
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
角色造型、人設、配音都可以看得出很用心 但戰鬥部分就有點令人煩躁 BOSS戰沒問題 打不過多試幾次看清招式就好 但遭遇戰堆怪實在是打起來不夠快活 我寧願打加強血量、攻擊力的單隻菁英怪也不希望同時出現2~3隻有護盾的滿屏彈幕攻擊
想像以上に楽しめたゲームでした。妖魔との戦闘が楽しく弾く感覚が癖になりました。演出も良くプレイを損なうことなく物語に入り込むことができました。 独特な世界観でキャラクター含め満足のできる作品です。書物などで背景などを探る必要があるのでよく理解するには読み込んだ方がいいです。 多少の粗(立ち絵とモデルの差異、その場に居ない人物のセリフ等)がありましたが、進行に問題がない範囲で全体的に良好なゲームでした。 ネタバレはしませんが、ゲームクリア後のフリー探索や追加要素などが欲しいところでしたので、DLCや続編をほのめかす描写もありましたので楽しみに待っています。 ありがとうございました 。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 303 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Недавно проходил залпом DMC5, Nier и Bayoneta. Кайфанул и захотелось еще чего то похожего, обзоры говорили что это как раз то что нужно. Не, нифига. Этой поделке за 3 копейки до них очень далеко. Это скорее на уровне Senran Kagura или Onechanbara - как по боевке так и по ощущениям от управления. Senran Kagura купил зачем то давным давно все части по скидкам и сколько бы не пробовал за много лет, не могу себя заставить играть в это больше 30 мин. Ну очень тупая и душная боевка. Ту же Onechanbara origin я прошел с кайфом, а вот кривущую Z2 Chaos не осилил в финале, нервы сдали. С этой игрой те же впечатления, меня хватило на пол часа на стиме деке погонять, и пол часа на пк. Устал от платформинга уже на второй карте перед первым боссом, сфидил на боссе 3 раза подряд от его дибильной атаки по всей карте, сгорел и пишу этот отзыв. А, еще визуал, конечно, стилизованый и все такое, понимаю, но глазам больно через пол часа, что на пк, что на Деке. На стим деке так себе работает - обычно 55 фпс, в замесах падает до 35-40. Игра не нрав. Стим не защитал время на стим деке, наиграл 1.5 ч. Сделал бы рефанд, да не могу, 2 недели прошло.
This game is the child born from a very passionate threesome between Nier Automata, DMC and Ninja Gaiden, its an amazing action game and if you like the genre youre actively doing yourself a disservice for not buying it. Like seriously, its the whole bundle, amazing boss design, awesome main character moveset, AMAZING soundtrack and a very compelling story once you actually dive into it and collect all the documents in the game. Genuinely indie of the year for me, go grab it NOW.
Al inicio me sorprendió bastante pero luego me decepcionó y mucho. El combate, sobretodo todo contra jefes me parece bueno pero ya, todo lo demás de este juego es mediocre, el diseño de niveles es insulso, tanto que es la razón por la que lo dropee. Me vi explorando un mapa con bordes invisibles, enemigos reciclados, puzzles simples, y sobretodo vacío sin nada que interactuar o explorar. Y aparte de todo eso está muy mal optimizado, por como se ve este juego no debería consumir ni la mitad de recursos que demanda, no vale la pena ni en oferta y perdón por el hate.
用武士刀和次元斩的角色不会二段跳那不是很正常的事吗))))) ———————————————————————————————— 光是敌人视野外的攻击欲望这点就足够我把这游戏差评到死,但自从口味被某动作游戏天尊养刁之后(同时也是我很确信游戏内部分招式演出的灵感来源)我对所有除那之外的ACT都一视同仁,在这个前提下再如此评判该游未免有些苛刻,而在此之前玩的另外两款Unity ACT都简直是灾难,其中一款跟大ip联动的作品更是使我怀疑那就是外包了几个实习生做出来滥竽充数的,所以炎姬给我的感觉居然反而是"哦原来用这个引擎是可以不用做成一坨的",手感上基本不会感觉到烂——它会有反直觉的地方(比如闪避没无敌帧(也不是完全对所有攻击都没无敌帧,但不像多数动作游戏里面那么万能)),但不会有烂的地方,简单的轻重攻击分配和技能释放方式和设计良好的演出既不会复杂到让人想吐也不会显得无聊 剧本能猜到走向但也有一定跌宕起伏,配乐很符合设计风格,饱受洛克人X6 X7的熏陶使我对跳跳乐带来的心理压力完全免疫,战斗的设计也完全没有我上面说的灾难级作品一样堆怪和难处理攻击频率吓死人(会有视野外敌人或多敌人同时进攻几率这种稍微欠缺考虑的方面,但没有特别过分),而且关卡战斗评分十分宽松导致我一周目就拿到了完美评价成就,综合玩下来还是能感受到制作组的一些小巧思,整体体验价值瑕不掩瑜,精致的小作坊独立游戏 ———————————————————————————————— 最后,我想知道你们是怎么说服子安武人来配音的,谁懂打到最终boss听到迪奥的救赎感
INCRIVEL. ESSE JOGO E LINDO. CONHECI ELE GRAÇAS AO THIRD EYE CLUB.
A Surprisingly Fun Hack & Slash Experience I didn't expect too much from this game, but it turned out to be really fun for anyone looking for map jumping, map challenges, and a weeb hack-n-slash experience. Controls: Played with a xbox controller with no problems at all. It ran smoothly on my hardware with no technical issues. Difficulty: I felt really in control of the game's difficulty. It is easy to understand mechanics. Bugs: I encountered only one bug near the end of the game during a battle challenge where an enemy is supposed to die from a specific attack but it didn't trigger. Once I died and returned, it worked. And some bosses attack SFX didn't work, very few times. Visuals: The art is very beautiful, and the animations are very well made. Audio: The background music is good, and the musical climax is great too. Voice actors did great (Japanese DUB). Story: Easy to understand, I felt the ending could have been handled a bit better; it felt kind of rushed. I'm not entirely sure how to express it, maybe I'm just biased because I'm familiar with the subject matter they are discussing. Localization: I would like to see more English translations of Asian text and kanji whenever possible, specially on map transitions, enemy names, etc. Timing: I finished the game in close to 14 hours, rushing a bit toward the end, but managed to find (I think) 95% of the content. Comparing the price with what it delivered, I felt satisfied. Art: 5/5 Acting: 5/5 OST: 4/5 Gameplay: 4/5 Programming: 4/5 Final Result: Had fun! Good job devs!
手残又想接触act就买这个
wow this was by far proably my favorite game i was so shocked as to how many different aspects it was surprising me it hit so many things the exploration, character designs, story and the gameplay was really fun i highly recommend it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |