
Experience the critically acclaimed Horizon Zero Dawn™ with stunning new visuals and upgraded features. In a far future where colossal machines roam the Earth, pockets of humanity survive in unique tribes among the lush, overgrown ruins of our long-lost civilization.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Edition includes:
Horizon Zero Dawn™ Remastered
Explore a vast, vibrant world filled with fearsome machines and the mysterious ruins of a long-lost civilization, remastered with stunning visuals and new features for PC.¹
Take up bow and spear as Aloy, a young machine hunter and outcast of her tribe, as she discovers her origins, the truth of this mysterious world, and her own destiny to save it from impending doom.
On her journey, Aloy will come across unique tribes, lively settlements, and compelling characters and companions.
But this open world is also teeming with wildlife and danger. Awe-inspiring yet deadly hostile machines patrol the majestic landscape, corrupted by an unknown force.
In combat, you will unleash devastating, tactical attacks utilizing an exciting arsenal of weapons against fearsome machines and nefarious rival factions.
Horizon Zero Dawn™ is a multi-award-winning action role-playing game and this Remastered Edition brings to life the beloved wilds of Aloy’s world in even higher fidelity with the power and potential of PC gaming.
It also includes The Frozen Wilds, a vast expansion featuring new lands, skills, weapons, and machines.
See every corner of this expansive world with Ultrawide 21:9 and Super Ultrawide 32:9 resolutions, as well as 48:9 triple monitor support.²
Experience vibrant detail with NVIDIA DLSS 3 upscaling and frame generation, image enhancing NVIDIA DLAA, and latency reducing NVIDIA Reflex. AMD FSR 3.1 and Intel XeSS are also supported.³
Customize graphics settings with the potential for unlocked frame rates.³
Feel every arrow fly with full support for the DualSense® controller, including adaptive trigger and haptic feedback functionality.⁴
¹Account for PlayStation Network required on PC.
²Compatible PC and 4K display device required.
³Compatible PC required.
⁴Wired connection required to experience the full range of in-game controller features.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1045 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This version of the game is an absolute mess, with tons of bugs, mostly visual, but now we get bugs like: - Getting stuck in rocks, dead machines, etc. - Transmog is busted causing all kinds of issues particularly with Shield Weaver - Audio issues abound including sound just cutting out randomly - Arrows sometimes go extreme right - Massive massive pop-in sometimes right in front of the character Sony knows all about these issues and did absolutely nothing.
It’s such a mid 6/10 game. It’s not bad but incredibly uninteresting. It combines the standard sony 3rd person stuff with witcher senses and adequate combat. Visually the game is very good but the gameplay is very average and my god the NPC's are dull. It’s a busy assassins creed style open world with standard tasks or fetch quests. Nothing in the story got me to care. It was only Oren as a character I found interesting. It’s not a bad game but nothing drew me in. I finished it as I paid for it and there was enough there for me to continue. It just lacks. After it got a remaster I assumed it was a far better game than this. They should.ve remastered Bloodborne instead!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 6.8K | 55% | $34.99 | |
| $9.2M | 13.2K | 89% | $19.99 | |
| $9.1M | 44.7K | 93% | $7.99 | |
| $9.2M | 12.4K | 90% | $29.99 | |
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.2M | 45K | 69% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.2K | 96 | 71% | $24.99 | |
| $47.5M | 56.6K | 93% | $49.99 | |
| $9.3M | 6.2K | 59% | $59.99 | |
| $33.5K | 38 | 66% | $29.99 | |
| $301 | 1 | 100% | $12.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
女主太丑了吧,看的都恶心了
Aradan 10 yıl geçiyor dokuları iyileştirip günümüze uyarlamaya çalışıyorsun ama hiç o kadar göze çarpan bir detay yapamıyorsunuz onu geçtim optimizasyonu bok gibi yapıyorsun. Yüksek ayarda oynamayı geçtim orta düzeyde bile saçma salak bekleme ekranında oyun açılmamaları gibi fatal error hatalarıyla karşılıyoruz. Bu tarz sorunları yaşayan olursa grafik ayarlarını aşağı çekmek zorundasınız ne yazık ki. İki kere W basıyormuş gibi oyun algılıyor ve olup olmadık yerden aşağıya düşebiliyorsunuz. Normalde bu ileri atılma hareketi aynı zamanda dodge hareketi CTRL ile zaten yapılıyor neden birde gittiğim yönü 2 kere bastığımda da yapıyorsun. Bunu engelleyecek ayarı göremedim ne yazık ki. Klavyeden kaynaklandığını düşünmüyorum öyle olsa durduk yere yazışırken her kelimemde W harfi olurdu. Bazen de dodge atmak istediğim yönün tersine bir dodge yapıyorum. Bir diğer hata ise bazen karakterin mal gibi dikilip durması evet evet bunu da savaşırken yaşıyorsunuz :) Çok fazla kanser edecek hatalar mevcut oyunda. Yer yer FPS düşüşleri oluyor donmalar yaşayabilirsiniz. İstediğiniz kadar oyun grafiklerini düşürün. 4k da oynasanız 2k da oynasanız aynı FPS veriyor ama bir yerden sonra oyun deneyiminiz çöp oluyor. Grafikleri düşürdüğünüzde de remastered ın bir anlamı kalmıyor ne yazık ki. Başarımlar vs aynı eğer eski sürümü (complete edition) varsa bunu kesinlikle tavsiye etmiyorum. Hikayesi idare eder. RPG yapmak istemişler ama hikaye çok zengin değil. Sinematik geçişler ile sizin yaptığınız diyalog geçişleri arasında bariz fark yok anlayamıyorsunuz. Koleksiyon severseniz bu oyun size göre kesinlikle. Yeterli seviyede yan görev ve toplama olayı var. Bu haliyle biraz puan alıyor benden ama ufak tefek giderilebilecek hataları 10 yıl sonra halen olması. Sözde makyaj ile tekrar piyasaya sunmanız oyuna olan ilgiyi artırmıyor ne yazık ki. Başarımlar dahi aynı o yüzden bir şey kaybetmeyeceksiniz. Trial yapmak istiyorsanız oyunun ortasında yapmanız ideal olacaktır diyeceğim o zamanda sürekli pot basmak zorundasınız. Bekleseniz canavarlar çabuk ölebiliyor, bazı denemeleri yaparken bu tarz sıkıntıdan dolayı denemeleri bitirememe söz konunuz olabilir. Denemelerin başında bir kaç kutu bıraksalar keşke eğer geçemediğiniz takdirde 2-3 deneme sonra kaynaklar tükeniyor ve tekrardan kaynak toplamakla uğraşıyorsunuz gibi gibi çok fazla negatif söyleyecek şey biriktirdi bu oyun bana. Tavsiye etmiyorum. Bunun yerine çok fazla açık dünya oyunu var. Sony'nin ele aldığı oyunlarda optimizasyon sorunu olmaması lazımdı. Hayal kırıklığına uğrattı. Last of Us ciddi derecede gerçekçi bir dokusu varken istediğim tarzdaki ayarda oyunu hiç kasmadan oynayabiliyorken bu oyunda bunun olması çok abes kaçtı doğrusu.
gráficos lindos, combate legal, temática interessante e diferenciada. história chata, missões repetitivas e cansativas. tive q me esforçar pra chegar até o final da história, algumas cenas são legais, mas a maioria é chata, diálogos chatos, cansativos e tediosos, nenhum personagem é interessante de verdade com exceção da Aloy, todo o resto são chatos e desinteressantes. nada contra quem gostou, mas não me pegou.
Guerrilla Games has pushed the visuals to a brilliant standard here, but changing the game engine has introduced a performance penalty that makes no sense—even on top-tier hardware. To put it into perspective: at 4K with DLSS Quality, the original version delivers roughly 230 FPS, while this remaster struggles to cross 100 FPS on similar settings. The visual gains simply do not justify losing more than half your frame rate compared to the Original Complete Edition. 2/5 stars from me.
Humanos vs chat GPT [spoiler] y teniendo a Grok como jefe final [/spoiler] juegardo.
[b]Studio[/b] Le remaster, développé par Nixxes Software et publié par Sony Interactive Entertainment, s'appuie sur l'expérience acquise avec Horizon Forbidden West pour porter le titre original de 2017 sur PC et PS5. Cette collaboration permet d'intégrer le moteur Decima Engine amélioré, offrant une stabilité technique supérieure et des temps de chargement réduits, tout en conservant l'ADN créatif de Guerrilla Games. [b]Histoire[/b] Vous incarnez Aloy, une jeune paria rejetée par sa tribu, partant à la recherche de ses origines dans un monde post-apocalyptique dominé par des machines mécaniques. Sa quête la mène à découvrir un secret ancien lié à l'effondrement de la civilisation humaine et à l'intelligence artificielle corrompue HADES. L'atmosphère est celle d'une découverte progressive, où chaque indice révèle un passé mystérieux et une harmonie fragile entre nature et technologie. [b]Gameplay[/b] L'expérience se distingue par un système de combat stratégique combinant furtivité, craft et utilisation intelligente des points faibles élémentaux des machines. Aloy utilise son arc, des pièges et son dispositif Focus pour scanner les ennemis et identifier leurs vulnérabilités avant l'assaut. Le remaster intègre les améliorations d'interface de Forbidden West, comme une roue d'armes repensée et des options d'accessibilité, fluidifiant l'expérience sans altérer la profondeur tactique originale. [b]Graphismes[/b] Les visuels ont été profondément retravaillés pour atteindre une fidélité proche de Forbidden West, avec des textures haute résolution et une végétation procédurale plus dense et vivante. Les effets d'eau, les reflets et l'éclairage dynamique apportent un réalisme saisissant, tandis que les modèles de personnages et les cinématiques ont été réenregistrés pour plus de naturel. Bien que les animations de base restent celles de l'époque, la netteté et la densité du monde ouvert créent une immersion visuelle exceptionnelle. [b]Musique[/b] La bande-son, composée par Joris de Man et Niels van der Leest, est sublimée par son caractère immersif et émotionnel, variant entre compositions douces et épiques selon les lieux. Le remaster profite du son spatialisé 3D pour renforcer l'immersion auditive, rendant chaque interaction et chaque paysage plus intime. La musique accompagne parfaitement l'ambiance, sans jamais être intrusive, ce qui est rare pour un jeu auquel il est tentant de couper le son pour explorer. [b]Points Positifs[/b] [list] [*]Fidélité visuelle avec des paysages à couper le souffle et une cohérence graphique, une transformation spectaculaire qui aligne le jeu sur les standards actuels de la génération PS5/PC moderne. [*]Contenu complet avec l'inclusion de The Frozen Wilds et du mode New game+ dès le départ. [*]Accessibilité avec options étendues (sous-titres, remappage, aides au combat) et tarif de mise à niveau raisonnable (10€) pour les propriétaires de l'original. [*]Immersion avec les nouvelles animations faciales et le son 3D redonnent vie à des scènes autrefois statiques. [*]Nouvelles Technologie avec le DLSS, FSR et XeSS. Support Natif de la DualSense avec un retour haptique précis (tension de la corde de l'arc) et des gâchettes adaptatives. [/list] [b]Points Négatifs[/b] [list] [*]Exigence technique, le jeu est lourd et peut souffrir de saccades sur certaines configurations PC, même puissantes. [*]Controverse PSN, la nécessité de lier un compte PlayStation Network même pour le mode solo pourra être mal perçue par une partie d'entre-vous. [*]Rigidité persistante malgré les lissages, certaines animations de course et d'escalade d'Aloy montrent leur âge comparé aux jeux d'action modernes. [*]Bugs Mineurs, quelques problèmes d'affichage (pop-in de textures, objets flottants) subsistent malgré les correctifs. [/list] [b]Conclusion[/b] Horizon Zero Dawn Remastered est une mise à jour nécessaire qui sublime un classique grâce à des graphismes modernes et une meilleure optimisation. Si le gameplay de base n'a pas subi de révolution, l'injection de la technologie de Forbidden West offre une expérience visuelle et narrative bien supérieure à l'original de 2017. C'est le meilleur moyen d'aborder cette saga aujourd'hui, offrant un équilibre parfait entre nostalgie et confort technique moderne. Idéal pour les nouveaux venus et une occasion valable pour les vétérans de redécouvrir l'histoire d'Aloy, à condition d'avoir une configuration PC capable de gérer cette débauche de détails sans compromis.
It was very buggy. Specifically, mouse and keyboard was completely unusable. And after trying various controllers, all of them struggled with various inputs throughout the game.
This game is the definition of why remasters are considered a ripoff. The upscaling for the game looks more like a stylistic alteration rather than refining the source material, and the only other changes involve motion capture and foliage/crowds which are more CPU intensive. That being said, I am only writing this review because this game is a REMASTER, and the most gameflow hindering issues lie more prominent than ever. -Severely limited travel when it comes to parkour. It is quite literally just hold W/D/Thumbstick direction -Most of the terrain makes absolutely no sense when it comes to what you can and can't interact with. If you're trying to jump on a rock that is lacking the signature "yellow paint", you're not getting anywhere near the top, despite it being seemingly easily navigable -The mount is barely faster than running, and most of the game feels like sneaking through hostile cowherds -The skill tree is completely unsatisfying and weapons you can actively use are limited Dead Space Remake style -The timers for the trials are completely absurd and mundane The game is boring and the plot is stale. It's an unpopular opinion, but it's a hill I'll die on; the least bit of consideration was made on behalf of the development team to enhance the game in any aspect other than visually.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.