
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.86/day in the week to Jul 30 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80.3Kreviews | 94% | — | $24.6M |
| $2.99−80% | 3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
порвали жопу
siento que quiero mas violencia pero meda miedo salir a la calle
I cant praise the first game enough but that is not the case with this entry because of this god awfull level design, i get shot from the other side of the map where i cant even see anything. dont get me started on the guy with the chainsaw and his brother with a gun, that ♥♥♥♥♥♥♥♥♥♥♥♥ cant hit ♥♥♥♥ cause the aim is all offset.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
| $14.99 |
| 607ratings |
| 84% |
| — |
| not modelled |
| $2.25−85% | 581ratings | 80% | #118 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Аппарат вызываемого абонента занят. Ваш звонок был переадресован на голосовой почтовый ящик. Если вы хотите оставить сообщение, пожалуйста, оставайтесь на линии или после сигнала нажмите "R".
->çağrı al ->binaya git ->Girişte öl ->tekrarlama ->oyunu sil 10/10
I liked hurting other people
(Finished on Xbox). What is there to really say about this banger of a game? Both a sequel and a prequel for the first game with longer levels, a ton of characters all connected by Jackets actions in the first game along with the story of the GOAT Beard, with a soundtrack thumping along while you commit massive acts of violence. Truly a masterpiece by Dennaton that lives up and in a lot of ways blows the first out of the water. Sure there's the answers to 50 blessings and other mysteries, a great message about the consequences of violence, and one of the best stories in gaming but it all goes to the wayside when I am stuck on a floor because a lucky AI keeps killing my dumb ass
Hotline Miami 2: Wrong Number is a fantastic sequel and a worthy conclusion to one of the most memorable indie series of the 2010s. It takes everything that made the first game so addictive and goes bigger: more characters, more weapons, more enemies, larger levels, more mechanics, and an even more ambitious story. The result is a longer and more varied experience that constantly pushes you to adapt your playstyle. The different characters are a particularly interesting addition. Each one brings unique abilities or restrictions that completely change the way you approach an encounter, forcing you to rethink the fast and brutal gameplay you're used to. The game is at its best when it gives you the freedom to improvise, react to enemy behavior, and turn a chaotic situation into a perfectly executed massacre. And, once again, the audiovisual presentation is incredible. The pixel art is more detailed, the animations are fantastic, and the soundtrack is absolutely phenomenal. With artists like Perturbator, Carpenter Brut, M|O|O|N and Jasper Byrne, the music is arguably one of the game's greatest strengths. The story is also much more ambitious than the first game, following multiple characters and timelines as the consequences of the original game's events unfold. It can be confusing at times, but the atmosphere and presentation make it a fascinating conclusion to the saga. Some levels are noticeably more open and gun-focused than in the first game, which can make certain encounters feel less fluid and more restrictive. But once you adapt to its design philosophy, there's an incredible amount of depth to discover. And if the campaign isn't enough, the Hard Mode and level editor provide even more reasons to come back. More ambitious, more brutal, more stylish, and absolutely unforgettable. A fantastic sequel and a must-play for fans of the original.
разраб умничка не сделал нормальные сейвы при аварийном выключении устройства 🌷🐈 слетел весь прогресс лмао
CUando estas muy hot en miami y aparece una linea
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4M | 128.2K | 97% | $9.99 | |
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| — | 0 | — | — | |
| $7.9K | 73 | 75% | $6.99 | |
| — | 0 | — | — | |
| $96.4K | 335 | 90% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.6M | 172.8K | 81% | $8.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $24.5M | 17K | 93% | $69.99 | |
| $24.8M | 40.5K | 89% | $24.99 |