
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10次安全网9次奴隶商人真6
遇到事件救一个酋长,选获得战士,刷了我一个橙色角色,真TM美滋滋
保留了一代的肉鸽玩法,相比于一代增加了基地建设和战斗策略的玩法,地图,角色增加,游戏更加rpg化,剧情一般,没什么亮点,难度相比一代提升不少,节奏也更慢,可玩性提升不是一点半点
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先说总结:很不错的一款反战题材的策略游戏,游戏玩法简洁,内容吸引,剧情令人印象深刻。游戏后期玩法会相对重复,末期我甚至没有专门去探图的欲望,更别说开启二周目,好在一把游戏的时长大概在十几个小时,几天就能玩完,不会让人过度厌倦。佛系玩家可以和我一样玩简单模式就好,由于游戏内大多数职业需要游戏内俘获敌方来解锁,所以我选择了第一次解锁职业,中途投降开启二周目,再去好好玩剧情,想和我一样的可以养个间谍去抓人解职业。(游戏设定为俘获成功优先获得伤势最高者,间谍可以高效率叠加单体伤势) 以下内容将涉及大量剧透,请谨慎观看!!! ———————————————————————————————————————————————————————————————————————— 游戏中心思想是非常明显的反战题材,在剧情处理上还是非常引人深思的,从头玩到结束其实我都并不能确实的说革命军和政府军哪边值得支持,实在要分析的话,只能说每个阵营都有自己的心思和目的:政府军和革命军实际上都是在以自己的方式去守护斯卡利亚,元首 并非绝对的邪恶者,只是爱国的偏执者。霸主国在内涵谁大家懂得都懂,从头到尾都是以自己的利益为考虑因素,不管是击杀斯卡利亚元首也好,帮助革命军也好,安插特务中伤政府军也好,其实都是为了掌控霸主在斯卡利亚可获取的利益。作为决定斯卡利亚命运的大势力之一,霸主国抛给了我们经典的单车难题,以击杀大独裁者为目的而牺牲一百多位小孩子是否真的值得?或许值得,也或许并不。 游戏内的主要角色很少,仅仅男女主,教官,国王,长子,次子,元首,哈里西被着重描写。其实本作的男女主在我看来并不出彩,他们的思想充满了矛盾和无助,王子忠心于霸主国却因为内心良知不愿牺牲孩童,因此放走了元首。女主最终带领革命推翻元首,但她一开始的动机却只是复仇。最得我心意的几个人物刻画非国王和哈里西莫属。国王死前的言论成为了本作的中心思想:战争的目的如果是复仇和杀戮,人们将会犹如迷失在森林中一般被困在无穷无尽的战争中;而战争并不存在正义的一方,只有受害者与加害者,参与其中的大部分人只是棋子,士兵是,军官是,男女主亦是。哈里西大叔则是我从开始就最喜欢的角色,完美诠释了什么叫铁汉柔情,他明白自己极有可能无法在这次革命中存活,明白女主得知了部族的真相后会憎恨自己,却还是提前写好了随时可能派上用场的遗书给女主,并没有选择隐瞒事实,在关键时刻选择自己殿后让其他人先走。在粗犷的外表下,哈里西藏着一颗铁血而又温柔细腻的心,以至于他牺牲后,我坐在电脑屏幕前望着阵亡名单里哈里西的头像与掩护撤退四个大字沉思良久都没能释怀。那一刻我才真正正式战争带给我们的悲伤和痛苦(本人并不知道哈里西会突然阵亡)。至于元首长子,他就是个出生,我在哈里西阵亡后和见到国王前期间,猛冲剧情无时无刻不想早点去把他宰了,但正应了国王的思想,长子杀了哈里西,我因为仇恨杀了长子,次子和元首或许又会来杀我,从此以来反反复复,战火永远不会停歇。后面长子被杀时,我解气中仍然感到一丝沉重。(可能是本人比较容易沉浸剧情,觉得真心不错!) 阵容上我没有特别去找搭配,用的是三紫一金的阵容,四号位赏金猎人、三号位急救兵、二号位狂战士、一号位部落勇士。男女主因为品质要靠战争遗产反复刷反复升级,所以哈里西死后我就陆陆续续替换掉了(女主选的外科医生,男主选的强盗)输出无脑点力敏,辅助点智毅,一号位二号位点点体质就行。简单模式本来就不难,可以轻轻松松玩。只有最后的元首boss战比较吃力,不过只要用战术去沉默元首不要让他放出团体不死,然后迅速处理掉蝮蛇和元首就可以了。 很不错的游戏体验,给个大GREAT!
和一代完全不一样,玩下来核心玩法有点像没那么闹心和试错成本没那么高的Darkest Dungeon,当时第一次团灭的时候还以为玩不下去了差点关闭游戏,没想到都还活着。喜欢玩暗黑地牢的可以试一试,如果是冲着一代IP的话没必要。
好游戏!对比上一代可玩性增加了非常多,缺点就是不能喝马桶水了(
不能洗点毁了一切
通关一次就没有再打开的欲望了
[spoiler] 这玩意真好玩吧 很小时候在手机上玩了盗版的1 就是女主的爹回家的路 很爽 一个老登走一路捡破烂 2游戏性提高了很多 百玩不厌 [/spoiler]
前期这游戏还是不错的,中期队伍齐全之后这游戏就是异常无聊的跑图流程,后期,emm不占领地方纯粹走剧情也没啥可走的,算得上一分钱一分货,但是别报太大的期望就好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.4M | 42.3K | 72% | $4.99 |