
As an elite SWAT operator, think fast and put your tactics to the test to master a series of missions and save lives. Summon your team of up to four players in online and local co-op, or hone your skills solo. Don’t just be the best—be the best of the best.
Modeled estimate, not a reported figure. How we estimate →
About

When SWAT gets the call, everything else has failed. Experience the high-risk world of the elite SWAT operator.
The job is tense, and every split-second decision has consequences. From infiltration to de-escalation: keen awareness, expert tactics and a strategic use of equipment are key to becoming a master of tactical strategy.
MASTER EACH MISSION: From hostage rescue to a terrorist bomb threat, arresting a biker gang boss or foiling a casino heist, each mission offers its own set of challenges to learn and overcome.
EQUIPMENT FOR EVERY ENCOUNTER: You'll need everything at your disposal to infiltrate and resolve each situation. Find the right tool for the right task!
MULTIPLE POINTS OF ENTRY: The obvious entrance isn't always best. Sneak around back or simply blast through the wall. Almost everything in the environment is destructible, allowing players to destroy windows, doors and walls to gain the upper hand.
UTILISE YOUR SURROUNDINGS: Crouch behind cover and slide over low objects to ensure you're in the safest and most advantageous position, whatever the situation.
GATHER YOUR UNIT: Play with 1-4 players in online and local co-op.
CHALLENGE YOURSELF: How quickly can you read a situation? Find the best strategy for every scenario. You'll only complete a perfect mission with zero infractions and zero casualties.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
Non fa per me.
[b] Hot Brass [/b] is what I can best describe as a top-down [b] Rainbow Six Vegas [/b]. In this game, you take control of a SWAT team that is called in on a variety of missions. The missions that your team will deal with range from robberies to hostage situations to gang takeovers. Your goal is to pacify the area in any means you deem necessary. [h1] Gameplay [/h1] [b] Hot Brass [/b] follows a mission structure like [b] Metal Gear Solid: Peacewalker [/b], but without all the annoying base building segments of [b] Peacewalker [/b]. The game brings you to a screen, you select your mission, the game gives you your objectives, you can choose your loadout, and you're off. Each mission has certain objectives you are required to achieve. These objectives will be things like: “Detain the VIP,” or “Secure all hostile weapons.” In addition to these objectives, each mission has five “badges” you can earn too. The first two are mandatory to proceed to the next level, “Complete all objectives” and “No officer infractions.” The remaining three are more challenging objectives for you and your team to achieve. These challenging objectives will be, “Obtain all collectibles,” “Complete all optional objectives,” and “No casualties.” These don’t sound difficult in theory, but when you get to missions involving 20+ hostiles, it can get intense. Before you get to the playing field, you can choose your loadout. You have your primary weapons, secondaries, tactical gear, and the consumables. All the gear allows you to approach the game either lethally or non-lethally. You are completely free to play and strategize in any method you so choose. You wanna go in guns-blazing and take out all aggressors? Go for it, we don’t negotiate with criminals here. How about going about it non-lethally so that you can apprehend everyone in the building? Not a problem, put ‘em all in handcuffs. You’re able to make an entry into a building by picking the locks, jumping through the windows, or even using a thermal charge to blast a hole in the wall. Maybe you want to take the hostiles off-guard and cut the power to the building. Hope you have your night-vision goggles, because you’re in complete darkness now Replaying the same mission has endless different variations and approaches you can try. The gameplay isn’t infallible though, it does have some cracks that leave you feeling frustrated or thinking, “That’s it?” Occasionally, the game will throw in an interesting mechanic in a mission like “Defuse the IED,” or “The hostiles have called for back-up. They’ll arrive later in the mission.” But this mechanic is only used for a singular mission. Don’t get me wrong, the IED mission is completely random with where it will be located, keeping it interesting. But I wish they explored the concept further in more missions. Maybe you have to find the IED hidden inside the building, maybe a hostile has it on their person, something like that. With the reinforcements concept, that is at least featured in the arcade mode as an option you can select. But that still could have been explored further in the mission mode like, “The VIP will be on-site soon, apprehend him when he arrives.” [h1] Multiplayer [/h1] Now the main reason I bought this game is to play this with my friends, and this is where I the game really shines. I prefer multiplayer games that encourage cooperative play, rather than competitive play (too many rounds of [b] Duck Game [/b]), so this was the perfect multiplayer game for me. You can get a squad of you and three others together to load-up and tackle any of the in-game missions. The function for multiplayer allows for even more ways to strategize and approach the mission. Maybe you and your team will decide to split up and each take a floor to pacify. Hey, everyone has a wife with dinner ready, they want to get home fast! Maybe you’ll stick together and move methodically as a squad. Have one guy take the riot shield and go in first, he’ll block the damage and allow someone else to throw a flash at the hostiles. My friends and I got a lot of enjoyment out of trying out each piece of equipment we unlocked and trying to find the most optimal way to complete each mission. [h1] Gamefeel [/h1] The graphics aren’t really anything to write home about. Your characters, and by extension the hostiles, look like checker pieces displaying their current weapon, navigating around a DnD board. The level of detail in the environments is cool though. The developers could have just made generic looking buildings and houses to place the enemies in. But they really went the extra mile and added some neat details. In all the environments, you can tell that there was a struggle here. Sometimes the beds will be messed up, the couches turned, papers on the floor in the offices, things tipped over. Little things like that really add to the experience and make you think, “oh ♥♥♥♥, something went down here.” I won’t lie to you, the music didn’t particularly stick out to me. It just sounded like Generic, Action Movie Soundtrack #04. I do have a problem with locking in too hard and tuning the music out in games like these, so take my opinion with a grain of salt. The soundtrack is for sale on Steam though, so it was either a high demand or the team felt confident enough in it. I’m not going to write a big dissertation about the controls. I had no problems with how the game played, it felt nice. I used a keyboard and mouse; you can use a controller too if you’d like. I think that keyboard and mouse might be the optimal choice here though. [h1] Conclusion [/h1] Hot Brass is a game that I personally enjoyed a lot. I don’t think that there is any specific taste required for this game. As a solo experience, I would recommend to anyone to pick it up and give it a shot. If you and your friends are in the market for a new co-op game though, I couldn’t recommend this game more. I think it would make for a great experience to test your team skills with.
I was expecting something along the lines of Frozen Synapse, Breach & Clear, or Door Kickers. I didn't expect it to be live action rather than tactical, or multiplayer. Definitely recommended if you have a bunch of friends that like this sort of game. Although the representation might have some people hesitate to try it.
Застрелил преступника, который целился в меня оружием и пятился, проиграл. 10 мёртвых копов из 10.
Hotline miami so que da Swat? Claro que hotline miami e melhor kkj Joguinho e bom mas ao mesmo tempo parece uma piada, os maluco de Shotgun atirando mais rápido que os maluco do faroeste cara e o tiro indo full reto sem dispersar, loucura demais. Eu não tinha muita expectativa nesse jogo mais acabei ficando bom no negocio é platinei. É engraçado demais passar as fase sem Shield cara, Frustante pakas porem é divertido kkk
浅体验: 评分7/10 整体质感其实还不错,可惜单人游玩难度似乎有点大了,玩法设定也不是很舒服,总体上还是瑜不掩瑕; 游戏的失败判定太可笑了,任何一小步出问题任务就完全失败,要全部从头重来,导致游戏本质上没有自由度; 为数不多游戏内容比现实还克制,面对警告后仍持枪不放的敌人居然要不停地多次警告,开枪即失败,否则就是拼手速;而赤手空拳的敌人不投降居然敢追着主动攻击,这种情况开枪也即失败;这是什么最 美 幻想吗?
非常好的游戏使我的电击枪旋转
流程较短,上手不难,部分挑战需要队友帮助 总体而言对朋友配置要求较高 可以同一主机连接键鼠和手柄,但游戏体验没有多pc联机好 想入手可以等打折再入 可能是配置原因,在部分大地图可能会闪退 还有游戏内可能会有死活找不到最后一个人的bug 总之挺有意思的(肯定)
Absolutely awful, hard to see whats going on. Hard to see if they surrendered, are trying to shoot you or if they want tased. You fail if you shoot or tase the wrong person. And the color difference between surrendering and is almost indistinguishable. Awful game, don't buy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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