
A platforming adventure game with a new take on combos, dare you adventure into the world of Filly Astray and face the monsters and mayhem within?!
Modeled estimate, not a reported figure. How we estimate →
Media
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀⠀⡠⠄⠒⠠⡀⢣⡐⢂⠄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⠞⡒⢖⡦⡤⢀⠑⢵⣸⠀⡐⠉⢆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣌⠖⡹⠉⠳⣈⠒⠉⠁⠀⠈⠀⢰⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢩⠂⠕⢕⡞⠅⠀⠠⠐⠒⠀⣀⠂⡸⢃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠈⢐⡄⢢⣷⡤⠀⢁⣠⣞⢺⡷⢂⡗⢸⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠸⣜⣳⠿⡻⠇⠀⢏⠿⡿⠟⠁⡼⢀⡟⡇⠀ ⠀⠀⠀⠀⠑⠤⢀⣀⠀⠤⠐⢀⣡⡯⢴⠁ ⠀⠀⠀⡔⠒⠄⣠⠁⠀⠀⣰⢿⣗⣲⠎⡌ ⠀⠀⠀⠁⠀⣀⢸⠀⠀⠘⡦⠼⢛⢝⡉⠺⡌⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠑⠉⡀⠀⡀⢋⡉⠄⣪⡟⠠⡰⠀⠀ _____10/10 Mares_____
This is like "My Little Pony for NES"
This game is gorgeous to look at, and reminds us why we all need more pony games on Steam — but that's kinda where the positives end. This game can be super unforgiving. I love a challenge, but slow and janky attacks are artificial difficulty at best. There aren't enough heals for the incredible amount of damage you take (a lot of enemies even attack you FAR off-screen) and there are no health upgrades which would've been nice alongside the mana upgrades. The game expects you to die, a LOT and forces it to get health back. The bosses... are pretty flawed too, which is a shame since they're so unique. The last boss can queue 4 attacks at once and boss damage per different attacks are inconsistent across the board, while they don't have enough build-up to decipher what they'll do next more than half the time. Filly Astray treats you like you're the enemy and everyone else is a MC which feels wrong. I really hope the developer learned a lot from this and strives to make a more skill-based and satisfying to play experience than this was. I'm going to stay tuned to see where they go after FA.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hors
as much as i wanted to like this game, i cant really. the combat is clunky, jumping is stiff, i feel like i have no control of my character when im asked to do very percicse jumps and very precise dodges. also, where am i and who am i? in game i mean, we dont even know the characters name, why their fighting, who their fighting, how their even changing locations. we go to flowing up on a box as water reaches the top on a cave and then boom, teleport in some forest. we dont even get a "HA I AM BOB AND I DONT LIKE YOU YOU SHOULD DIE!" like at least i know the guys ♥♥♥♥♥♥♥ name then. Its a shame because the art is super well done
Fun game but the control decisions hinder gameplay. There's a massive delay between actions; jumping, kicking, even turning around. Enemies don't have this delay and can act in rapid succession, meaning it's VERY easy to get stunlocked to death by even the most generic, low level foes just because your character won't move when you tell her to. There are unique collectibles that sit on the screen forever once you have them but there's no indication what they're for or what they mean. They're not even named. Some in game hint would be appreciated. Enemy designs are great and most have diverse move sets that make them a threat at both long and short ranges. Rewarding to beat, or they would be if I wasn't fighting with Filly's move delay. Fix the move delay and give us a bit more control over what moves we use (she has an up strike and down strike but we have no control over when she uses them) and I'd give this little indie game (clearly made with lots of love) a 5/5.
Genuine question: Why are the enemies all such pretty mares?
Pros: The Graphics Are Adorable. Cons: The Sound Design Makes My Ears Bleed. The Gameplay Is Basically A Walking Sim. The Enemies Are Boring To Fight. You're Incentivized NOT To Fight Enemies Because Of How Clunky Your Attacks Are. The Bosses (i actually got to before getting bored) Are Waiting Sims. Verdict: You Made Me Dislike A Pony Game, How Dare You? This Game Is NOT Worth 14.50 AUD, Not Even Remotely. For Just A Little More, You Can Buy BOTH Slaughter Horse 2 AND MareQuest, Which Are Both Far More Enjoyable Pony Games Than This Garbage And Are Far More Worth Their Value. 3/10 Eat Sand
Developed and published by Bit Assembly, Filly Astray is a charming indie action-platformer that combines colorful pixel art with a surprisingly demanding combat system. Although its cheerful presentation and adorable protagonist might initially suggest a relaxed adventure, the game quickly reveals itself as an experience built around precision, timing, and mastery. Instead of relying on simple hack-and-slash mechanics, it encourages players to approach every battle thoughtfully while navigating a fantasy world filled with dangerous enemies, platforming obstacles, and memorable boss encounters. This balance between approachable visuals and mechanically satisfying gameplay gives the title a distinct personality that separates it from many traditional platformers. The game's biggest strength lies in its combat. Every successful hit contributes to a combo chain that steadily increases damage, rewarding players who maintain offensive momentum without making mistakes. This mechanic creates an engaging risk-and-reward system, as dropping a combo not only reduces offensive potential but can also leave the protagonist vulnerable. The controls feel responsive, making victories feel earned rather than accidental, while encounters demand awareness of enemy behavior and careful positioning. Drawing inspiration from the flow of fighting games, the combat rewards skillful execution over repetitive button presses, making each battle feel energetic and satisfying throughout the adventure. Outside of combat, Filly Astray offers a compact but varied journey across multiple handcrafted environments. Each area introduces different hazards, enemy types, and platforming challenges that steadily expand the player's understanding of the game's mechanics. The platforming is tightly integrated with combat instead of feeling like a separate activity, ensuring that movement remains engaging from beginning to end. Exploration is straightforward but enjoyable, with each location offering enough visual variety to keep the adventure feeling fresh despite its relatively modest length. Rather than stretching its content unnecessarily, the game focuses on delivering consistently polished stages that maintain a steady pace. The boss battles provide some of the game's strongest moments by testing everything learned throughout the campaign. Each major encounter introduces unique attack patterns that require observation, quick reactions, and effective use of the combo system. Success depends less on overwhelming enemies with raw power and more on understanding their behavior while maintaining composure under pressure. These battles serve as rewarding milestones that showcase the depth of the combat system and reinforce the sense of progression as players improve their skills. Combined with replay-friendly mechanics and optional challenges, the game offers additional value for players interested in refining their performance or achieving cleaner runs. Visually, Filly Astray embraces a vibrant pixel-art style that captures the charm of classic side-scrolling adventures while maintaining a modern level of polish. Character animations are expressive and readable, helping players react quickly during combat and platforming sequences. The colorful environments and imaginative enemy designs create an inviting fantasy world that remains appealing throughout the campaign. While the adventure can be completed within a few hours, its concise structure works in its favor by avoiding repetitive filler and keeping the experience focused on its strongest mechanics. Filly Astray succeeds by blending responsive platforming with an inventive combat system that emphasizes momentum and precision. Its appealing presentation, rewarding gameplay loop, polished controls, and thoughtfully designed boss encounters make it an enjoyable experience for players who appreciate mechanically driven indie games. Although those looking for a lengthy campaign may wish there was more content, the game's consistent quality and replayability make its shorter runtime easier to appreciate. It is a focused, well-crafted action-platformer that confidently delivers on its core ideas without overstaying its welcome. Rating: 8/10
Filly Filly Filly Filly Filly Filly Filly Filly Filly
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Planes, Bullets and Vodka | $31.9K | 3K | 85% | $0.49 |
| ReFactory | $31.9K | 91 | 78% | $11.99 |
| The Way of the Tray: Japanese Restaurant Simulator 🍙 | $31.9K | 84 | 81% | $9.99 |
| Gorgon Shield | $31.9K | 132 | 76% | $8.99 |
| Flight of the Icarus | $31.9K | 253 | 42% | $4.99 |
| A la Card | $31.9K | 72 | 97% | $14.99 |