
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Surprisingly Fun Hack & Slash Experience I didn't expect too much from this game, but it turned out to be really fun for anyone looking for map jumping, map challenges, and a weeb hack-n-slash experience. Controls: Played with a xbox controller with no problems at all. It ran smoothly on my hardware with no technical issues. Difficulty: I felt really in control of the game's difficulty. It is easy to understand mechanics. Bugs: I encountered only one bug near the end of the game during a battle challenge where an enemy is supposed to die from a specific attack but it didn't trigger. Once I died and returned, it worked. And some bosses attack SFX didn't work, very few times. Visuals: The art is very beautiful, and the animations are very well made. Audio: The background music is good, and the musical climax is great too. Voice actors did great (Japanese DUB). Story: Easy to understand, I felt the ending could have been handled a bit better; it felt kind of rushed. I'm not entirely sure how to express it, maybe I'm just biased because I'm familiar with the subject matter they are discussing. Localization: I would like to see more English translations of Asian text and kanji whenever possible, specially on map transitions, enemy names, etc. Timing: I finished the game in close to 14 hours, rushing a bit toward the end, but managed to find (I think) 95% of the content. Comparing the price with what it delivered, I felt satisfied. Art: 5/5 Acting: 5/5 OST: 4/5 Gameplay: 4/5 Programming: 4/5 Final Result: Had fun! Good job devs!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al inicio me sorprendió bastante pero luego me decepcionó y mucho. El combate, sobretodo todo contra jefes me parece bueno pero ya, todo lo demás de este juego es mediocre, el diseño de niveles es insulso, tanto que es la razón por la que lo dropee. Me vi explorando un mapa con bordes invisibles, enemigos reciclados, puzzles simples, y sobretodo vacío sin nada que interactuar o explorar. Y aparte de todo eso está muy mal optimizado, por como se ve este juego no debería consumir ni la mitad de recursos que demanda, no vale la pena ni en oferta y perdón por el hate.
前5小时是神作,结果随着系统解锁反而越来越套路了,没有更深度的系统,招式区别不大,运用场景也越来越少,由于单反过于强大,最后也没有把节奏顶上去,有点可惜!
14个小时全成就通关 1.剧情是优秀的,说实话玩结束的时候我是迷茫的,我真的带入进角色了,结局选择的时候,我以为我能救下所有人,当我得知安一定会死的时候,我真的是伤心的。 2.音乐这一方面我给满分,很好听。 3,战斗这一块也挺好的,打击感也很棒。 4.评分系统就是连击越多分越高,想打极的话,用高连击的招就行了。
DMC but anime women
Недавно проходил залпом DMC5, Nier и Bayoneta. Кайфанул и захотелось еще чего то похожего, обзоры говорили что это как раз то что нужно. Не, нифига. Этой поделке за 3 копейки до них очень далеко. Это скорее на уровне Senran Kagura или Onechanbara - как по боевке так и по ощущениям от управления. Senran Kagura купил зачем то давным давно все части по скидкам и сколько бы не пробовал за много лет, не могу себя заставить играть в это больше 30 мин. Ну очень тупая и душная боевка. Ту же Onechanbara origin я прошел с кайфом, а вот кривущую Z2 Chaos не осилил в финале, нервы сдали. С этой игрой те же впечатления, меня хватило на пол часа на стиме деке погонять, и пол часа на пк. Устал от платформинга уже на второй карте перед первым боссом, сфидил на боссе 3 раза подряд от его дибильной атаки по всей карте, сгорел и пишу этот отзыв. А, еще визуал, конечно, стилизованый и все такое, понимаю, но глазам больно через пол часа, что на пк, что на Деке. На стим деке так себе работает - обычно 55 фпс, в замесах падает до 35-40. Игра не нрав. Стим не защитал время на стим деке, наиграл 1.5 ч. Сделал бы рефанд, да не могу, 2 недели прошло.
😬😬
Underrated gem
A hidden gem Great combat and gameplay Very forgiving Banger music Doesn't overstay its welcome Story could be better Recommended Miss Kushinada :D
INCRIVEL. ESSE JOGO E LINDO. CONHECI ELE GRAÇAS AO THIRD EYE CLUB.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $6.8K | 48 | 92% | $5.99 | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 6.5K | 66% | $9.99 | |
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| $1.3M | 1.5K | 84% | $29.99 | |
| $1.3M | 4.4K | 87% | $9.99 |