
Eternal Siege is an evolutionary tower defense based around min-max resource management, efficient use of spells, and (hopefully) building some towers. Start in the Ancient Greek era and defend your way through the human eras (Roman, medieval, modern, etc). Can you survive the human extinction era?
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About
Inspired by the Ancient TD custom map from Age of Empires 2 - but with an evolutionary twist and in 3D. Start in the Ancient Greek era and defend your way through the human eras (Roman, medieval, modern, etc). New spells and upgrades unlock as you progress through the eras, but so do the enemies. Can you survive the extinction era?
Min-max the resource systems and discover the fastest, most efficient resource upgrade path. Efficiently transition to new resource systems as they unlock through the human eras.
There are no wave timers, no breaks between waves - the armies keep on coming, and they will never stop until they take back the city.
Upgrade your spells to compliment your towers, keep up with the waves, or boost your income. Feeling behind? Use your panic spells to buy some time and get a chance to catch up, but be careful as they are rare.
** Generative AI was not used in the making or any promotion of Eternal Siege
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is way better than EA sports and console gaming combined.
Tons of upgrades, clear progression through eras, endless waves that keep ramping up. Resource management and tower placement feel nice and spells add a nice active layer without being overpowered. Rough around the edges, but the gameplay loop is addictive!
Really good game and challenging. The tutorials are good Also recommend enabling Hard mode:Tax Collector. Very fun feature. I roll with 4 hard modes enabled every game
Game is really fun. There's a lot of emphasis on making money in the game then killing waves, it's a nice change from normal tower defense games.
Das Good
This sure is a fun little Indie TowerDefence with some unique ways of econemy and a nice progression through different eras. Lets watch at some pros & cons: pro: + Endless Wave of enemies, so you never have boring breaks and constant fights with your towers. + a lot of different income sources to manage, so big potential to minmax(i still have to find the best start tbh) + u can speed up or slow down the time with simple buttons to skip when u have nothing to do, or to slow down in intense moments + 3d graphics + Voice Acted Story (What indie game has those?! seriously impressive!) + a little Story at the start so you have a backround story why your village gets attacked (not really neccesarry for a TD but a nice little touch) + you can also use spells besides your towers to kill your enemies + you can set up to 4 difficultiy modifiers to earn more points for the leaderboard but also make the game far more difficult (Let me know if you beat my Score btw ;-)) + you and the enemies evolve through different era's of time, from wooden towers to modern tanks to eventually a zombie apocalypse + Endless Mode with random Waves after you completed the Story + only found 1 bug so far, very polished game cons: - if you have a good run, it can get really time consuming (i keep forgetting the gamespeed buttons and had a run where i spend over 3 hours xD) - a lot to read at the fist playthrough to understand all the mechanics (really only a negativ for the first maybe 1 or 2 runs) - there are some clickables that give u ressources, some of them can be hard to see if you dont move the cam (i am still not used to 3d TD's so i keep the cam basicly as it is at the start, maybe no negative for you if you use the camera properly) - you get low HP warnings in Bonus waves, if you dont pay attention you may use emergency spells or waist recources to "stay alive" Overall i recommend it for all TD fans out there. After all its below 10 Bucks, so you can do nothing wrong with tryn it. Personally i am looking forward to get a run with all 4 Modifiers done and beat my own Score.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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