
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 423Kreviews | 89% | — | $144M |
| $19.99 | 53.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deberia de haber ganado goty
适合上赶着当m的神秘游戏,虽然但是当m很爽()
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $19.99 |
| 18.3Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 2.7Kratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its awesome, i hate it
10/10 Would wear Silkthong again.
Unpleasant and unnecessary difficulty
对于空洞骑士这是一个合格的续作,如果你可以接受魂类游戏的话这就是好的作品。
很少打红温,冲着一代的情怀来玩,只感觉到制作组的恶意(365里路,伟大格洛),刻意增加难度以及不合理的设计不会让人觉得你很牛逼,就像是给别人讲课出题一样把下面的考生逼的骂人,只能显得制作的失败,缺点大到把优点掩盖住了,两个字,恶心。
高庭的无数波小怪连战给恶心坏了,特别是后面两个一起出的大锤哥。部分BOSS挑战前需要重复的跳跳乐,还得应付中间必须过的恶心小怪。送熏肉路程不仅要长时间跑大半个地图,时间还卡得特别死,碰撞1下基本就得重来。太多恶意刷小怪的位置,很多碰撞掉2血的设计,为了恶心而恶心。高庭从椅子一路跳跳乐,到了齿轮蜂的位置还要金属,往下又是无数波小怪连战,设计的真恶心!!!
傻逼游戏,除了跳跳乐,还是你妈的跳跳乐,看完攻略50小时才打通,傻逼陷阱,隐藏陷阱,隐藏椅子,椅子放陷阱,先要血少就直说,99%都是二伤,隐藏物品和道路恨不得藏个十万八千里,傻逼伟大的格洛中间365里路,加陷阱加小怪,到了地方打完连战来两波陷阱才出来,这是哪个傻逼想出来的,三个制作人死了妈了,能不能正常玩,你小时候是死了妈死了爸死了全家是吧,游戏简单点能死是吧,是人吗,DLC几年能出,7年磨一剑让玩看到了满满的来自制作者的厌恶,
我说你们给差评的真的玩过类银吗,一群没玩过类银的看丝之歌热度高全跑来玩了,有没有想过这个类型游戏不适合你们,类银就是难度高啊。丝之歌无论画面还是音乐,设计,剧情都不输前作好吧。以及期待dlc
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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