
Play the role of Professor Dyer, a geologist at Miskatonic University who travelled to Antarctica in 1930 as the leader of a research expedition, in this 3D first-person horror survival adventure game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game drove me to the [b]Mountains of Madness[/b], but not in the way the title would suggest: Game was in progress, and needed major improvements. I showed some screenshots to confirm the horrendousness... That alone should confirm how little care was put into creating this game, and making it playable and fun for all. The screenshots are still around in my library; at least the ones I didn't delete. We were curating the game, and tried to give constructive criticism instead of writing any bad reviews if possible. Group is kind of disbanded now, so I'm throwing this out there. Developer "took my key through Steam" a year or so ago, since I would not write a positive review, I am assuming. Don't give them your money please. Game was horribly done and I was waiting for more progress before I could give any credence to lending a thumbs up at all. I spoke again about the key, and continuing my review. I can't (or would rather not, if it is an acceptable practice within Steam terms/guidelines) witch hunt or I'd show you some screenshots links and email confirming "them" getting caught in a lie. [b]Pros:[/b] None that I am aware of, since I cannot comment any further. I wanted to wait and make some more marks with my "pen and paper" here, but you see, the developer crippled my efforts. [b]Revoked game[/b]. [b]Cons:[/b] Don't worry about them. Stay away and it doesn't matter. [i]:shrug:[/i] If you ever happen upon this game somehow, and it disappears from your library, don't say I didn't tell you so! Total disaster of a game from disaster development. Game should be called... [h1]Indian Giver Simulator 2018[/h1]
El juego está muy muy verde. La optimización es nula, el juego va a tirones y se crashea cada dos por tres. Los diálogos o bien se cortan o cortan las acciones (ejemplo: no me enteré que cogí un bastón porque un diálogo salvaje apareció). Los diseños de personajes son repetitivos, cuando no malos, intercambiables y algo absurdos: se supone que vamos al ärtico pero todos nuestros compañeros van de calle. Los controles son toscos y hacen cosas rarísimas. El juego en si no para de sacarte del universo de ficción. La inmersión es nula. Se supone que vamos a una expdición asombrosa pero no hay ni repoteros (lo cual por cierto, es poco fiel a la novela original), se supone que es un juego de miedo pero nos pasamos el rato haciendo labores ridiculas propias de otros juegos, está lleno de absurdos guiños...en fin. Esto tiene que mejorar mucho. No lo recomiendo.
You can probably guess from my Steam name and avatar that I'd probably be interested in a horror/sci-fi game set in icy environs. Unfortunately, this is not the snow-drenched horror game to best Kholat, nor is it even the Lovecraft game to replace the epic shortcomings and bad memories of Dark Corners of the Earth. Is there potential here? Yes. Definitely. Is it anywhere near even the Early Access stage yet? No. I don't believe so. There is still an awful lot of work to be done to make this anything other than "potentially interesting" and "admittedly atmospheric", the two most positive things I can say about it at this point in time. Will said work ever get done? That is for the devs to know, and the rest of us to find out. In the meantime, I can't, in all good conscience, recommend this at the preposterous price of twenty dollars when there really isn't a playable game here yet. Hold off a bit longer, and in the meantime we'll all hope this isn't yet another disappointing footnote in the history of Cthulhu-themed video games. Verdict: 4.5/10.
[h1]Abandonware[/h1] Abandoned for more than a year now. I would not purchase this until/unless some communication and a lot of work has gone back into the game, which was (last I checked) and continues to be (according to more recent "playtesters"(i.e. early access adopters)) a shoddy and fairly unplayable mess to this point. To my knowledge, the development team was only two people, and I'd guess they have moved on at this point. Has all the hallmarks of taking on more than you can chew and once again relying on early access to fund development, which is always a failed venture. Shame really. Had high hopes for this one. [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
Книгу "Хребты безумия" я прочёл два раза, как и некоторые другие произведения Г.Ф. Лавкрафта. Несмотря на труды последователей мэтра на литературном и музыкальном поприще, попытки разработчиков игр и режиссеров фильмов показать своё видение книг остаются неудачными (мелкие отсылки и просто вдохновление творчеством ГФЛ сюда не относим). И вот увидев игру по одноименной книге я решил обязательно сыграть в неё. Скажу сразу - я оооочень хотел написать отрицательный отзыв на игру, основываясь на своих ощущениях. Меня хватило только до 4 главы. Однако это было бы не совсем верным из-за характеристик моего компьютера (i7-3770, 16 GB RAM), который в данный момент не имеет видеокарты. В силу этого я играл на средних настройках и игра выглядела у меня вот так: http://steamcommunity.com/sharedfiles/filedetails/?id=731401176 http://steamcommunity.com/sharedfiles/filedetails/?id=731401235 http://steamcommunity.com/sharedfiles/filedetails/?id=731401322 Как игра выглядит на высоких настройках можете посмотреть на ютубе, ибо ссылки на фотохостинги я вставить не могу. Главным и безоговорочным плюсом игры, конечно же, является сюжет и возможность ещё раз ощутить ту лавкрафтовскую атмосферу неизведанного ужаса и ничтожности человека в этой безграничной вселенной. Однако реализация оставляет желать лучшего. Поясняю: - меню паузы. В них нет настроек из-за чего необходимо выходить в главное меню, а это ведёт за собой последствия (см. пункт "заставка"); - настройки видео. Игра предлагает Вам 4 типа настроек графики (низкий, средний(мой), высокий, эпический), однако при их выборе они никак не подсвечиваются и порой трудно судить какие же настройки сейчас активированы; - заставка. Её нельзя пропустить, а длится она порядочное количество времени. Поэтому при подборе подходящих для игры настроек видео Вам придётся смотреть заставку и пролог несколько раз без возможности пропуска, т.к. возможность сохранения появляется немного позже; - плохая оптимизация. Это Вы можете понять из моих скринов. Мой пк даже без видеокарты способен тянуть нормальные игры, однако здесь же мои глаза долго не протянули; - русификация. Она просто отсутствует в заставке и прологе, хотя потом появляется; - Текстуры. По версии игры вот это непреодолимое препятствие http://steamcommunity.com/sharedfiles/filedetails/?id=731401390 А про провалы под землю и говорить не стоит: http://steamcommunity.com/sharedfiles/filedetails/?id=731401558 http://steamcommunity.com/sharedfiles/filedetails/?id=731401633 - навигация. Её просто нету - если вы вдруг забыли куда Вам сказали идти или застряли по другой причине, то игра вам никак не поможет; - при прохождении я сразу после 2 главы попал в 4 (не знаю как); - эффект снежной бури в помещении; - ему не холодно? http://steamcommunity.com/sharedfiles/filedetails/?id=731401484 - крайне мало информации по игре. Куда прилетели? Зачем? Кто эти люди? Почему другие члены команды в другом лагере? Что они вообще здесь делают? Благо я книгу читал и понимаю о чем речь, однако для новых игроков это целая пропасть недосказанности; - недостаток предметов интерьера, который особенно ощущается в палатках. Вот в принципе и всё, что я хотел сказать. Как это часто бывает - задумка хороша, но с реализацией возникли проблемы. Из-за этого (и высокой цены наверное) игра получила массу негатива. Однако работы над проектом ведутся и по сей день, так что есть оправданные надежды на улучшение игрового процесса в лучшую сторону. Specially for my english comrades I'll translate things I dont like or want change: - lack of russian localization in prologue - you can't skip intro video - bad optimization - no info about the game: people, actions, world etc - texture bags - lack of navigation on the level - lack of interior items (especially in the tents)
Primero, hay que recordar que estamos hablando de un juego en "Acceso Anticipado" así que todavía podemos ver gran cantidad de problemas en forma de bugs, atascos en el terreno, modelados provisionales, incoherencias en el desarrollo de la historia, etc. Dejado esto dicho, con "At the Mountains of Madness" estamos ante la adaptación de la novela o cuento largo de nombre homónimo salido de la mente de H.P. Lovecraft, adaptación que, en mi opinión es bastante buena, sobre todo en la referente a paisajes y ambiente, pues es ahí donde reside uno de los puntos fuertes del juego. Reconozcamos que, una de las cosas más difíciles a la hora de adaptar la mayoría de los relatos de Lovecraft, es conseguir plasmar esos paisajes casi oníricos que nos presenta el escirtor de Massachusetts de forma correcta. Escenarios llenos de arquitectura no euclidiana, planos y vertices fuera de toda lógica humana, ciclópleas estructuras alienígenas y toda clase de elementos salidos de la mente de un lunático o de un genio. Cuando leemos estas descripciones en los relatos de H.P.L. cada uno utiliza su imaginación todo lo bien que puede y recrea estos lugares extraños a nuestra razón en nuestras cabezas... el problema viene cuando esto se ha de plasmar en un videojuego de forma "coherente" y hay que decir este "At the Mountains of Madness" consigue alcanzar este objetivo más que satisfactoriamente. Los paisajes Antarticos, que en principio deberían ser percividos como "normales" resultan extraños y ajenos al igual que las gigantescas estructuras de Los Antiguos, transmitiendo la sensación de estar en un mundo exótico que no es el nuestro. Vuelvo a repetir, es un juego en "Acceso Anticipado" por lo que todavía tiene cosas que mejorar (algunas animaciones, texturas, modelos, físicas, etc) pero para alguien como yo, que llegó a jugar al juego en su estado más temprano, es fácil apreciar las mejoras que a experimentado "At the Mountins of Madness" en todos sus apartado, incluida la optimización. Un saludo. *********************************************************************** First, we must remember that we are talking about a game in "Early Access" so we can still see many problems as bugs, jams on the ground, provisional modeled, inconsistencies in the story development, etc. Let it said, with "At the Mountains of Madness" we are in the adaptation of the novel or long story eponymous name out of the mind of H. P. Lovecraft adaptation, in my opinion is quite good, especially in relation to landscape and environment, because that is where lies one of the strengths of the game. We recognize that one of the hardest things when adapting most Lovecraft stories, is to translate these almost dreamscapes that presents the Massachusetts escirtor correctly. Scenarios full of non-Euclidean architecture, planes and vertices beyond all human logic, ciclópleas aliens and all sorts of structures emerged from the mind of a lunatic or a genius elements. When we read these descriptions in the stories of H.P.L. each uses his imagination as well as they can and recreates these strange places to our reason in our heads ... the problem comes when this has to translate into a game of "coherent" form and must say this "At the Mountains of Madness "gets achieve this goal more than satisfactorily. The Antarctic landscapes, which in principle should be percividos as "normal" are strange and alien as the gigantic structures of the Ancients, conveying the feeling of being in an exotic world that is not ours. I repeat, is a play on "Early Access" so we still have things to improve (some animations, textures, patterns, physical, etc) but for someone like me who got to play the game in its earliest, it is easy to appreciate the improvements that experienced "at the Mountins of Madness" in every section, including optimization. Greetings.
As said many times, too bad there is no neutral button... reluctantly but I recommend it but only for those who understand what EA really means, and only because I have some faith in the devs. The framerate thing for which I did not buy the game for a long time seems to be solved, or at least it is playable. The graphics are not great, but hey, most Cthulhu mythos stuff we get is usually low budget, so I can live with this. 2 things however bother me: The first one is the invisible walls and collision in general. Sometimes I get stuck in a minor obstacle and have to jmp/push/load my way out. Also there are lots of invisible walls which prevent you from exploring, yet it is very unclear what direction you need to go to. The other thing is narration. I am royally confused what is happening, sometimes short cutscenes come in with no good reason and I did not really get the strory, or what the games wants me to do. All in all, I only recommend this if you are a HUGE Lovecraft fan, and want to support the devs. You can see that they put effort in it, the atmosphere is somewhat good, but they really must focus on storytelling, as it is one of the core principles of Lovecraftian pieces. Suspense, good storytelling, constant fear of the unknown.
These devs and this game would be a great example in a video game course of what not to do. The devs were arrogant from the day it showed up on Steam, making people who had paid for it in a Greenlight bundle jump through more hoops than you could imagine, and if anyone dared complain they were slapped with a forum ban. I was a bit upset when I was banned, but then when I finally got the game, I wasn't too bothered. The game has the worst voice narration, animation, loading times and major holes in the story to the point at times of being incomprehensible. They obviously couldn't fix it or get it running properly and have now walked away from it. Yes, it's abandonware. I could see that coming on the first day it showed up on steam.
Nope, nope, nope. I suppose I should have realized there was a serious problem when I noticed that this game has been in "Early Access" for over 5 years. Of course, I didn't notice until after "trying" to play it that there hasn't been an update in 4.5 years. So I think it's a safe bet that this game has been abandoned and none of the extant bugs are going to be fixed. Which is sad, because this game has a LOT of potential. Visually, it's gorgeous. In terms of atmosphere, I think, from what I've been able to see of it, the dev team did a great job of recreating the atmosphere of Lovecraft's story. And while the game mechanics are not the best, they aren't bad. That said, however, there are some pretty major problems that make the game all but unplayable. First, the ability to walk through a fair number of rocks and sheets of ice is disconcerting. Being able to see through almost as many also creates problems. The "freezing" mechanic is kinda neat, but after a while it just gets annoying. The fact that it isn't readily apparent where you're supposed to go also gets annoying. However, the biggest issue for me is that just a short while into the game, you reach a point (or I did, at least, I suppose it's probably not a continuous problem or more reviews would mention it) where the character just won't move. I'm supposed to be escaping a cavern, which is all well and good. But after moving in one direction and having rocks fall in your path, you can no longer move in any direction no matter what you do. After trying this for the third time, I gave up. I really wish the team would actually finish this game, as I still believe it has a tone of potential, but at this point I doubt that is ever going to happen. I don't think I've ever been this disappointed with a game.
Сидит директор Team Clockworks - он лютый фанат Лавкрафта. Ему Ктулху снится по ночам и говорит - набери единомышленников и запили игру! Так он и сделал, но почему-то жиденько обoсрaлся, а когда понял, что данный кусок кода не привести в порядок - взмахнул волшебной палочкой и реализовал фокус с исчезновением Team Clockworks. Первые главы уже отталкивают, ведь вас заставляют пешкодрапом козлекать километров пять до пещеры и обратно. В эти моменты не происходит ничего, кроме разве что грома с молниями, а в небе кто-то накурил кальянных облаков. И не дай бог если вы не сохранились перед взрывом глыбы льда, что преграждает путь в пещеру с ископаемыми, либо сохранились использовав динамит и провалились под текстуры. Динамит при загрузке исчезнет, а ваша судьба - закрыть эту шляпу-игру, либо pizdoвать ещё пару тройку километров. Здесь плохо всё - музыка, дизайн, анимации и освещение... Насколько я понял - исходя из обсуждений - вы даже не сможете получить два достижения, так как они не рабочие. Их в 2016 году правили в багфиксах, но по состоянию At the Mountains of Madness ясно, что эти правки были такими же пустыми, как и все локации данного высера. P. S. Раньше игру можно было пройти, но теперь - в 10 главе баг с падением в белую бездну, а дорога к двум ачивасам посему закрыта. Я бы не осилил весь этот путь до бага, если бы не коллекционные карточки и ярая надежда бахнуть платину. Сyк… Шоггот, пингвины, Ктулху… Идити наxуй!
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