
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刷宝射击真好玩
很好玩
[b] 名称:归家异途2 [b] [i] 前作《归家异途》(别名《痛饮马桶水》)是一款横版卡通风格的反战题材冒险生存游戏,曾是国产独立游戏中小有名气的作品,2代在继承1代结合经营养成和横版生存冒险的基础框架上,无论玩法、画面还是主题深度都有质的飞跃,可惜知名度反而不如一代。 [i] [h1] 《归家异途2》人称小《暗黑地牢》 [h1] 本作在剧情上属于1代的前传,讲述了架空小国『斯卡利亚』战乱局面的由来,游戏中玩家要组建『革命军』,推翻暴君独裁者的统治。 玩家要不断收集资源升级自己的基地,2代终于不再是前作简陋的破板车,而是各种有实际用途的建筑,用途简单明了但都非常实用,且建筑与资源配置环环嵌套,玩法上呈现出一定的经营乐趣,但较为基础。 游戏中玩家要根据不断变化的局势,选择带有随机元素的行进路线,进入各种副本探险。副本仍是类似1代的卡通横版地图,玩家要在地图中不断收集物资、击败敌人、对事件做出抉择……本作探索副本期间几乎没有时间压力,但热是职能前进不能后退。游戏中玩家角色升级后需要加点,地图中的各种事件也需要各种属性判定成功失败,这点跟1代相同,但数值上设计的更加科学严谨,且关卡无论美术还是互动元素都大幅提升、可玩性大大增加。 2代最核心的乐趣是角色培养,玩家要为探险中升级的角色加点、分配技能、配置装备。游戏中有几十种职业,玩法设计虽然简单但很有特色,平衡性说得过去。2代需要组建四人小队,这就使玩法深度完全高出前作几个维度,想研究明白各种职业搭配颇要耗费一番精力,真有点《暗黑地牢》的感觉。 2代的战斗成份较前传明显提升,四人组队基本只考虑如何提升战斗力,生存压力弱化了许多,“痛饮马桶水”的机会也少之又少。游戏的战斗系统也与《暗黑地牢》类似,玩家与敌人横向并排站位,不同武器能打不同范围,玩家要根据自己的战术加点分配哪个角色做前排、哪个角色输出、哪个角色辅助,且位置较为灵活。但与《暗黑地牢》不同的是游戏角色使用枪械即时攻击、并不是回合制,如果嫌麻烦,玩家也可以随时开启自动战斗。 除此之外,2代还添加了载具战:玩家要给自己的卡车安装武器、配置人员、添加配件、升级能力等等,战斗期间还要考虑与地方载具的距离,优先攻击哪个部位等等。但整体玩法不深,几次之后就愈发觉得繁琐,职能算是个锦上添花的玩法。 剧情上本作也属于是完全被低估的水平,主要角色有复杂的性格刻画,很难评判故事中角色是正义还是邪恶,只有不同立场……同时对于反战也有一定的思考,结合了一些隐喻现实的客观描述,结尾并未给出一个喊口号式的“包饺砸”结局,这点在游戏中真的难能可贵。 这游戏知名度这么低真是有点可惜。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错,适合刷刷~
这个游戏很压抑,而且玩起来没有什么成就感,就是明明知道里面有些尔虞我诈的情节,但依然避不过去,而且很多次路上得到的资源到了营地就所剩无几,所以升级也是想当的慢,所以这些加一起,真的不喜欢这个游戏
好玩
停不下来
好玩,随机性与确定性相交织。有一种左右脑互博的美。简单模式下属性高了以后就很轻松了。高难度的模式也很有挑战性。最奇特的是他只有1个G,却有那么高的游戏性,真的太厉害了!!! 为什么它只有那么低的好评率?难道单机市场也劣币驱逐良币了吗?在我心里至少应该90%以上才对。
好玩 就是有点难 我开修改器把资源搞上去了 直接舒服
是一款非常好玩也休闲的好游戏,流派成熟,我是会给好评的游戏。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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