
Hotel Sowls is an eerie mystery adventure. You are a pharmacist who, after a long and grueling journey, finally acquires a rare and enigmatic stone; only to have it stolen overnight at Hotel Sowls. Can you recover the stone and uncover the secrets hidden within this strange and unsettling hotel?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
가볍게 하기 좋아요, 독특한 분위기
재밌었다
왐마 재밌어요 생각보다 어렵지도 않고 흥미롭고 키야 아직 엔딩 다 못 봤는데 다 보고싶음 ......짱! 함 해보셈 그렇게 안 비싼데 눈이 댕그란게 귀여움
命というものの在り方を考えさせられた。 あと、しょうもない行動を取り続けて得られる実績が妙に多い。
창의성이 부족한 나는 뭔가 어려워서 가이드 보면서 진엔딩 깼다. 내가 좋아하는 장르의 게임은 아니어도 잘 만든 게임이라고 생각이 드는 게 일단 디테일이 있고 스토리도 괜찮고 여러모로 아쉬운 점이 많지 않다! 무엇보다 어떤 면에서 게임이 상당히 친절한 게 마음에 든다. 그게 뭐라 표현해야 될지 모르겠는데.. 미스터리 장르이면서도 힌트가 명료하고 플레이어가 이 담에 뭘 해야 할지 유도해준다. 그게 마음에 든다. 진엔딩을 보는 게 꽤 시간이 걸리던데 그 피로도를 얘가 많이 줄여준 거 같다.
귀여운데 으스스한 오컬트분위기 방방~ 분위기가 취저. 플레이타임은 짧음 그치만 재미가 있음. 한번쯤 해볼만한 게임
What a game!
아트웍이 독특해서 재미있었고, 다양한 엔딩을 보는 맛이 있다. 캐릭터랑 대화하는게 약간 다 맥빠지는데 그게 또 독특한 맛이다. 얼척없이 웃긴 것들도 있고(토마토라든가...), 공포겜까진 아닌 것 같은데 암튼 멜랑꼴리한 스릴러 분위기 같은 건 있다. 사실 아트웍을 진짜 많이 보는 편인데 엄청 신선하고 스타일 확고해서 정말 좋았다. 이런거 계속해주면 좋겠다. 다만 게임에 그다지 고사양은 필요없어보이는데, 왜인지 몰라도 이거 플레이할때 컴퓨터가 엄청 버벅댔다. 3D 게임을 해도 안 버벅이는 게 왜...
Okay, so. The aesthetics of this game? Immaculate. I loved them from start to finish. But the actual gameplay is a bit obtuse. My time spent with this game was not a waste but the experience really needs some improvements. I found it hard to know what could be used/picked up and what things could be used on. I think the game would have benefited from items/interact-able areas having an outline so that if there was, say, an onon near an onon patch but you clicked the patch thinking you had clicked the onon you maybe wouldn't have walked away not knowing the onon was separate from the patch. They did a sparkle graphic for the diary pages which I think would have been too much for EVERY interactable but... I also never missed any of them. It would have been good to also let you know when you've altered or combined two objects that a new one had been moved to your inventory. It might seem silly hearing that complaint out of context but it was not intuitive during gameplay. This game would have benefited from some dialogue editing from a native English speaker as I think some of the nuance was lost in translation (which isn't to say that the characters weren't still endearing) but it may have been part of why I find the progression a bit. random? TLDR; a very cute game with an incredible aesthetic and endearing cast of characters but the story is a bit disjointed and hard to follow in parts. The made the puzzles (which are not especially difficult once you have all the information) difficult to solve. The aesthetic, though unique and beautiful, impeded gameplay. You should WATCH someone play this game.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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