
Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 26 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 14.2Kreviews | 88% | — | $16.6M |
| $34.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I never played the original Homeworld when it first released. I only discovered the franchise recently after the announcement of Homeworld 3. Because of that, I went into the Remastered Collection without nostalgia attached. Visually, the remaster is well done. The interface feels modernized, and the overall presentation was clearly adjusted for today’s standards. It does not feel like a lazy graphical update. However, mechanically, the game feels dated. Space battles should feel powerful and strategic. Homeworld delivers scale, but not impact. The mothership feels more like a giant production station than a meaningful combat unit. There is no real sense of power behind it. The pacing is one of the biggest problems. Ship production takes time. Movement is slow. Combat engagements are slow. There is no proper fast-forward option to speed up the experience. Many moments feel like waiting rather than actively commanding. Compared to something like Battlestar Galactica Deadlock, which allows better pre-battle positioning and formation control, Homeworld feels limited. When you move ships, they tend to cluster together instead of maintaining proper spacing. That reduces immersion and tactical clarity. I understand that Homeworld was revolutionary at launch, especially with its 3D space RTS design. But playing it today, without nostalgia, it feels average. Respectable as a classic, but not strong by modern standards. The campaign itself is not bad. The issue is not the story. The issue is pacing and mechanical depth. I cannot strongly recommend it unless you are specifically curious about RTS history or are attached to the franchise. Score: 5/10 (1) Trash (2) Horrible (3) Very Bad (4) Bad (5) Average (6) Fine (7) Good (8) Very Good (9) Great (10) Master Piece
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They managed to make a remaster that LOST basic functionalities the original had, but hey, whatever. It was good enough to play it again. Bu Gearbox's bonkers end user licence agreement applies to Homeworld. So I'm giving this game the "Gearbox Treatment" : I'm uninstalling, I'm not buying anything for it ever again, and I'm giving those bastards the middle finger. By their EULA, anywhere it's legal to do so, you are forbidden to intent any lawsuit. Thankfully there are still civilized places in the world where this is illegal. By their EULA, modding is a bannable offense. Or rather, if you mod, it has to be with their tools and as authorized by them. And those mods belong to them. By their EULA, if you're a content creator, they can use anything you make about this game for whatever purpose they wish and you can't say ♥♥♥♥♥♥♥♥♥ about it. By their EULA, if you don't comply, they are allowed to reset your progress, your save, or lock you out of playing the game. This is akin to Ikea saying "we don't like the way you use our table" and then coming to your home and smashing it. And they specificaly state they can do it any time, at their own discretion. By their EULA, their "adverse action" may be automated. So you may be ♥♥♥♥♥♥ by an AI who doesn't even properly read your own language or whatever. So long, Gearbox. You won't be missed.
Homeworld Remastered Collection is a remarkable revival of one of the most influential real-time strategy (RTS) franchises in gaming history. This collection bundles the original Homeworld and its sequel, Homeworld 2, both painstakingly remastered with modern graphics, audio, and quality-of-life improvements, while preserving the deeply strategic gameplay and evocative storytelling that made the series a cult classic. For longtime fans and newcomers alike, this release offers a rare opportunity to experience space combat on an epic scale with stunning visuals and a timeless sense of scale and tactics. The core appeal of the Homeworld series has always been its fully three-dimensional battlefield, which sets it apart from many traditional RTS games. Unlike most strategy titles that operate on a flat plane, Homeworld places players in a vast, open 3D space environment where units can move freely along all axes. This introduces a level of strategic depth and spatial awareness that is both challenging and rewarding. The remastered collection retains this unique feature flawlessly, giving commanders control over massive fleets of ships, each with distinct roles—from nimble fighters and bombers to massive capital ships and specialized support vessels. Mastering formations, flanking maneuvers, and altitude changes is critical to prevailing in battle, and the game rewards players who think tactically and adapt on the fly. Graphically, the remaster is a massive upgrade over the original late-90s releases. Ships, space environments, and effects are all recreated with a beautiful, detailed modern aesthetic while staying true to the original designs. The lighting, explosions, and particle effects shine particularly bright in the void of space, creating breathtaking battles that feel alive and dynamic. The seamless zoom from the vastness of the battlefield down to individual ships is both impressive and functional, helping players maintain situational awareness without losing sight of important details. The improved user interface and HUD streamline management of large fleets, making it easier to issue orders and assess the tactical situation quickly, a welcome evolution from the original’s sometimes clunky controls. The sound design and musical score are also standout elements in the remastered collection. The orchestral soundtrack, composed originally by Paul Ruskay, has been beautifully restored and expanded, adding emotional depth and grandeur to every mission. The music perfectly complements the narrative’s epic tone, evoking feelings of hope, desperation, and triumph as you command your fleet through a compelling story of exile and return. Voice acting and sound effects have been enhanced as well, with clear, impactful ship commands and battle noises that add immersion without becoming overwhelming. The overall audio experience elevates the cinematic quality of the campaign, helping players feel truly immersed in the vastness and danger of deep space. Narratively, Homeworld is compelling and memorable. The story of a displaced civilization’s journey home is both straightforward and richly textured, explored through cutscenes, in-game dialogue, and environmental storytelling. It avoids cliché by delivering emotional weight through character-driven moments and the gradual revelation of the galaxy’s mysteries. The remastered edition preserves all these narrative strengths while upgrading the cinematic sequences with higher resolution and re-recorded voiceovers, making the story even more engaging. The sequel, Homeworld 2, continues this tradition with a new protagonist and a fresh set of political and existential challenges, adding layers of complexity and expanding the lore. Gameplay-wise, the remastered collection maintains the challenging difficulty curve that defined the originals. It requires careful resource management, positioning, and unit synergy to overcome increasingly tough enemy forces and mission objectives. The resource-gathering mechanic through motherships and support units remains intuitive, encouraging players to protect their supply lines while coordinating offensive strikes. Each mission introduces new tactical puzzles, whether it’s defending a convoy, launching a surprise attack, or managing multi-pronged assaults across different fronts. The game’s AI has also been polished to provide a competent and sometimes ruthless opponent, ensuring that battles remain tense and rewarding. In addition to the campaign modes, Homeworld Remastered Collection offers robust multiplayer features, revitalized for modern systems. The remaster supports online multiplayer with matchmaking, ranking, and community features that breathe new life into competitive play. Fans can enjoy fleet battles against others, experimenting with different ship combinations and strategies. The active modding community, supported by the collection, further extends replayability by introducing custom maps, ships, and gameplay tweaks, making it a living game that continues to evolve. The remaster also respects the legacy of the original games by including classic modes and options that let purists play with the original visuals and audio if they prefer. This dual experience, allowing players to switch between remastered and original assets on the fly, is a thoughtful addition that highlights the developers’ dedication to both innovation and preservation. In summary, Homeworld Remastered Collection is a masterful package that revitalizes a landmark franchise for a new generation while honoring its roots. It combines breathtaking visual and audio enhancements with timeless strategic gameplay and an emotionally resonant story. Whether you’re a veteran commander revisiting a beloved classic or a newcomer eager for a deep, tactical RTS experience, this collection offers hours of engrossing gameplay set against the awe-inspiring backdrop of space warfare. It stands as a shining example of how remasters can breathe new life into classics, ensuring their legacy endures for years to come. Rating: 7/10
I'm a huge fan of the original Homeworld, which I played from its release in 1999. It's long been one of those games I revisit once a year because it's unlike any other and always offers a fresh experience. However, I have to say that the remastered version, while infinitely more beautiful (and compatible with current screen resolutions), doesn't appeal to me at all. The control interface and responsiveness are significantly inferior: the interface is unnecessarily complicated, key bindings are cumbersome, and (worst of all) selecting units on screen is much harder: sometimes they're selected, sometimes not, and the health and unit number indicators overlap so much that you end up not being able to see anything. In short, I get no enjoyment from playing Homeworld Remaster. It wouldn't be so bad if I could play Homeworld Classic, but the version included in the Remaster pack is buggy: the ships don't return to the dock. I was bound to play my original CD version of Homeworld Classic until I found the "Gardens of Kadesh" project : a community-driven port that allows you to flawlessly play HW:classic and Cataclysm on modern PCs using native screen resolution... Give it a try and enjoy :) Link : https://github.com/GardensOfKadesh
Good game, but now it's a fu*king spyware, shameless a$$hole company Take Two, treats players' privacy like dirt. Fu*k you T2.
Booting Homeworld, you soon realize that the game was developed not just as a piece of code but as a work of art. It instantly evokes a sense of emptiness and alienation rarely found in other fictions. Add to that an impressive sense of scale and gameplay mechanics ahead of their time, and you get a true landmark of PC gaming. The story follows the discovery of an artifact deep in the deserts of the planet Kharak, which reveals the location of a mythical world. It is believed to be the homeworld of the people inhabiting Kharak. While some see the destination as the source of the game's title, I have always felt that its meaning lies instead in the journey it depicts, trading one homeworld for a liveship in a quest to find yet another in the unknown. Every step toward the game's conclusion uncovers new plots and new peoples, each with unique ship designs and alien motivations. Each encounter left me with a mix of fear and wonder. Supporting this impressive storytelling, the game features huge 3D maps with verticality impressive for its time, requiring players to adapt to every scenario on the fly. This usually means adjusting fleet compositions, from destroyers and carriers to assault frigates or smaller multigun corvettes, each with its own strengths and weaknesses, and dispatching available forces across multiple areas of a map. As the challenge builds and the storytelling grows more pressing, completing the final missions and finally reaching home felt exhilarating. I will always remember Homeworld as a prodigy of its time and a profound expression of melancholic poetry.
[h1] 作为曾经的小MOD制作者补了一个20年前的票。 [/h1] 如果说有哪一个即时战略游戏让我最能想到童年的感觉的话,那便是红色警戒2. 而如果说哪一个即时战略游戏给我最强的震撼的感觉的话,那便是家园2. 这么多年终于可以联机了感动! 还是先说说重制的事情吧(笑。 大体上的改变不大,主要都是些细节上的变化。 要比1代自然是天壤之别,所以,我先体验了一下家园2,这样更能对比出进步。首先,总体上画面确实也是有进步的,主要在细节方面,贴图质感要比老的家园2更强,细部刻画上进步也是能看出来的。凹凸贴图的质量提高很明显。 如果留意一下的话,你会发现其实有些模型也是有变化的。比如母舰战机生产模块比以前要稍扁和稍宽一些,小型单位如战机的面数也比以前稍多一些。爆炸效果的云雾数量更多。 船只爆炸之后会有云雾围绕留下的残骸,欧耶!而且爆炸不像2代闪瞎眼,可以看到更多细节了。 过场动画全屏了,全屏了啊!有些画面也有点改动。感动……虽然新的声音让人有点不习惯,不过新的声音也是很有老版的味道的。 全方位的背景也有更多的细节了。 战役的舰队继承机制有点变化,上一关中溅射的和得到的不可二次移动单位也会继承下来了,当我看到开局时,我多了个维格尔的传送门我就震惊了…… 老二代的自爆命令重制版中变为了神风,威力还行,一队轰炸机撞维格尔突袭舰倒还能撞下一半血量。临死也可以拉垫背了现在。 主要让我比较不习惯的就是菜单的变化,习惯了老2代的只能说:这特么shenmegui? 菜单主要就是让人要操作的,对于一个鼠标党来说,对,我就是懒得去点键盘,随意到现在打电脑还是打不过1V5标准。重制的菜单点起来要跑来跑去,常用命令正好是放在了左下和右下,建造研究按钮放在右上倒没什么,因为呼出菜单之后反正也是在右侧点。菜单设计成有点半透明的感觉,我个人觉得,虽然未来感十足,但是实质上并不是一个很好的主意——很容易和环境“混搭”,UI就是让人来点的啊,情何以堪……简洁的UI?就像我说的,画面实质上基本都是细节上的改动,让UI减小占地面积,来秀画面其实不太可取,因为大体上是基本一样的。所以老二代分明的菜单更讨我喜欢,特别是隐藏箭头那明显的黄色。 相比起老2代,因为想要简洁的UI,另一个弱点出现了。老二代给框选的目标留出一大块空间放标志,所以损失血量框选时在面板上看得很明显,可以很快知道损失情况并进行损管。新2代反人类的UI设计,那么小的标志,看都不好看,有点血量损失根本在面板上看不出(原谅我是强迫症,有点少血也要拉去修)。 单个单位还好,损失还是绿血条的话…… 但是大队人马相同单位,14个轰炸机编队,里面有一个轰炸机编队红血了,现在框选后在面板上根本看不出14个轰炸机编队的总血量减少…… 这是妥妥要逼死损管啊…… 鼠标的功能提示全是一个色,老版都能在攻击时出现的攻击鼠标变成红色准星,结果重制了还不变色……你是在逗我?老以为自己没对准…… 感应器视角下矿区看不清了……反人类! 要来总结一下这次重制的话,就是——官方老想告诉你确实是重制了的,所以啥地方都在加特效加细节,不先考虑有没有必要以及适不适合,这实在是有点败笔的地方,UI我个人觉得就是为了特效导致实用性降低的一个例子。又比如,编队的数字也变得有模糊特效了,注意下图中的“1”,这个真的没必要啊官方;探测器界面下矿区看不清也要拜此所赐。 这里要点名批评下1代重制,妈呀bug不断,而且碰上的还是导致任务无法完成的bug。想完成任务非得按官方写好的剧本来,提前一点干了啥,多干了啥,都“有可能”导致主线无法完成。印象最深的——最后一关我发射了一个探测器到敌军来袭路上,结果敌人停下打它了,不来找我母舰麻烦,没法触发事件卧槽!消灭了它们也不触发卧槽!非得让我重来一遍卧槽! ------------------------------------------- 还比较小的时候就听说过家园这个系列,当初还是在贴吧的签名图里看到一些凤毛麟角,听说是即时战略,但我分明能从那些动态的gif中看到,战斗机实实在在是在“乱飞”,没有固定在一个平面。而且还确确实实能确定,是游戏的时候就能做到,不是动画,也不是即时演算。 那时家里的电脑还是xp,还是只有512mb的内存,还是只有集显,我就在自家的电脑上安装了家园2.而确实不出意外地,游戏运行了,但每次当船只——只要有一艘——出现在地图里,就会一直卡一直卡,感觉就像是在看12帧的动画一样,根本没法玩。因为就算是教程,也会有一艘航母超空间跳跃过来,然后就卡了。我到现在记得当时跳跃时拉线然后变成矩形,整个过程十分流畅,然后一扫描,航母刚透出个点,就卡成翔了。 但是游戏给我的印象却非常深刻,因为虽然不能玩,但是印象留下了。全景的太空背景,自由变换摄影机,3D的飞船模型,虽然因为没有玩,还不知道所谓的全方位交战能够表现到什么地步。 直到很久后在同学家里的电脑上安装上家园2(笑。虽然同学对它的兴趣不算大,但是我着实被深深震撼了。妈呀,开着维格尔的重巡从地图上方往地图下方一拉,简直跟开潜艇紧急下沉一样Σ( ° △ °|||)︴ ,战机和炮艇围着大船边打边跑简直跟狂欢一样Σ( ° △ °|||)︴ 这是我真正爱上这游戏的契机。 我曾在总共5台不属于自己的电脑上安装过家园2,当然无一例外最终他们都被原本的主人给删除了,这也使我一直以来主要玩遭遇战的原因,除了一个比较特殊的例外——在表弟家的电脑上趁着删之前,多去了几次,狂打战役终于打完通关。 而等到我拥有了自己的电脑,安装上家园2,又通了另一次。在这段时间,了解到家园拥有的众多mod。曾经安装过高达的星尘回忆录,不过遗憾当时该mod没有电脑AI,只能开高达打维格尔或者希格拉;再之后是seed,强袭自由秒天秒地秒空气;然后是FX,虽然玩的时候也有很多部分没有完成,不过该mod给我最大的印象不仅仅是增加了阵营,如萨尤克、泰坦等等,还可以在游戏菜单中打开一个资料页,其中记录了家园系列的“游戏内历史”,各种单位的介绍,原画设定,可以说十分良心,依靠这个mod,我也就对游戏有了更深入的了解。 也正因为这个mod,我才会去想补1代和资料片。 但是安装过1代,并且设定好能够运行之后,发现玩惯了2代,让我玩1代实在是………… 画面都是次要的,本人倒是不怎么纠结画面,魔法门7代我都是玩过后能过几年拉回来通3、4次关的。操作确实在很多细节上和二代不一样。1代玩会儿玩会儿然后就放着硬盘里了。战役也还没通——因为FX的mod里有很多1代的玩意儿啊,我干嘛要去玩一代?——这样的想法老是在阻碍我点开1代,结果每次开的都是2代。 所以我倒是十分庆幸有一次重制。 总的来说,感谢这次重制嗯~ o(* ̄▽ ̄*)o
Genre-defining space RTS that inspired a generation of kids and adults alike.
Fck U T2. You ruined my Homeworld. This is for U piece of shi.
Your EULA update is garbage and scummy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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