
Hoverboards VR is a light-cycle-like game of 3D snake in VR! Hoverboards VR uses a unique locomotion technique that translates a player's movements within their play-space into movement of the board itself, mimicking the natural feel of surfing or snowboarding.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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What you get here is less than most free demos. There is only one environment to surf around to collect orbs. That's it, I got bored after 10 minutes. Refunded. I wouldn't even re download it again if it became free.
I don't usually write reviews but seeing as this has no reviews I figured I'd give it a go. For starters, this game for some reason doesn't pop up in my vr list of games, I have to go to my full list of games to run it but after that it works fine. The board feels a little too big. I'm not sure if it's intentional or what but you have to scoot up to the tip of the board to go down and back all the way up to go up. In my opinion, it should be about the size of a skateboard where you can just stand in one spot and cover the whole board. Maybe adding different sizes of boards would help. I think there should be a free roam/practice mode added. I only played on easy mode but most of the time I didn't really care to go for the points, I was just having fun flying around. Even with these things, I still had a pretty fun time, and with an update or two, it could be pretty good. That being said, it's only 2 dollars, so there's not much harm in trying it.
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Concurrent players on Steam, sampled daily since tracking started.
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Interesting movement machanic which if intrests you is probably worth price tag to play around. If you have no intreset in the locomontion technique I would probably give it a miss. The graphics could use a facelift. Multiplayer if ever added would be brilliant.
Tron light cycles in 3D space in VR for $2. Easier on the stomach than the videos would have you guess.
Hoverboards VR is a light-cycle-like game with you flying on a Hoverboard. It worked on my HTC Vive and Index system, looked ok, sounded ok, played ok. I didn't get sick. Very challenging. You die if you hit your trail, any obstacle or wall. Could have long play value. The UI was ok. The instructions was not enough, you have to play and experiment to figure out how to lose. Try this game, you might like it.
You can watch my video review & gameplay: https://youtu.be/x73YPa_C-q8 and / or read my review below: [h1]Experienced on the Oculus Rift with Touch Controlllers[/h1] This game works absolutely fine on the Oculus Rift. The engine is Unity Personal Edition. The game was originally priced at $1.99 USD but now is completely free to play. I had no issues with game performance. No crashes or anything. The graphics are simple and dated. The sounds were basic. The main problem with the game were the controls. You're supposed to do these poses to control the hoverboard. Unfortunately, I found using those poses to be cumbersome and not very responsive. There are easy, medium, and hard difficulties. Your goal is to touch these golden balls that spawn on the small playing field within a certain time limit. Meanwhile, stuff falls on the ground from the sky. If your hoverboard crashes into any obstacle you die. That includes a trail barrier that you leave in your wake. You get a point for touching a golden ball within the time limit or you lose a point for failing to do so. I think this game is fun for like 20-30 minutes. However, the cumbersome controls for the hoverboard and the difficulty navigating around the playing field do take away the enjoyment you would otherwise have from basically being Iceman (TM). [b]Rate 5/10. It's free and it's entertainment for a little while. Jet Island is miles better though.[/b]
Hoverboards VR, VR'de ışık döngüsü benzeri bir 3D yılan oyunudur! Hoverboards VR, oyuncunun oyun alanı içindeki hareketlerini tahtanın kendi hareketine dönüştüren, sörf veya snowboardun doğal hissini taklit eden benzersiz bir hareket tekniği kullanıyor.
"Hoverboards VR" is a pointless tech demo, someone made a ripoff of Tron/Snake (copyrighted games, by the way) only in VR, and badly. There's only one level, no actual content, just a botmatch (netcode is difficult, why bother?) and phoned in technical delivery... some real lazy shovelware. Actually this does have a bit of value, because we can all have a laugh at the fact the developer genuinely thought people would pay money for this. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 9 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
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