
Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly interactive tale you won't soon forget.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Коротенька детективна історія з елементами містики, в якій головний герой, має з'ясувати причини зникнення людей та розшукати вбивцю. Від гравця тут вимагається увага та певне логічне мислення, щоб збирати предмети та розгадувати головоломки. Гра надасть обширну територію для дослідження, декілька видів транспорту та можливість глушить пиво, смалити цигарки, кормити вовків та лазити по смітникам збирати пляшки. В грі гарно передана холодна атмосфера канадської глубинки, штормові хурделиці та автентичні пейзажі із затишними будиночками. Із недоліків, варто відзначити дещо незграбний інтерфейс, з яким на початку гри доведеться звикати. Місцева фізика відмикання дверей та дверцят, які постійно в тебе впираються та дещо груба підгрузка локацій. Також відсутня українська текстова локалізація, яка б полегшила сприйняття історії. Гра візуально приємна та не вибаглива до характеристик, має цікаві загадки та хороший детективний сюжет. Це як поєднання стилю оповіді firewatch з головолмками penumbra та атмосферою із long dark.
很有意思的冒险游戏,实际游玩大概3~4个小时(因存在解密,卡关可能会大大加长时间) 游戏讲述的是主角作为侦探受委托调查一起破坏案件,但到约定地点见面后却发现雇主被杀,便开始转移调查凶杀事件,之后发现村庄秘密的事情。 整体很好玩,尤其是在地图上开车,但部分线索细节非常容易卡关,看个人喜好入。 下列写出可能出现卡关问题。(存在剧透) [table] [tr] [td][spoiler] 在杂货店拿撬棍,车库升降机提示加油启动,实际上是电力问题只能供一个房间,需要切换供电房间 [/spoiler][/td] [/tr] [tr] [td][spoiler] 进入冰洞提示寒冷,衣服在老罗塞尔家 [/spoiler][/td] [/tr] [tr] [td][spoiler] 拉莫特家制作飞船,图纸在隔壁房间墙上,胶带在他家院子最北的垃圾桶 [/spoiler][/td] [/tr] [tr] [td][spoiler] 秘密计划的线路问题很简单,从上锁房子上跟着电线顺正负极,房间背后有暖气可取暖 [/spoiler][/td] [/tr] [tr] [td][spoiler] 油桶在老罗塞尔家的对面小屋有,钥匙在主屋门后,或者直接去木屋找油桶 [/spoiler][/td] [/tr] [tr] [td][spoiler] 进入冰洞拿枪后天黑才能破冰壁,开始后续剧情 [/spoiler][/td] [/tr] [tr] [td][spoiler] 有雪地摩托后,可先不用,准备北上时,保存重开可刷新面前 [/spoiler][/td] [/tr] [/table]
Jogo muito bom por 3 reais gostei recomendo .
This is a rather strange video game. Kona has a lot going for it. The thing that I was reminded of most throughout my time with it was, bizarrely, those old Deja Vu point-and-click adventure games that you could find on the Mac or on the NES. It lets you wander around the whole map almost from the very start, and it is really up to you to do the detective work and figure out what is going on, and where you are supposed to go next. The map is quite good at showing where you are and which direction you are facing, so it is not like the game is completely uninterested in helping you navigate around, but it certainly does not hold your hand. Do not expect any objective markers or yellow paint with this one. The visuals, sound, and voiceover are all fantastic and you really get a feel for this Northern Quebec area of the world. You will not meet too many NPCs, but the culture and vibe of this community feels authentic and faithful even with just the narration and the environmental storytelling. My main criticism of Kona is that it tries to do perhaps too much. There are survival elements; you have a meter for your health, stress, and temperature. I have beaten this game and I cannot tell you for sure whether or not they actually do anything. I did die once when I was mauled by wolves, but I am not sure if the stress or temperature meters actually do anything aside from affecting how far you can run before you need to walk again. Having to babysit these meters to avoid an inconvenience rather than for any more meaningful goal is not great. I almost wonder if the game should have just left out this whole survival system, or maybe they should have committed and really made it harder to survive. Given the choice, I would remove the survival mechanics altogether. The detective / adventure aspects to the game are strong enough. Unfortunately, Kona also does something that far too many walking simulators tend to do; it has a combat system. There are guns and melee weapons. Combat is far from the focus of the game, but there are parts where it is all but unavoidable. As is often the case where combat is shoehorned into a narrative adventure game that does not need it, it is one of the weakest parts of the experience. It is puzzling, because the rest of the game is so strong. Why not have the confidence to stand by what you do well instead of trying to be something that you are not? My last criticism is that there is just a lot of extra stuff in this game. Maybe that is a good thing to some people. I definitely did not visit every cave and cabin in this game by the time that I finished it. Would I have liked to? Yeah, of course. But there are wolves and stuff out there. I got eaten alive the first time that I just wandered off to follow some footprints, so it is not like the game rewards you for exploration. When you end up in a place that does not include the next story beat or clue, you just have to go somewhere else. Ultimately, Kona is an incredibly interesting little piece of detective fiction with a lot of charm. For my tastes, though, I would have liked it a lot more if it was a little more guided and if it did not contain some of the weaker and less interesting elements like survival systems and combat. I finished in just under 4 hours with a guide, but I think you could spend a lot more time than that wandering around if you would rather get the full, raw and unguided experience.
Kona is an “open world” investigation survival game/“Carl” simulator developed by Canadian studio Parabole, a studio which was founded by Alexandre Fiset, who used to work at Activision’s Beenox Studio working on Spider-Man games. However he ended up founding Parabole based on the lack of Quebec representation in video games. The original vision for Kona was to create four 1-2 hour episodes with two playable characters, one being Carl (who you play as in this game) and another character named Tereza who doesn’t seem to be anywhere. However limitations involving Steam’s two-hour refund policy, the lack of popularity with publishers, time and money would lead to a lot of features originally intended for the game to be changed (such as the addition of the “Ice Wall”). Some other features that would be drastically backed up include “more wildlife, more combat, more horror moments in the game and also more time spent driving the snowmobile” according to another Reddit AMA. Parabole would also go out of their way to release a Kickstarter page, where it would make 44,000 Canadian Dollars out of the 40,000 Canadian Dollars goal, though this was a bit of a rough estimate as 26,000 was the minimum that the entire development team would take along with some add-on costs and according to a Gamasutra article on the team’s finances, Fiset would be quoted as saying that the 40Gs of Canadian Dollars “would have only been about a five-minute game”. However, through a lot of haggling with banks, extra work and funding through the “Canada Media Fund” (which covered about half of the development costs at the offset of taking around half the revenue), they were able to create the final game that they had wanted and teased throughout the Kickstarter, though with a slightly different scope in mind. For most of review: https://backloggd.com/u/gamemast15r/review/4958713/ How could the gameplay be described for Kona? It can be described in two ways: the exploration/investigation and the survival mechanics. The exploration is rather simple: you’re able to walk around this giant lake named Lake Atamipek and the homes surrounding it in the middle of a snowstorm. Exploring the various homes and buildings are imperative to learning about what happened through picking up all of the documents in order for Carl Foubert to fill up his journal, alongside taking photographs of the various different sights (such as mysterious Ice, frozen bodies, fire arrows and more). The region is pretty big for the most part and so there will be A LOT of ground to cover, enough so that you’ll probably need to drive a vehicle like the truck or the snowmobile if you’re able to fix that one up, which is useful for when you have a lot of things in your inventory and you can’t pick anything else up. You’ll also find numerous campfires throughout the region and if you’re able to throw down some wood and light it on fire then you’ll have a permanent checkpoint you can run to for your time in the game. Alongside picking up scraps of evidence, you’ll have the ability to witness previous events through various visions which will help expand the story for Carl. How about the survival aspects? Remember when I said that vehicles can be used for storage? There’s a lot of items to pick up from guns, ammunition, painkillers, cigarettes, matches and god knows what else alongside keys which will help you start fires, get into cabins, boost some of your stats or give you the proper tools to defend yourself against wolves (or distract them by throwing down raw steak). So how do I feel about the gameplay? For the most part I felt that it was fine stuff, relaxing and enjoyable though there were a few things that irritated me about the game. Number 1 is the whole stats, like your Heat (which is understandable) and your stress which I’ll be honest I was only ever really able to keep consistently under halfway because SO MANY THINGS stress Carl the hell out. This stress lowers the amount of time you can run and leads to shakier aim, and while I didn’t really fire a gun until the finale, it was still pretty annoying to deal with all of that. Another issue I don’t like: backtracking, specifically in the event that you forget an important key item. There’s at least two examples where I missed out on finding a key (more specifically in the maintenance shed between Cabin A and B where there’s a key to a cabin up north), which after chugging my way through the game to the cabin up north, made me have to run all the way down to this one shed where the key had blended in with the background. What this means is either have a really good guide or be thorough as hell. How about combat? For the most part it’s fine, but don’t expect opening up the inventory to be a pause no matter how slow it looks because I had to do something real quickly after being spotted by a [spoiler]“Spirit Wolf”[/spoiler] and came back to being murdered. Beyond that I don’t really have too much to say except I don’t feel like the inventory space adds much of anything for me personally and makes the survival aspects a bit more annoying, but I can also understand that realistically no one is able to carry around fifty guns alongside 20 blocks of chopped wood. The last complaint I have is that I wish I could read the map while on the snowmobile like in Far Cry 5 but I also wasn’t super bothered by it either. What I can compliment on is how enticing it is in line with the plot to make me actually want to go out and explore every nook and cranny I can find, even if there’s a lot of vast nothingness. While that seems like only one real compliment, it’s actually a super effective game in that regard and made the survival mode feel a bit better through sheer dopamine rush after finding warmth inside of an abandoned home. Perhaps for those who want to explore a “walking simulator” but also have a little more agency in that regard, Kona might be for you with the extra added survival mechanics. Links: https://steamcommunity.com/app/365160/discussions/0/133259956018577848/ https://gamefaqs.gamespot.com/ps4/204984-kona/faqs/78417/paparazzi-trophy https://steamcommunity.com/sharedfiles/filedetails/?id=889191517 https://steamcommunity.com/sharedfiles/filedetails/?id=2355227675 https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Kona https://steamcommunity.com/app/365160/discussions/0/357284767251522422/?l=greek&ctp=4 https://steamcommunity.com/games/365160/announcements/detail/876336565702582985 https://www.pantaloon.io/news/parabole-interview https://www.reddit.com/r/NintendoSwitch/comments/8gr79b/we_are_parabole_the_makers_of_kona_an_adventure/?solution=8d73e43536f6cc358d73e43536f6cc35&js_challenge=1&token=7afd7253fec22262ff1c52b1703fe9ec59a696d521e5f2db669d9c6d839f1cce&jsc_orig_r= https://www.kickstarter.com/projects/studioparabole/kona-a-survival-adventure-game/description https://web.archive.org/web/20170520214612/http://www.gamasutra.com/view/news/298282/Take_a_look_at_the_indie_biz_strategy_that_made_Kona_successful_on_Steam.php https://steamcommunity.com/app/1229020/discussions/0/5913806367111949623/ https://www.youtube.com/watch?v=ZJ6IE1_sJpo https://www.gamebits.net/2017/04/19/indiesider-59-kona/ https://web.archive.org/web/20170520085208/http://www.gamasutra.com/view/news/298469/How_Konas_devs_used_the_Canada_Media_Fund_and_why_they_wont_use_it_again.php https://www.imdb.com/title/tt8723856/ https://downloads.khinsider.com/game-soundtracks/album/kona-original-game-soundtrack-2017 https://www.reddit.com/r/KonaGame/comments/166j0gy/where_did_the_doctor_go_after_the_crash/ https://www.reddit.com/r/KonaGame/comments/fv6f68/can_someone_explain_the_story/ https://www.youtube.com/watch?v=S9CLncswLIA (Soundtrack/OST) https://fr.wikipedia.org/wiki/Cur%C3%A9label https://store.steampowered.com/app/612650/Kona_Original_Soundtrack/ https://steamcommunity.com/app/365160/discussions/0/133259956009180596/
I have mixed feelings about Kona. I enjoyed parts of it, but if I had known what I would have to go through, I probably wouldn't have recommended it to my past self. Maybe these vast distances and the feeling of loneliness in 1970s northern Canada aren't for me. I also misunderstood the ending. I also wish the game had provided a clearer path forward. I had to look up YouTube videos to find important locations multiple times to get achievements. Some clues connect logically, but others felt too obscure, starting with solving the power problem at the General Store, the way to turn it on was counterintuitive, so I just walked across all the houses only to return back and try again. Perhaps part of the problem is my expectations, I often felt lost and frustrated: "I have to go all the way back again?".
[h1][b] Reseña de Kona[/b][/h1] [h2]Resumen del Juego[/h2] Kona es una aventura indie en primera persona con alma de “detective perdido en el fin del mundo”, ambientada en un Quebec congelado donde el clima no perdona y el misterio tampoco. Llegas a investigar un caso aparentemente “normal” y terminas metido en una pesadilla atmosférica con exploración, supervivencia ligera y narrativa que te va empujando como si el juego dijera: “camina… pero con estilo y paranoia”. La primera impresión es potente: nieve, silencio, tensión y esa vibra de terror sutil que no necesita gritarte para incomodarte. Es de esos juegos que te seducen con su ambientación y luego te recuerdan que sí, vas a leer notas, revisar pistas y caminar bastante… pero al menos lo haces con una gran banda sonora y un mood surreal que funciona. [h2]Lo que te Abriga… y lo que te Congela[/h2] Lo Bueno: Ambientación nevada y atmosférica que te mete en el misterio desde el minuto 1 Narración y trama detectivesca con buen gancho (cuando decide cooperar) Exploración en mundo abierto “contenido” que premia curiosear sin volverse un trabajo Terror más psicológico/ambiental que barato: incomoda bien Soporte completo de mando + logros (35) para el que necesita validación digital Lo No Tan Bueno: Ritmo irregular: a ratos es “intriga”, a ratos es “simulador de caminar con frío” Supervivencia ligera que puede sentirse más como molestia que como desafío real Con 35 jugadores actuales… digamos que no es precisamente la fiesta del pueblo Algunos rompecabezas y progresión se sienten más “prueba y error” que deducción elegante Si esperas terror constante o acción, te vas a congelar esperando [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Explorar e investigar funciona, pero el ritmo se cae.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más resistencia al frío que reto real.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para una aventura indie, sin desbordarse.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Nieve y escenarios con personalidad; cumple con estilo.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buen misterio detectivesco con sabor surreal.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Lo mejor del juego: frío, tensión y soledad bien servidos.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos; apoyan el tono sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran banda sonora: levanta escenas y sostiene el mood.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]La narración y el trabajo de voz acompañan la historia.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es su enfoque; se siente limitado en variedad.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En general estable, sin presumir optimización legendaria.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Una vez resuelto el misterio, el factor sorpresa baja.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Una aventura sólida con ambientación top y ritmo discutible.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Kona es como un café negro en una cabaña aislada: no es para todos, pero si te gusta el misterio atmosférico con exploración y terror sutil, te lo tomas feliz. Su mayor victoria es la ambientación: ese frío se siente, y la narrativa sabe enganchar cuando no se distrae con el “camina un poquito más”. Ahora, seamos controversiales: con 35 jugadores actuales, no es precisamente el fenómeno del momento… pero 2633 recomendaciones totales dejan claro que tiene su club de fans, ese que disfruta sufrir en silencio mientras junta pistas. Vale la pena si entras con expectativas correctas: aventura indie narrativa, no parque de diversiones. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 35 Descuento máximo registrado: -90% Veredicto: [i]Bueno, pero no para los que se desesperan si no pasa “algo” cada 30 segundos.[/i] Si te atraen los juegos de detectives con exploración, narración marcada, vibra surreal y una atmósfera que hace el trabajo pesado, Kona cumple. Si lo tuyo es acción, sustos constantes o sistemas de supervivencia profundos, mejor abrígate… y sigue de largo.
A genuinely fantastic 1970s detective mystery that completely falls down the stairs and breaks its neck in the final 30 minutes
[h1]Uma boa história congelada no tempo que vai te fazer bater o dente[/h1] [b]|***| Análise completa de quem jogou até o fim |***|[/b] Jogado com [b]Flydigi Vader 3 Pro[/b] + Temática fora do comum que foge do feijão com arroz da indústria + História densa, misteriosa e entregue a conta-gotas - Controles meio duros em momentos que exigem mais precisão - Neve pra car@lho que cega até urso polar - Investigação um tanto rasa, baseada quase que 100% em coletar papéis e textos ===|||||||=== [b]ANÁLISE[/b] Caminhar na neve, investigar mistérios e congelar até os pensamentos. Essa é a receita de Kona, um jogo que eu já havia destrinchado anos atrás e que resolvi revisitar recentemente. O motivo? Comprei a sequência, Kona Brume, e precisava dar aquela refrescada na memória para não cair de paraquedas no novo enredo. Afinal de contas, revisitar um bom jogo é sempre um passatempo honesto. A trama nos transporta diretamente para o norte do Canadá na década de 1970. Você encarna Carl Faubert, um detetive particular que chega a um vilarejo rural imerso em uma put4 nevasca histórica. O clima é tão hostil que até urso polar pediria arrego e casaco térmico. O que era para ser uma investigação de vandalismo comum logo se transforma em um thriller gelado que mistura assassinatos, intrigas políticas locais e uma forte pitada de sobrenatural. A história é realmente muito boa e, diferente de jogos que te cospem exposição barata na cara, aqui ela vai sendo entregue de forma gradual, conforme você explora o cenário. Mas fica o aviso de amigo: se você for daqueles jogadores preguiçosos que só querem correr atrás da seta do objetivo, vai quebrar a cara. Para não perder nenhum detalhe importante e entender a grandiosidade da lore de Kona, é absolutamente necessário enfiar o nariz em cada gaveta, armário e cabana abandonada do mapa. Se passar batido pela exploração detalhada, o jogo vai acabar e você vai ficar com aquela sensação incômoda de quem terminou o filme dez minutos antes dos créditos. Nem tudo são flores congeladas, porém. A jogabilidade de Kona escorrega um pouco no gelo. A movimentação em primeira pessoa funciona bem na maior parte do tempo, mas os controles se mostram um bocado "duros" e desajeitados em determinadas situações que exigem uma resposta mais ágil do detetive. Além disso, a parte de investigação peca por ser rasa em sua mecânica básica: o seu "trabalho de detetive" se resume quase que inteiramente a coletar e ler textos espalhados pelo ambiente. Falta aquela dedução orgânica e brilhante que vemos em obras primas do gênero como [b]Return of the Obra Dinn[/b] ([url=https://steamcommunity.com/id/mremerson/recommended/653530]já leu minha análise dele?[/url]), onde você precisa ligar os pontos por conta própria. Aqui, o diário de Carl faz quase todo o trabalho pesado por você. Graficamente, o jogo consegue criar uma atmosfera de isolamento térmico impecável. O vento uivando nos fones de ouvido e a visibilidade curtíssima por conta da nevasca constante dão um show de imersão, embora visualmente o jogo não vá derreter a sua placa de vídeo com texturas ultra-realistas. O saldo final é positivo para quem busca uma narrativa envolvente e misteriosa. Kona não vai redefinir o gênero de aventura, mas entrega uma atmosfera congelante e misteriosa na medida certa. É o melhor simulador de detetive canadense com hipotermia de todos os tempos da última semana. >_ [b][url=https://store.steampowered.com/curator/32675902-Megatr%25C3%25B4nico]Para ver minhas análises, siga o curador Megatrônico![/url][/b]
Неплохая игра. Изначально может показаться что это выживачь с элементами детектива, но скорее наоборот, это детектив (хоть и с натяжкой) с элементами выживалки. Сюжет звёзд с неба не хватает, хотя прям плохим не назовёшь и в сон клонить явно не будет. А вот музыка и атмосфера сделаны прям хорошо. Весь этот снег, вьюга, ветер который дует ♥♥♥ пойми откуда, завывания волков - всё это добавляет к атмосфере прям солидные поинты. Когда в первый раз играл у меня всегда было ощущение что какая то ебанина вылезет и жопу откусит, да и в целом управление сделано так что в какой то момент будешь думать что именно ты по этой деревеньке гоняешь в поисках всякой поеботы. В общем и целом, игра мне зашла, ачивки слегка душноваты, но пойдёт. Что для тех, кто ищет какой нибудь детективчик, что для тех, что ищет игрульку на 100 % тут что то да найдётся
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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