
You play for the commander of the special forces group - Elon, and you need to kill all the devil-mutants in the colony on Mars to avenge for the dead comrades, and to escape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its so ♥♥♥♥♥♥♥ bad the game was over in 10 minutes no ♥♥♥♥♥♥♥ story enemies dont even move only attack when you get in their face the gun is so loud you can literally finish the game without shooting it was a genuinely bad experience i rate it 10/10
自分はモンスターと戯れたり景色を執拗にみたり範囲外を探しながら歩いたり無駄な事をしてるから時間かかるけど普通にやったら30分もしないうちに終わってしまうだろう クリアの時もドアをクリックしたらロード中となっていきなりメニュー戻らされたけどこれでクリアってことでいいと思う。不親切。(もしかしたらバグでロードできないだけかもしれないけどマイナーゲーすぎてこれ以上進んでいる実況動画もないので真相は分からない) ただ火星感が出ていて独特なモンスターが出てきて普通に銃撃戦を楽しめたので高評価。クソゲーの中では良ゲーという評価で高評価にさせていただきます(私の評価は毎度大甘です) ただタイトルの「69」とはどういう意味だろうか? ちなみにエッチな要素はないです。 [h1] 以下このゲームについての説明のグーグル翻訳 [/h1] 2288年、人々は火星を使いこなし、そこに集落を作り、生活し、発展して以来、地球が火星の植民地との関係をどれほど予期せず失うか、ずっと前からある。最初は人々は待っていましたが、5日間待った後、地球安全保障理事会は宇宙特殊部隊のグループを火星に派遣して、植民地で何が起こったのか、なぜ連絡を取らなかったのかを調べることにしました。最初は誰もひどいことは何もなかったと思っていましたが、植民地に到着すると、グループはショックを受けました-植民地のスタッフ全員が死んで、予期せず、理解できない突然変異体が現れました。ほぼすべての特殊部隊が破壊され、グループの司令官であるイーロンだけが残り、彼はすべての悪魔を殺し、グループに復forし、植民地から脱出することを決めました... あなたは特殊部隊グループの司令官であるイーロンのためにプレイし、火星の植民地にいるすべての悪魔の突然変異体を殺して、死んだ仲間を復avenし、逃げる必要があります。 特徴: -短いが、ドライブと血まみれのゲームプレイ -敵の奇妙な知性 -ジャンル:ホラーシューター -火星に行くことができます -あなたは特殊部隊の指揮官になり、すべてのミュータントを殺すことができます <<<<これ結構設定が凝ってるけど司令官イーロンとか出てこないし、いきなりゲーム始まるしこういう描写はやる前に脳内頭にいれてゲームをしろ ということでしょうね。あとは脳内補完で補いましょう
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juegazo 10/10
Hot Mars 69, developed by Nikita “Ghost_RUS” and published by Ghost_RUS Games, is a small-scale indie first-person shooter that leans heavily into pulp sci-fi and B-movie sensibilities. Set on a deserted Mars colony, the game frames its action around a simple premise: contact with the settlement has been lost, a rescue unit is dispatched, and almost immediately everything goes catastrophically wrong. You take control of the lone surviving operative, left to uncover what happened and fight through hordes of grotesque creatures that now infest the abandoned outpost. The setup is familiar and thinly sketched, serving mainly as an excuse to push the player from one combat encounter to the next rather than to tell a detailed or emotionally engaging story. Gameplay in Hot Mars 69 is built around an extremely straightforward shooting loop. Levels are largely linear, guiding the player through corridors, open yards, and sparse interiors where enemies are placed in predictable patterns. Combat focuses on constant forward movement and firing rather than tactical positioning or careful resource management. Weapons feel powerful, often dispatching enemies quickly, which reduces tension but keeps the pace brisk. There is little in the way of mechanical depth—no elaborate weapon progression, skill systems, or meaningful upgrades—so the experience relies almost entirely on the raw act of shooting enemies as they appear. Enemy behavior is one of the most noticeable weaknesses in the game. The mutant creatures that populate the Martian base often lack convincing artificial intelligence, sometimes failing to react aggressively or behaving erratically during encounters. Rather than creating a sense of danger or horror, this can make combat feel oddly passive, as if the player is clearing out static obstacles rather than facing hostile adversaries. This undermines the game’s intended horror tone, replacing suspense with a more mechanical and occasionally unintentionally comedic rhythm. Visually, Hot Mars 69 reflects its low-budget origins. Environments are functional but sparse, with limited environmental storytelling or visual variety. The Martian setting provides a harsh, red-tinted backdrop, but textures, lighting, and models are basic and repetitive. While the overall aesthetic aims for gritty sci-fi horror, the lack of polish prevents the world from feeling immersive. Instead, the visuals convey the impression of a prototype or early-stage project rather than a fully refined release. Sound design follows a similarly minimal approach. Weapon effects and enemy noises exist primarily to signal action rather than to build atmosphere. There is little in the way of ambient soundscapes or audio cues that might enhance tension or reinforce the isolation of the Martian setting. As a result, the game rarely achieves the unsettling mood that horror-inflected shooters often strive for, instead settling into a flat auditory presentation that mirrors its mechanical simplicity. One of the most frequently noted aspects of Hot Mars 69 is its brevity. The game can be completed very quickly, sometimes in a single short session. Progression is abrupt, and the ending arrives without much buildup or payoff. This short runtime, combined with the limited variety in enemies and environments, can leave players feeling that the experience ends just as it begins to establish itself. For some, this brevity makes the game feel more like a demo or experimental project than a complete product. Despite these shortcomings, Hot Mars 69 does possess a certain niche appeal. Its rough edges, exaggerated premise, and lack of restraint can give it an unintentional charm for players who enjoy obscure, low-budget indie titles. Approached with modest expectations, it can function as a quick, mindless diversion—a curiosity rather than a commitment. Some players may even appreciate its camp-like qualities, finding entertainment in its simplicity and awkward execution rather than in traditional measures of quality. Overall, Hot Mars 69 is a very limited and uneven shooter that prioritizes basic action over refinement, atmosphere, or depth. It does not offer the polish, challenge, or immersion typically associated with stronger entries in the genre, and its technical and design shortcomings are difficult to ignore. However, as a brief and unconventional indie experiment, it may still appeal to players interested in exploring the fringes of the Steam catalog. For most players seeking a satisfying sci-fi or horror shooter experience, it will likely feel underdeveloped, but for those curious about rough, experimental projects, it stands as an example of ambition constrained by scope and execution. Rating: 5/10
Photoshop war ein Joke, ich war da nicht mal hellwach Scheiß auf den Benz, stepp' in einem nagelneuen R8, woah Du hast hundert Likes mehr? Ich hab' hundert Nike Air Check mal dein'n Style, dein Outfit ist nur ein'n Hundescheiß wert Weil ich Millionen verdiene, fahr ich Beamer, sammel' Sneaker Du verstehst unter Sneaker leider nur den Schokoriegel Bin mit deinem Girl fertig, du ♥♥♥♥♥ Du bist fresher als ich? Ja, das merk' ich jetzt nicht Bruder, du wärst gerne wie ich Streck die Hand gen Himmel, dass du Sterne erwischst Ein'n auf dem Benz, Digga, drei auf mein Hemd Ich hab' Style und 'ne Gang, du bist scheiße und wack Würdest gerne reimen wie Red Schau mal, ich hab' Scheine und Cash Kaufe kurz 'nen iPhone und Mac Dieser ♥♥♥♥♥♥ macht noch Kleingeld mit Tracks Ja, Bruder, du bist neidisch, und jetzt? Mir egal, in welcher Scheiße du steckst Brauche keine Warnschüsse Bin 'n so präziser Scharfschütze, treffe deine Zahnlücke Ein falsches Wort, ich komm' mit Krappi dann und bang' dich So ♥♥♥♥♥♥♥ famous, selbst der Taxifahrer kennt mich Schlauberger, guck, ich schreib' im Bett paar krasse Lines Während dein Kopf hölzern wie 'ne Pressspanplatte bleibt Bin der Beste grad am Mic, fahr' den Benzer in mein' Nikes Und dein scheiß Auto ist und bleibt 'ne Kettcar-Karre, nice Fülle Parts mit Lines, habe den Bart gestylt Steig' ins Fahrzeug ein, trage gratis Shines Fahr ins Parkhaus rein Der Treffpunkt, an dem wir uns seh'n, müsste ein Tatort sein Digga, Mann, ich schlag' auf dich ein und du Freak fällst dann in Ohnmacht Der Boden färbt sich rot wie meine Yeezy-Red-October Red ist der Chef, ich zerfetze dich jetzt Mit dem heftigsten Text, ich bin echter als echt Handy S6, mach' mit Tracks das Geschäft Komm' mit Black-Cat-Cap, das ist heavy as rap Du willst auch ein Echter sein Das ist echt nicht leicht, du brauchst freshe Nikes 'Nen freshen Style, so wie Red, du weißt Aber Bruder, halt das Rezept geheim Scheiß Penner, jetzt macht der Nicerapper Kohle Und ich tret' in dein Gesicht rein mit der Flystepper-Sohle Baute damals Scheiße und aus Scheiße wurde Geld Heute mehr Sneaker als Michael Jordan selbst Everyday saturday (woah! woah!) Everyday saturday (woah! woah!) Everyday saturday (woah! woah!) Everyday s-, everyday s-, everyday saturday Everyday saturday (woah!) Everyday saturday (woah!) Everyday saturday (woah!) Everyday s-, everyday s-, everyday saturday (woah!) Everyday saturday (woah!) Everyday saturday apo red
melhor que bad rats
太好玩了不买亏
VERY extremely loud audio, sometimes crashes but other times works fine, constant growling that appears out of nowhere even if you are alone, the worst gun range in history, scary alien monster things, sort of an interesting story if you read the thing and try to figure it out but if you don't read the thing then you're just sort of lost, overall id say it a good 3/10 on the bad games scale.
it literally doesn't start. it crashes every time i try to start it. the farthest i've made was the low quality start screen and when i clicked play it crashed. I have 30 minutes of play time soley from the amount of time Ive spent trying to open the game. 30 minutes of menu time. incredible. If you do choose to buy make sure you have discord closed because people find it very, uh, odd that you're playing a game with such a name. you will face embarrassment if not.
best game every made
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253.5M | 346.5K | 79% | $24.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $72M | 62.2K | 96% | $23.99 | |
| $36.4M | 66.8K | 90% | $29.99 | |
| $35M | 34.4K | 98% | $29.99 | |
| $25.4M | 36.5K | 92% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 60 | 95% | $1.99 | |
| $1.7K | 58 | 84% | $1.99 | |
| $1.7K | 122 | 95% | $0.99 | |
| $1.7K | 58 | 95% | $1.99 | |
| $1.7K | 124 | 40% | $0.99 | |
| $1.7K | 95 | 72% | $0.79 |