
How to Say Goodbye is a beautiful narrative puzzle game inspired by picture books. Reorganize the environment and solve puzzles to help a group of ghosts on their quest to finally move on.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.14/day in the week after.
About
THE JOURNEY OF A LITTLE GHOST
How to say Goodbye tells the story of someone who has recently been turned into a ghost, lost in an unfamiliar world populated by disoriented spirits.
In this narrative puzzle game, move the decor to help the characters escape the liminal world in which they are lost. Help them on their quest to move on and escape from the grasp of a mysterious Wizard.
A PUZZLE GAME BASED ON WORLD MANIPULATION
Overcome tricky grid-based puzzles to lead the ghosts onward and travel through more than 15 chapters, from your kitchen to the moon.
Solve numerous conundrums in a universe inspired by illustration and great classics of children's literature (Tomi Ungerer, Tove Jansson, Antoine de Saint-Exupéry, Maurice Sendak...)
A STRONG AND UNIQUE THEME
A poignant puzzle game that deals with grief with kindness and subtlety
Save your friends before they disappear forever
Guide the ghosts out of the strange world in which they are trapped
Meet various characters, help them find peace and mourn their own death
Unveil the secret of the Wizard and the Spleens, the misguided spirits that haunt the other side
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 144reviews | 91% | — | $33.4K |
| $3.25−75% | 3ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The subject itself may be heavy, but the presentation is pretty much chill and childish. Can't say I'm impressed nor disappointed, it's overall a decent game with good puzzles.
I bought this game because I was looking for small indie games just to play and pass the time for and this game caught my eyes. It has such a cute art style that is very soft and easy look to it which makes it visually nice on your eyes. The Puzzle system used at times were complicated but after like 15-30 minutes you get used to it. It kind of sucks that there is 0 replay ability to this game because there is no other decisions that you should make that would alter the story or whatever, but a game that strictly gives you one path and only that path doesn't mean it is bad. I like the small meta commentary that some of the characters would have like "I want to stop playing but there would be a feeling of unfinished business. Narratively the game is a bit difficult to pick up due to the heavy wrapping of certain terms that is used to I would say 'soften' the message but that is not saying that this game is not profound; it very much is. I'd recommend it to someone who actually is dealing with some sort of loss regarding family, friends, or ETC. I think if you can get a latch on the story you will 100% get some anxiousness lifted from you. This game is a 8/10. It is relaxing, thoughtful story, cute gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $12.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a new type of puzzle I try, and it's very refershing to solve every each level. It's not too complicated if you're worried about it being too difficult. The story of each characters are very well made too (even though there are still some confusion of the relation between the antagonist and protagonist relationship, also the antagonist's intention doing all those influenting the ghosts stuff), but I love it.
Bel gioco e una storia molto interessante!
Jogo muito bonitinho, com uma mensagem da hora. Puzzles fáceis mas divertidos. Obs.: Passa um pouco a vibe de livro infantil tentando explicar alguma coisa de forma educativa para crianças ou aqueles jogos educativos que tinham antigamente. - Isso é para ser algo positivo.
Das Spiel macht keinen Spaß, die Steuerung ist umständlich und die Geschichte ist auch nicht besonders.
very good :3 this game is very beautiful !
5555
How to Say Goodbye is a gentle, emotionally resonant puzzle experience that treats its subject matter with uncommon care and restraint. Developed by Florian Veltman and Baptiste Portefaix and published by ARTE France, the game positions itself at the intersection of interactive storytelling and contemplative puzzle design. Rather than relying on dramatic spectacle or explicit exposition, it invites players into a quiet, symbolic space where mechanics, visuals, and narrative work together to explore themes of grief, attachment, and the difficult process of letting go. The premise unfolds in a liminal world inhabited by ghosts—souls caught between life and whatever lies beyond. The player’s role is not that of a savior or hero in the traditional sense, but more of a guide, helping these spirits navigate environments that represent unresolved emotions and unfinished business. Death is not portrayed as frightening or violent; instead, it is depicted as a state of confusion and stillness, where characters linger because they are unable to move on. This framing gives the entire experience a sense of calm melancholy, setting expectations for reflection rather than urgency. Gameplay centers on grid-based puzzles where the world itself becomes the primary object of interaction. Instead of directly controlling characters, players manipulate the environment by sliding tiles, shifting rows or columns, and rearranging spaces to create viable paths. Early puzzles are intentionally simple, allowing players to internalize the core rules without pressure. As the game progresses, additional mechanics—such as switches, locked paths, and interacting characters—are introduced gradually, building complexity in a way that feels organic rather than overwhelming. Each puzzle feels carefully authored, with solutions that reward observation and patience rather than trial-and-error brute force. What makes the puzzle design particularly effective is how closely it aligns with the game’s themes. Guiding ghosts through shifting environments mirrors the emotional work of helping someone confront memories, relationships, and unresolved feelings. When puzzles require multiple spirits to move together or rely on each other’s positioning, the mechanics subtly reinforce ideas of connection and shared experience. Progress is not about overcoming obstacles aggressively, but about arranging circumstances so that movement becomes possible—an elegant metaphor that runs consistently throughout the game. Visually, How to Say Goodbye adopts a hand-drawn, illustrated style reminiscent of children’s storybooks, with soft lines and carefully chosen color palettes. The environments feel dreamlike and symbolic rather than literal, shifting between familiar domestic spaces and more abstract locations that suggest memory rather than physical reality. This art direction supports the narrative beautifully, making each chapter feel like a page from an illustrated poem. The simplicity of the visuals ensures clarity during puzzle-solving while also giving emotional weight to the spaces the ghosts inhabit. Sound design is understated but deeply effective. The music leans toward minimal, ambient compositions that create a sense of quiet introspection without dictating how the player should feel. Environmental sounds are subtle and sparse, reinforcing the impression of an in-between world where everything is muted and slightly distant. This restraint allows moments of narrative revelation or puzzle completion to breathe, letting the emotional impact land naturally rather than being pushed forward by dramatic cues. Narrative delivery is deliberately sparse. Dialogue is minimal, often conveyed through short exchanges or visual storytelling rather than lengthy text. The game trusts players to infer meaning from context, imagery, and the structure of the puzzles themselves. This approach may feel understated to those expecting explicit storytelling, but it is precisely this subtlety that gives the experience its emotional strength. The story unfolds not as a sequence of plot points, but as a collection of moments and realizations that gradually coalesce into a coherent emotional arc. The game’s pacing reflects its themes, favoring brevity and focus over extended playtime. Most players will complete the experience in a few hours, but the compact length feels intentional rather than limiting. Each chapter introduces a new idea or emotional beat without lingering too long, ensuring that the experience remains cohesive and impactful. The absence of filler content reinforces the sense that every puzzle and scene has a purpose within the larger whole. How to Say Goodbye is not designed to challenge players mechanically in the traditional sense, nor does it aim for high replayability through branching outcomes or difficulty scaling. Its value lies instead in the quality of its ideas and the harmony between gameplay and narrative. Players seeking fast-paced action or complex systems may find it subdued, but those open to reflective, emotionally driven experiences will likely find it memorable. Ultimately, How to Say Goodbye stands as an example of how games can explore difficult human experiences with empathy and elegance. By uniting thoughtful puzzle mechanics with a poetic presentation and a restrained narrative voice, it creates an experience that feels both personal and universal. It is a game that encourages players to slow down, reflect, and engage emotionally, offering a quiet but lasting impression that lingers well after the final puzzle is solved. Rating: 8/10
I won't say this is the most affecting game I've ever played, but the narrative has a lot of heart at times and the excellent visuals and relatively engaging puzzles are just a bonus.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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