
Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 26 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 14.2Kreviews | 88% | — | $16.6M |
| $34.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the best space games out there at least give it a try you wont regret it make sure your computer has the specs to run this cause some may not but man do i love this game it brings me back to younger years and better then ever!!!!!
Once you understand how to play this game is super fun for the average RTS enjoyer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah, they kinda screwed up some UI and ship controls, but that doesn't take away from the fact that it's still an innovative game with a captivating story and a gorgeous soundtrack. Still worth the time to play it in my book.
Kinda janky for a timeless classic remaster. Still ... every few cycles, the planets align and I feel the urge to control space battles. This game tickles that pickle quite nicely. Story-wise ... It's as good as the series is going to get. HW3's story is lobotomized compared to its predecessor's.
I enjoyed this game. I never played the games when they came out (the 3D aspect intimidated me) but I was curious about their reputation for excellence and picked the remaster up on sale. I don't remember what the full price is, but I enjoyed dozens of hours of game play for a very low price, which makes this a very cost-effective game even for someone that doesn't go into multiplayer. While the game design shows a bit of age from being almost thirty years, the game play is still a lot of fun and the games' innovations are still interesting, with concepts like unit and resource persistence (as well as the finite amount of resources) adding a fun and interesting wrinkles to game play. Sometimes, I had to replay missions that I had won because I had won them at too great a cost for success in future missions to be viable. At a more tactical level, the game lands in an interesting space between small unit tactics and larger strategy. Individual units, particularly those deploy in squadrons (i.e., fighters and corvettes) are too numerous and difficult to micromanage to play Homeworld as a tactical game and I usually found that victory relied more on having a larger quantity of better or more effective ships than how I handled them. At the same time, I still had to pay attention to how I handled my ships, because neglecting micromanagement altogether can lead to irrecoverable losses of ships and resources pretty quickly. This puts the game in a fun middle space between the small unit tactical games and the more strategically oriented games with larger unit pools.
One of the greatest space games ever created. You really feel like you are in charge of a real fleet
masterpiece of a game. only real qualm i have is you cant create super fleets with salvage corvettes anymore. I miss having 25+ laser frigates.
건담모드 꿀잼!
Maravilla de los juegos de estrategia en el espacio. Una historia misteriosa que te engancha fácil, una Ambientación magnífica y una música espectacular. Un clásico para los jugadores de estrategia.
[h1]Homeworld Remastered – quand on retouche un chef-d’œuvre, on prend le risque de le briser[/h1] En 1999, Homeworld était une claque. Une baffe visuelle, émotionnelle et conceptuelle, en 640x480 pixels, à une époque où le RTS se résumait souvent à une formule bien huilée : ressources, recherche, construction, écrasement (bonjour Red Alert). Homeworld a pris une direction radicalement différente. Et ce choix a donné naissance à l’un des RTS à l’[b]ambiance la plus marquante de l’histoire du jeu vidéo[/b]. Pour cela, je lui serai toujours reconnaissant. Là où la majorité des RTS adoptaient un ton martial, conquérant, presque trivial, Homeworld racontait autre chose. Une errance. Une fuite. Une civilisation réduite à une flotte, dernier vestige de son humanité, poursuivie par un ennemi omniprésent dans l’espace à la recherche de sa planète mère. C’est, quasiment lettre pour lettre, le scénario de Battlestar Galactica. Un jeu court, une dizaine d’heures à peine, mais une intensité rare. Et déjà à l’époque, Homeworld avait su créer une communauté de fans inconditionnels. Dont je fais partie. Et surtout, ce scénario était parfaitement aligné avec une boucle de gameplay alors totalement inédite : [b]on conserve ses vaisseaux d’une mission à l’autre[/b]. Perdez votre unique croiseur lourd ? Il faudra faire sans pour les missions suivantes. Vous voulez renforcer votre flotte ? Il faudra user de ruse, d’abordage, voler les vaisseaux ennemis plutôt que les détruire. Tout faisait sens. L’exécution n’était pas parfaite, certes. Le jeu pouvait devenir trop facile si l’on décidait de capturer systématiquement tous les vaisseaux adverses, créant un effet boule de neige. Mais ce déséquilibre faisait partie de l’identité du jeu. Et c’est précisément là que Homeworld Remastered échoue. [b]On ne touche pas à ce qui fait le cœur d’un chef-d’œuvre.[/b] Plutôt que de corriger subtilement l’équilibrage, par exemple en proposant plusieurs niveaux de difficulté (dont un où les ressources seraient limitées, voire inexistantes, ce qui aurait été incroyable), le remaster a fait un choix lourd de conséquences. L’ajout d’un système de [b]scaling[/b]. Plus vous avez de vaisseaux, plus l’ennemi en a. Plus vous êtes préparé, plus le jeu vous punit. Ce choix détruit totalement la philosophie originale de Homeworld. Il récompense les joueurs imprudents. Il pénalise ceux qui anticipent, planifient, jouent intelligemment. Et dans certains cas, il peut littéralement casser l’expérience. Ce n’est malheureusement pas le seul mauvais choix de ce remaster, et cela est d’autant plus frustrant que l’équipe derrière Homeworld Remastered est bien plus importante que celle du jeu original. Le résultat est paradoxal : une version techniquement améliorée, mais conceptuellement affaiblie. Alors oui, Homeworld reste une œuvre majeure. Oui, son ambiance, sa musique, sa mise en scène restent uniques. Oui, je recommande cette expérience à tous les amateurs de stratégie et de science-fiction. Mais dans son état actuel, et à cause de ces choix de design, je ne peux pas recommander cette version sans réserve. Essayez-le, oui. Mais à vos risques. Et de préférence en promotion. Homeworld mérite d’être découvert. Je regrette simplement les conditions dans lesquelles il l’est aujourd’hui. [quote] Si l'avis vous a aidé, n'hésitez pas à mettre un pouce en l'air, sinon mettez un pouce en bas ou réagissez en commentaire (ça peut aider les autres lecteurs). Si d'autres de mes avis vous intéressent : [url=http://steamcommunity.com/profiles/76561198032258674/recommended/] La liste de mes recommandations [/url] Vous pouvez voir mon profil complet ici : [url=steamcommunity.com/profiles/76561198032258674]Blaystro[/url] [i]désolé pour le moment, je n'accepte pas les demandes de connexion[/i] :'( [/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $12.3M | 54.3K | 95% | $9.99 |
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| $16.5M | 26.8K | 85% | $19.99 | |
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