
As an elite SWAT operator, think fast and put your tactics to the test to master a series of missions and save lives. Summon your team of up to four players in online and local co-op, or hone your skills solo. Don’t just be the best—be the best of the best.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 55.75/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

When SWAT gets the call, everything else has failed. Experience the high-risk world of the elite SWAT operator.
The job is tense, and every split-second decision has consequences. From infiltration to de-escalation: keen awareness, expert tactics and a strategic use of equipment are key to becoming a master of tactical strategy.
MASTER EACH MISSION: From hostage rescue to a terrorist bomb threat, arresting a biker gang boss or foiling a casino heist, each mission offers its own set of challenges to learn and overcome.
EQUIPMENT FOR EVERY ENCOUNTER: You'll need everything at your disposal to infiltrate and resolve each situation. Find the right tool for the right task!
MULTIPLE POINTS OF ENTRY: The obvious entrance isn't always best. Sneak around back or simply blast through the wall. Almost everything in the environment is destructible, allowing players to destroy windows, doors and walls to gain the upper hand.
UTILISE YOUR SURROUNDINGS: Crouch behind cover and slide over low objects to ensure you're in the safest and most advantageous position, whatever the situation.
GATHER YOUR UNIT: Play with 1-4 players in online and local co-op.
CHALLENGE YOURSELF: How quickly can you read a situation? Find the best strategy for every scenario. You'll only complete a perfect mission with zero infractions and zero casualties.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 715reviews | 76% | — | $164.9K |
| $2.99−80% | 26ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] Hot Brass [/b] is what I can best describe as a top-down [b] Rainbow Six Vegas [/b]. In this game, you take control of a SWAT team that is called in on a variety of missions. The missions that your team will deal with range from robberies to hostage situations to gang takeovers. Your goal is to pacify the area in any means you deem necessary. [h1] Gameplay [/h1] [b] Hot Brass [/b] follows a mission structure like [b] Metal Gear Solid: Peacewalker [/b], but without all the annoying base building segments of [b] Peacewalker [/b]. The game brings you to a screen, you select your mission, the game gives you your objectives, you can choose your loadout, and you're off. Each mission has certain objectives you are required to achieve. These objectives will be things like: “Detain the VIP,” or “Secure all hostile weapons.” In addition to these objectives, each mission has five “badges” you can earn too. The first two are mandatory to proceed to the next level, “Complete all objectives” and “No officer infractions.” The remaining three are more challenging objectives for you and your team to achieve. These challenging objectives will be, “Obtain all collectibles,” “Complete all optional objectives,” and “No casualties.” These don’t sound difficult in theory, but when you get to missions involving 20+ hostiles, it can get intense. Before you get to the playing field, you can choose your loadout. You have your primary weapons, secondaries, tactical gear, and the consumables. All the gear allows you to approach the game either lethally or non-lethally. You are completely free to play and strategize in any method you so choose. You wanna go in guns-blazing and take out all aggressors? Go for it, we don’t negotiate with criminals here. How about going about it non-lethally so that you can apprehend everyone in the building? Not a problem, put ‘em all in handcuffs. You’re able to make an entry into a building by picking the locks, jumping through the windows, or even using a thermal charge to blast a hole in the wall. Maybe you want to take the hostiles off-guard and cut the power to the building. Hope you have your night-vision goggles, because you’re in complete darkness now Replaying the same mission has endless different variations and approaches you can try. The gameplay isn’t infallible though, it does have some cracks that leave you feeling frustrated or thinking, “That’s it?” Occasionally, the game will throw in an interesting mechanic in a mission like “Defuse the IED,” or “The hostiles have called for back-up. They’ll arrive later in the mission.” But this mechanic is only used for a singular mission. Don’t get me wrong, the IED mission is completely random with where it will be located, keeping it interesting. But I wish they explored the concept further in more missions. Maybe you have to find the IED hidden inside the building, maybe a hostile has it on their person, something like that. With the reinforcements concept, that is at least featured in the arcade mode as an option you can select. But that still could have been explored further in the mission mode like, “The VIP will be on-site soon, apprehend him when he arrives.” [h1] Multiplayer [/h1] Now the main reason I bought this game is to play this with my friends, and this is where I the game really shines. I prefer multiplayer games that encourage cooperative play, rather than competitive play (too many rounds of [b] Duck Game [/b]), so this was the perfect multiplayer game for me. You can get a squad of you and three others together to load-up and tackle any of the in-game missions. The function for multiplayer allows for even more ways to strategize and approach the mission. Maybe you and your team will decide to split up and each take a floor to pacify. Hey, everyone has a wife with dinner ready, they want to get home fast! Maybe you’ll stick together and move methodically as a squad. Have one guy take the riot shield and go in first, he’ll block the damage and allow someone else to throw a flash at the hostiles. My friends and I got a lot of enjoyment out of trying out each piece of equipment we unlocked and trying to find the most optimal way to complete each mission. [h1] Gamefeel [/h1] The graphics aren’t really anything to write home about. Your characters, and by extension the hostiles, look like checker pieces displaying their current weapon, navigating around a DnD board. The level of detail in the environments is cool though. The developers could have just made generic looking buildings and houses to place the enemies in. But they really went the extra mile and added some neat details. In all the environments, you can tell that there was a struggle here. Sometimes the beds will be messed up, the couches turned, papers on the floor in the offices, things tipped over. Little things like that really add to the experience and make you think, “oh ♥♥♥♥, something went down here.” I won’t lie to you, the music didn’t particularly stick out to me. It just sounded like Generic, Action Movie Soundtrack #04. I do have a problem with locking in too hard and tuning the music out in games like these, so take my opinion with a grain of salt. The soundtrack is for sale on Steam though, so it was either a high demand or the team felt confident enough in it. I’m not going to write a big dissertation about the controls. I had no problems with how the game played, it felt nice. I used a keyboard and mouse; you can use a controller too if you’d like. I think that keyboard and mouse might be the optimal choice here though. [h1] Conclusion [/h1] Hot Brass is a game that I personally enjoyed a lot. I don’t think that there is any specific taste required for this game. As a solo experience, I would recommend to anyone to pick it up and give it a shot. If you and your friends are in the market for a new co-op game though, I couldn’t recommend this game more. I think it would make for a great experience to test your team skills with.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was expecting something along the lines of Frozen Synapse, Breach & Clear, or Door Kickers. I didn't expect it to be live action rather than tactical, or multiplayer. Definitely recommended if you have a bunch of friends that like this sort of game. Although the representation might have some people hesitate to try it.
Absolutely awful, hard to see whats going on. Hard to see if they surrendered, are trying to shoot you or if they want tased. You fail if you shoot or tase the wrong person. And the color difference between surrendering and is almost indistinguishable. Awful game, don't buy.
gioco molto bello e divertente per chi ama i generi sparatutto tattici, a primo impatto può sembrare semplice ma man mano che vai avanti diventa sempre più complicato, peccato che è molto corto e manca di contenuto. per il resto lo consiglio per chi non sa a che cosa giocare con gli amici.
Застрелил преступника, который целился в меня оружием и пятился, проиграл. 10 мёртвых копов из 10.
Hotline miami so que da Swat? Claro que hotline miami e melhor kkj Joguinho e bom mas ao mesmo tempo parece uma piada, os maluco de Shotgun atirando mais rápido que os maluco do faroeste cara e o tiro indo full reto sem dispersar, loucura demais. Eu não tinha muita expectativa nesse jogo mais acabei ficando bom no negocio é platinei. É engraçado demais passar as fase sem Shield cara, Frustante pakas porem é divertido kkk
If you feel hard in Ready Or Not,come for this!
Ну играешь за Американский Героев, интересно, правда требует прям подготовки и изучения геймплея.
Абсолютное однообразное говно с повторяющимися картами и бесполезными гаджетами,еще тупость с арестом ботов,даже с в коопе мега скучно.
♥♥?为什么拷上的人会把移速降成狗屎,又为什么有些贱东西被打了一枪就投降?还是太路边一条了,没有武器多样性,没有自由度,也没有画面,幸好key便宜,不然真得枪击制作组老冯了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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