
“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus“Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadarYou're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good lord. feels like a sh!tty flash game with (comparatively) better graphics and it shows. Level design feels like it was done by an 8-year-old, sound design is none-existent - chokefull of the most overused stock sound effects, graphics are rough even by 2013's standards - other indie games that came out that year include The Stanley Parable, Gone Home, Amnesia: A Machine for Pigs which is to say there's really no excuse how this game looks so 2003. Combat is meh - controls are *just* responsive enough that i haven't torn my hairs out yet even though it's incredibly floaty and janky. The crafting and skill system feels extremely weak and given that the first 15-minute of this game are just fetch quest with backtracking after fetch quest with backtracking it doesn't exactly entice you to keep playing and explore. I would not recommend getting this game in general - not even on sale. There's probably at least a dozen similar games free to play on Newgrounds with better design choices and more stylish graphics.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]«How to Survive» — симулятор выживания для тех, кто считает, что «тетрис» слишком сложен. [/h1] Тут вас бросят на остров с зомби, криво нарисованным героем и крафтингом, который напоминает попытку собрать атомную бомбу из палок и гoвна. Да, ваша задача — не сдохнуть от голода, жажды или тупых мобов, которые бегут на вас, будто вы последняя бутылка водки в апокалипсисе. Графика тут на уровне офисного Paint, зато даже ваш пентиум 1999 года не взорвется — идеально для перекуров между отчётами. Сюжет? А х*й его знает, там какой-то мужик в радио учит вас не жрать гнилое мясо (но спойлер: вы всё равно его сожрёте). Плюсы: можно потроллить друга в коопе, пока вы оба тупо бегаете за кокосами. Минусы: через час игры хочется выжить уже от самой игры, но этот факт не помешал мне провести там 50+ часов. Итог: 7 зомбаков из 10.
Запомни, Ковак твой бро....или нет?
"How to Survive," developed by Eko Software and published by 505 Games, is a top-down action-adventure game that immerses players in a zombie-infested archipelago. Released in 2013 for various platforms, including Windows, PlayStation 3, Xbox 360, and later for PlayStation 4 and Xbox One as the "Storm Warning Edition," the game offers a blend of survival mechanics and crafting elements. The game's narrative begins with the protagonist being shipwrecked on a remote island, forcing them to navigate a hostile environment teeming with zombies and other threats. Players must manage basic survival needs such as hunger, thirst, and fatigue while combating the undead and other hazards. The inclusion of a "Survival Guide" adds a unique touch, providing players with essential tips and recipes to aid in their survival journey. One of the standout features of "How to Survive" is its extensive crafting system. Players can combine over 100 different items to create a wide array of weapons and tools, ranging from basic spears to more advanced firearms and explosives. This crafting mechanic encourages experimentation and strategic planning, as players must decide the most effective tools for various situations. The game offers both single-player and multiplayer modes, allowing for cooperative play with friends. The "Storm Warning Edition" further enhances the experience by adding new content, including additional challenges and characters. The introduction of a third-person perspective in the "Third Person Standalone" version provides a more immersive experience, allowing players to engage with the environment and enemies from a closer viewpoint. Despite its strengths, "How to Survive" is not without its criticisms. Some players have noted issues with the game's pacing, particularly in the early stages where resource scarcity can lead to frustrating gameplay. Additionally, while the crafting system is robust, the game's combat mechanics have been described as basic, lacking the depth found in other survival titles. In conclusion, "How to Survive" offers a compelling survival experience with its detailed crafting system and engaging gameplay. While it may not reach the heights of some of its genre counterparts, it provides a solid foundation for players seeking a challenging and immersive survival adventure. Its unique blend of mechanics and cooperative play make it a noteworthy title for fans of the genre. Rating: 7/10
Can't turn off friendly fire. Developer made fun of someone asking for this feature. Never buying anything from this developer again.
It's very good game of zombies
KOVAC IS A GOOD GUY!! HES JUST MISUNDERSTOOD!!! HES A GOOD GUY!!!!!!!!!!!!!!!!! 100% recommend i love this game
Very bad game. Boring, buggy, pointless. Better skip it.
I like a lot of this game. But the game becomes incredibly annoying later on. Combat is very shallow and becomes repetitive as zombie waves get bigger The longer you play the more annoying it is. The damage feedback and the stun locking on the player character is awful. The final showdown on the beach is so cheap that after almost 8 hours I was like. I'm done. It could have been a sun little game but ultimately buckles under it's annoying padding. Sad to say I can't recommend it. Hopefully part 2 is better.
Fun little diversion of a zombie game. Play this one not the sequel its just a grind with no story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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