
Dead or Alive? Make up your mind, stranger. We don’t like that undead business here in Louisiana…Survive solo or with friends as you look to fulfill your basic needs of food, water and shelter, crafting your own tools and weapons while you secure your camp and face flesh hungry zombies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 11Kreviews | 69% | — | $880.7K |
| $14.99 | 4.1Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Зачем было переделывать максимально удобный и инвентарь и интуитивно понятный, и простой крафт? Почему не додумались наконец сделать подсветку лута? Где нормальное отображение в зданиях? Что это за дибильные системы прокачки? Где нормальная подача сюжета и квестов? Почему вместо комплексной работы над ошибками, вы выпустили продукт, который полностью состоит из косяков прошлой части, но теперь к ним добавился ещё и целый список новых. Вот просто зачем такое выпускать? 3 года работы над игрой, чтобы чуть подтянуть графику, немного улучшить физику, и ушатать геймплей на столько, что в это просто не хочется играть. Поздравляю! Великолепная работа Eko Software. Оценка 0\10 - не рекомендую.
Это синглуха, ребят, разрабы забили на поддержку серваков, но в стиме она конечно КОООООП. p.s. не ну через Remote Play есть кооп с лагами через впн. Один бегает, другой стреляет, как в старые добрые...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Portuguese - Brazil, Korean, Thai, Turkish*languages with full audio support
| $2.99−80% |
| 954ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I may have played the game wrong, but after a couple of hours the progress just abruptly slows to a crawl. I’ve tried about four different playthroughs throughout the years (about 25 hours of offline playtime that isn’t registered), and nothing ever improved. It’s really fun for the first 4–5 hours, since you make progress and can actually fight the zombies efficiently. Then, suddenly, your encounters with zombies get way harder. Zombies turn into bullet sponges, and every encounter is a material loss. As I said, maybe I’m doing something wrong or missing some special upgrades, but for me it just doesn’t work. 2 broken pitchforks out of 5
The first game was a little bit better than this one but still. It is the same thing with a few new enemies and clunky gameplay (the game is made for consoles, wich is why the controls are a bit clunky) ((**Remember to grab the machete on your first run on the middle locker room or arsenal room on Kovac's bunker you will need it to chop wood and make arrows and other things**)) The camp mechanic is....meh but it gives you another reason to go out and murder zombies, everything you do will give you experience wich you exchange for points for your character, camp, and ¨skills¨ (for separated) so you will have to choose wisely or just ...kill more and more. i do preffer the first one metod with the skill tree but eh.. Anyways is a nice game and more focused in multiplayer than the first one so if you have friends and wanna try something different go on give it a try.
its absolutely downgrade from hts1, the campaign mode is not realy adventure that you can explore the island, its just feel you spawn in a some level with square little maps, its just not feeling the story of the campaign mode, the combat is feel so hard, everytime you die you just spawn in start postition in the map. Just play the hts1
TWO weeks without connection. We can't connect to play co-op or see our camps. So much time invested in this game, only to be left without support.
Having played this on console, I figured it might be better on PC. I was dead wrong. I'll keep it short and sweet: -Quest tracking is nearly non-existent -Dialogue feels written for children -Combat is like any other cookie cutter isometric game -Low effort story The only reason I bought this game again was because I figured they would've done a bit more QoL updates, fleshed out the mechanics, and ironed out the non-existent quest tracking. They did none of these things, and just did a direct, lazy port to the PC. It's so lazy that a lot of the button prompts pop up as controller inputs as opposed to keyboard, and the buttons that do show up are so far from traditional that it makes you question whether the dev even played video games prior to designing their own. If you like isometric games that require you to grind resources, and you don't mind having to pay very close attention to and recall dialogue to keep track of what quest you're doing outside of main missions, then getting this on a sale would not hurt one bit. If you aren't really a fan of isometric games, but you want to give one a shot just to feel out the genre, this ain't the place to start. Go elsewhere.
What an unexpected little gem of a game! I discovered this game quite by accident in January 2023, and by mid-February I'd put in over 400 hours and I'm still enjoying it. Only single player for me, so no comments on the multiplayer.
Bad progression design, by the time I realized I got weaker by just grinding stuffs, I stopped caring.
I don't recommend at all! It's another scam from Steam and game developers!!! The game's resolution is out of range, and the settings are absolutely dumb and limited! Steam and publisher don't give a s#it, and no chance to contact the developers! Don't waste your money for this bugged s#it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $880.8K | 2.2K | 89% | $9.99 | |
| $880.9K | 4.6K | 95% | $7.99 | |
| $880.2K | 2.1K | 91% | $12.59 | |
| $880.2K | 3.7K | 88% | $9.99 | |
| $880.1K | 5.6K | 94% | $9.99 | |
| $879.9K | 7.5K | 94% | $5.99 |
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|---|---|---|---|---|
| $3.3M | 6.9K | 47% | $19.99 | |
| $1.4M | 17.1K | 83% | $3.74 | |
| $273.8M | 550K | 94% | $29.99 | |
| $68.1M | 95.8K | 90% | $39.99 | |
| $23.6M | 30.4K | 81% | $29.99 | |
| $18M | 24.5K | 81% | $29.99 |