поиграть
just chilling
I may not have a super high-end gaming PC, but I meet the specs required for this game... And yet, playing this feels like when you're waking up from anesthesia. Cursor trails, wacky hitboxes, bizarre gnomes. It's a shame, because this game has the potential to be SO good. I especially love that you can click and drag to pick up multiple pieces of trash at once. I'm stubborn enough to see it through to the end, except my game just crashed when I was *almost* done with the dream level. Guess I'll try again tomorrow; hopefully it saved some of my progress because I'd really like to avoid painting that room again. Dear Devs: PLEASE let us select an item and then hit backspace (or something similar) to send it to the storage crate. Some items, particularly wall art, refuse to be dragged out into the void.
I do like the aesthetic of the game. It's very pretty, and I appreciate the art done for portraits and wall decor. However, there's a huge learning curve with the controls and even after finishing the game I still was struggling with movement. There is no option to change keybinds, and even in the tutorial where it introduces some of the controls it doesn't explain everything well (I had to accidentally discover that E and R moved the camera vertically). It's a frustrating rather than relaxing experience. I also found the "story" not at all easy to follow and very bare bones. There was very little to connect each area (besides the reusing of assets), and I didn't understand who all of the characters were supposed to be in relation to each other. None of this would be a problem if it didn't act like it was all one big story that had a resolution after finishing all but two areas. In general, this game had some interesting concepts, but I couldn't get past the frustration with controlling the movement, and the rest was just meh.
i have completed the main game and I would play it all over again no doubt! it has the cozy visuals and the game style that I search for in every house decorating game. The only thing I dislike is how short it is but huge props to the developers for putting out such a great game!
На секунду я даже задумалась над тем, чтобы оставить положительный отзыв. Но НГ+ быстро раскидало все по своим местам. В этой игре багов больше, чем звезд на небе в деревенской глуши. И если первые 5 часов вы еще можете спокойно поиграть, то уже после наливайте стакан валерьянки. Иначе будете сидеть с нервным тиком от этого божественного управления и количества багов. Спасибо разработчикам за платный бета-тест! 10 гирлянд из 10!
Gorgeous little game. Really chill. You'll beat it in a couple of hours. I recommend spreading it out until more levels are added as DLC or something. Great animations and just so cozy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.