
Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 182reviews | 73% | — | $88.2K |
| $19.99 | 6ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please add sex and Co-op
Love the concept!
very fun game
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am really enjoying this game and am looking forward to the additional content that seems to be coming out at a steady pace. The music and the atmosphere is gorgeous. The combat took some getting used to, but once you get the hang of it, it is a lot of fun. This game feels a lot like Risk of Rain 2 and BloodBorne had a baby.
《Holomento》是一款融合了永久死亡、开放世界探索与城镇建设的独立动作Rogue-lite游戏。我们将扮演被诅咒之书缠身的倒霉旅者,穿越危机四伏的Eventide Hollow,只为找到解除诅咒的方法。探索这片遍布着怪物与野兽的土地、结识形形色色的npc,对抗强大的boss——不慎战败也不必担心,即使这个宿主灵魂消逝,诅咒之书也会耐心等待下一个旅者的到来…… 本作的魂味非常足,具体表现为:门不能从这一侧打开,主角(近乎)没有膝盖,高掉落伤害,以及365里路。但最初上手游玩时,我其实是非常惊喜的——本作和只狼一样没有体力条的限制,主角不管是当复读b还是马拉松都是一把好手。而且武器都有不同的攻击模组,某些高攻武器+无体力限制=强强! 但很快我就知道了无体力限制的代价,那就是——怪物的索敌范围和仇恨真的好离谱啊喂,弓箭手800米开外就会射来一箭……但遇到这种站定不会进行追逐的敌人就偷着乐吧,因为近战敌人会死咬不放追到天涯海角(他逃他追他插翅难飞)想靠脱战跑酷过图?做梦!想靠复读农夫三拳打败敌人?双拳难敌四手,更别提跑路过程中屁股后的怪只会越来越多。因此,请务必及时清怪,不要当怯战蜥蜴。 前文提到过,本作的角色是永久死亡的,但死亡并不是徒劳无功——角色解锁的捷径会被保留,比如早期就能见到的那个电梯井,需要杀下去绕一圈、把电梯踩上来,后面的旅者就能享受电梯啦,正所谓前人栽树后人乘凉~游戏中还散布着一些NPC,我们可以将旅途中收集的材料交给他们进行建造。但一局战斗中的材料只能算是杯水车薪,唯有积少成多才能达成目标。 总体而言,《Holomento》是一款底子非常优秀的Rogue-lite游戏。看到游戏上次版本更新还是2年前的事,总感觉有些遗憾,唉…… [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
+1 没中文 没成就 Holomento(魂契之书) Holomento 是一款独立的永久死亡制动作角色扮演游戏,主打危险的冒险:穿越神秘的 黄昏幽谷(Eventide Hollow)—— 并一步步将它重建。 一场可怕的诅咒降临在这片土地上,黄昏幽谷陷入绝望。诅咒的源头,同时也是唯一能抵御诅咒的东西…… 就是 Holomento(魂契之书)。 魂契之书会束缚所有持有者的灵魂;这本神秘的书会附着在所有寻求穿越幽谷的人身上。如果旅者死亡,他们的灵魂也会被收入魂契之书中,随后魂契之书回到它的安息之地,等待下一位旅者。 在一代代旅者穿越这片急需帮助的土地的过程中,Holomento 让你书写属于自己的故事。打开捷径、揭开秘密、寻找古代遗物,并建造各种设施来改善幽谷,为未来的旅程提供便利…… …… 或者干脆投资幽谷的 股票市场(Stonk Market)(没错,真的有)来让自己发财 —— 我们不会评判你! 由于诅咒的存在,穿越黄昏幽谷非常危险,你必须应对许多敌人。幸运的是,旅者们精通各种武器:从剑与弓,到手枪,甚至…… 榴弹发射器? 发现各种传统与非传统武器。通过收集数百种不同的物品(包括特殊武器)来提升你的属性,并利用物品技能,向幽谷中的黑暗生物释放毁灭! 从多种初始职业中选择!每个职业都有独特的初始物品组合,并会极大地改变你在幽谷中的战斗方式! 由于诅咒,黄昏幽谷的大多数城镇都已毁灭。如今只剩下废墟与腐化,昭示着这里曾是一个美丽的王国。幸存的人们隐匿在光天化日之下。希望是这些残存居民唯一剩下的东西 —— 但就连希望也在逐渐消失。 在你的旅程中,你将有机会让幽谷恢复昔日的辉煌!升级商店与房屋、重建城镇、改善幽谷,这些都将在你未来的旅程中为你提供帮助。 所有城镇都可以通过它们的商店和店面进行升级。每个城镇都有若干常见的设施,而这些设施对该城镇而言都有着独特的重要性。升级后的城镇会给予你许多好处,并允许你进入当地的 股票市场!你可以投资当地企业,在整个幽谷中扩大你的影响力与财富。
After finishing the game i can now make a better review of the game. The bugs that can kill you when walking through the fog, not being able to attack after going to a questboard or talking to a merchant and so on are the reason why i downvote the game for now. Overall it´s a fun game and the jankiness is funny and frustrating at the same time. Example in one region you have to platform a lot to get forward but jumping is terrible. You slide a litte bit after a jump amplified through running which is nessecary. Some weapons are just OP while others are trash and the only reason to get them to legendary is for the completion. The world could be smaller since a lot of space is empty but with 200% speedbuff later on it becomes funny again to run from enemy group to the next. The puzzles in autumn island were really fun but i wish no enemies aside from the boss would be there. The puzzles in the golden city or so frustrated me to the point that i unstucked myself through the door to the boss.(not really sure what i was supposed to do maybe lit every lantern?) Again if the bugs are fixed i see this game as worth the money even if the fights get boring with the right weapon and i would recommend the game.
Promising, but there are too many bugs that are both annoying and game breaking that I cannot recommend it. I really wanted this game to improve, but I no longer have faith that this will come anywhere near completion. I still found many hours of enjoyment, but that required being very patient. This game is a good example of why these kinds of games don't necessarily need to have worlds which are procedurally generated. There are many parts of this game that are enjoyable if there weren't all the bugs and incomplete features.
This is a really beautiful game. When i first played this in extreme beta there was barely anything to explore. Now there is so much to do and explore. I don't normally play games like this, but i invested because of how bright and vibrant everything looked. It's kind of like a cozy version of Dark Souls if that makes sense haha. The world is colourful and feels relaxing. the music is chilled. I actually find combat and the range of weapons quite fun. If you die, you start back from the beginning, but all of your actions in the world are saved. A gate for instance that you unlocked will now remain unlocked throughout each run. The guild system is an interesting idea. You keep track of various progression markers in game from the main menu, they unlock naturally as you help invest in the local towns and it's people. It will give you new starting points on the map, so you don't have to keep starting from the beginning. Message boards with requests from villagers, extra potions, things like that. It's still in EA, but i guarantee you can have fun with it in it's current state. There is supposed to be a brand new update coming soon. My only criticism is that the map needs a bit of work. You will travel around mainly from memory, rather than looking at the map. Only a few bugs at the moment, an NPC might disappear on the odd occasion, the weapon graphic might disappear and come back. but it doesn't make the game unplayable. Have fun!
no jump key npcs wont talk to me will try again when its feature complete and bug free
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