
How to Say Goodbye is a beautiful narrative puzzle game inspired by picture books. Reorganize the environment and solve puzzles to help a group of ghosts on their quest to finally move on.
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About
THE JOURNEY OF A LITTLE GHOST
How to say Goodbye tells the story of someone who has recently been turned into a ghost, lost in an unfamiliar world populated by disoriented spirits.
In this narrative puzzle game, move the decor to help the characters escape the liminal world in which they are lost. Help them on their quest to move on and escape from the grasp of a mysterious Wizard.
A PUZZLE GAME BASED ON WORLD MANIPULATION
Overcome tricky grid-based puzzles to lead the ghosts onward and travel through more than 15 chapters, from your kitchen to the moon.
Solve numerous conundrums in a universe inspired by illustration and great classics of children's literature (Tomi Ungerer, Tove Jansson, Antoine de Saint-Exupéry, Maurice Sendak...)
A STRONG AND UNIQUE THEME
A poignant puzzle game that deals with grief with kindness and subtlety
Save your friends before they disappear forever
Guide the ghosts out of the strange world in which they are trapped
Meet various characters, help them find peace and mourn their own death
Unveil the secret of the Wizard and the Spleens, the misguided spirits that haunt the other side
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
How to say goodbye es un jueguito de puzles con una carga narrativa muy interesante. En el juego interpretamos a unos fantasmitas que deben completar su camino, y nuestra labor como jugador es ayudarles. Lo que no sabes es que tu rol no es sólo mover el suelo, sino aprender de esos fantasmitas a lidiar con el duelo, a dejar marchar y a continuar nuestro camino. Muy recomendable si estás en un momento delicado, como es mi caso, y necesitas un poquito de esperanza sin caer en idealizaciones. Ánimo y tu puedes. Un abrazo! :) Nota adicional: Los logros no saltan si correis el juego en Mac con Apple Silicon
Très original
很有趣的关卡,故事很可爱也很感人,就是流程太短了
Je sais que le jeu est là pour faire passer un message, mais ça n'a pas vraiment fonctionné pour moi. J'avais juste l'impression de jouer à un jeu style casse-tête un peu trop simple, et pour le prix, y'a même pas 3h de jeu au compteur. C'est dommage car l'idée est bonne mais pas vraiment l'exécution
Jogo muito bonitinho, com uma mensagem da hora. Puzzles fáceis mas divertidos. Obs.: Passa um pouco a vibe de livro infantil tentando explicar alguma coisa de forma educativa para crianças ou aqueles jogos educativos que tinham antigamente. - Isso é para ser algo positivo.
Schönes kleines Spiel. Die Geschichte hat mir geholfen, als es mir nicht so gut ging.
5555
How to Say Goodbye is a gentle, emotionally resonant puzzle experience that treats its subject matter with uncommon care and restraint. Developed by Florian Veltman and Baptiste Portefaix and published by ARTE France, the game positions itself at the intersection of interactive storytelling and contemplative puzzle design. Rather than relying on dramatic spectacle or explicit exposition, it invites players into a quiet, symbolic space where mechanics, visuals, and narrative work together to explore themes of grief, attachment, and the difficult process of letting go. The premise unfolds in a liminal world inhabited by ghosts—souls caught between life and whatever lies beyond. The player’s role is not that of a savior or hero in the traditional sense, but more of a guide, helping these spirits navigate environments that represent unresolved emotions and unfinished business. Death is not portrayed as frightening or violent; instead, it is depicted as a state of confusion and stillness, where characters linger because they are unable to move on. This framing gives the entire experience a sense of calm melancholy, setting expectations for reflection rather than urgency. Gameplay centers on grid-based puzzles where the world itself becomes the primary object of interaction. Instead of directly controlling characters, players manipulate the environment by sliding tiles, shifting rows or columns, and rearranging spaces to create viable paths. Early puzzles are intentionally simple, allowing players to internalize the core rules without pressure. As the game progresses, additional mechanics—such as switches, locked paths, and interacting characters—are introduced gradually, building complexity in a way that feels organic rather than overwhelming. Each puzzle feels carefully authored, with solutions that reward observation and patience rather than trial-and-error brute force. What makes the puzzle design particularly effective is how closely it aligns with the game’s themes. Guiding ghosts through shifting environments mirrors the emotional work of helping someone confront memories, relationships, and unresolved feelings. When puzzles require multiple spirits to move together or rely on each other’s positioning, the mechanics subtly reinforce ideas of connection and shared experience. Progress is not about overcoming obstacles aggressively, but about arranging circumstances so that movement becomes possible—an elegant metaphor that runs consistently throughout the game. Visually, How to Say Goodbye adopts a hand-drawn, illustrated style reminiscent of children’s storybooks, with soft lines and carefully chosen color palettes. The environments feel dreamlike and symbolic rather than literal, shifting between familiar domestic spaces and more abstract locations that suggest memory rather than physical reality. This art direction supports the narrative beautifully, making each chapter feel like a page from an illustrated poem. The simplicity of the visuals ensures clarity during puzzle-solving while also giving emotional weight to the spaces the ghosts inhabit. Sound design is understated but deeply effective. The music leans toward minimal, ambient compositions that create a sense of quiet introspection without dictating how the player should feel. Environmental sounds are subtle and sparse, reinforcing the impression of an in-between world where everything is muted and slightly distant. This restraint allows moments of narrative revelation or puzzle completion to breathe, letting the emotional impact land naturally rather than being pushed forward by dramatic cues. Narrative delivery is deliberately sparse. Dialogue is minimal, often conveyed through short exchanges or visual storytelling rather than lengthy text. The game trusts players to infer meaning from context, imagery, and the structure of the puzzles themselves. This approach may feel understated to those expecting explicit storytelling, but it is precisely this subtlety that gives the experience its emotional strength. The story unfolds not as a sequence of plot points, but as a collection of moments and realizations that gradually coalesce into a coherent emotional arc. The game’s pacing reflects its themes, favoring brevity and focus over extended playtime. Most players will complete the experience in a few hours, but the compact length feels intentional rather than limiting. Each chapter introduces a new idea or emotional beat without lingering too long, ensuring that the experience remains cohesive and impactful. The absence of filler content reinforces the sense that every puzzle and scene has a purpose within the larger whole. How to Say Goodbye is not designed to challenge players mechanically in the traditional sense, nor does it aim for high replayability through branching outcomes or difficulty scaling. Its value lies instead in the quality of its ideas and the harmony between gameplay and narrative. Players seeking fast-paced action or complex systems may find it subdued, but those open to reflective, emotionally driven experiences will likely find it memorable. Ultimately, How to Say Goodbye stands as an example of how games can explore difficult human experiences with empathy and elegance. By uniting thoughtful puzzle mechanics with a poetic presentation and a restrained narrative voice, it creates an experience that feels both personal and universal. It is a game that encourages players to slow down, reflect, and engage emotionally, offering a quiet but lasting impression that lingers well after the final puzzle is solved. Rating: 8/10
The puzzles are pretty thought-provoking, but story-wise the game felt too short and childish at times
So i hate to be that guy but i cant, its not a bad game its just that the puzzles dont really have much to do with the story, and although the story is touching i just could not go on with the puzzles they get really tuff. in the category of chill and relax this is more puzzle focused and its just not what was presented to me a puzzler but a story. people oversold the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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