No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $33.4K — a different platform, not this one.
THE JOURNEY OF A LITTLE GHOST How to say Goodbye tells the story of a person who has recently been turned into a ghost, lost in an unfamiliar world populated by disoriented spirits. In this narrative puzzle game, move the decor to allow the characters to escape from the parallel reality in which they are lost. Help them find their friends who are trapped by a mysterious wizard and accompany them on their journey to the other side. A PUZZLE GAME BASED ON WORLD MANIPULATION Move the decor elements on a grid to lead the ghosts to the exit Travel through more than 15 chapters, from the kitchen of your home to the moon. Solve numerous puzzles in a universe inspired by illustration and great classics of children's literature (Tomi Ungerer, Tove Jansson, Antoine de Saint-Exupéry, Maurice Sendak...) A STRONG AND UNIQUE THEME - A poignant puzzle game that deals with grief with kindness and subtlety - Save your friend before he disappears forever - Guide the ghosts out of the liminal space they are trapped in - Help the characters you meet to find peace and mourn their own lives - Unlock the secret of the Wizard and the spleens, the misguided spirits that haunt the other side
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
THE JOURNEY OF A LITTLE GHOST How to say Goodbye tells the story of a person who has recently been turned into a ghost, lost in an unfamiliar world populated by disoriented spirits. In this narrative puzzle game, move the decor to allow the characters to escape from the parallel reality in which they are lost. Help them find their friends who are trapped by a mysterious wizard and accompany them on their journey to the other side. A PUZZLE GAME BASED ON WORLD MANIPULATION Move the decor elements on a grid to lead the ghosts to the exit Travel through more than 15 chapters, from the kitchen of your home to the moon. Solve numerous puzzles in a universe inspired by illustration and great classics of children's literature (Tomi Ungerer, Tove Jansson, Antoine de Saint-Exupéry, Maurice Sendak...) A STRONG AND UNIQUE THEME - A poignant puzzle game that deals with grief with kindness and subtlety - Save your friend before he disappears forever - Guide the ghosts out of the liminal space they are trapped in - Help the characters you meet to find peace and mourn their own lives - Unlock the secret of the Wizard and the spleens, the misguided spirits that haunt the other side
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $3.99 | 4ratings | 80% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.6M | 274.7K | 90% | $59.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $68.9M | 178.4K | 97% | $29.99 | |
| $62.6M | 146.3K | 96% | $29.99 |