
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我玩这种国产单机武侠游戏包容心很强的,但是我是没想到这个游戏是真会恶心人,彷佛我不是来玩游戏的,是过来被游戏折磨的,花钱找罪受,游戏优化就不说了,依托,各种BUG,人物僵硬的跟僵尸一样,建模做的跟学了两年半动画一样,不知道有没有毕业,同时,游戏性上,这个是让我最恶心的地方,游戏里面的引导少的可怜,地图跟儿童简笔画一样,也没有很清晰明确的标注,做个任务在问号区域晃悠半天,里面的支线解密也是无聊,很简单也很折磨,可交互的地方太少,导致需要各种猜测,接着是游戏养成方面,作为武侠RPG里面有关于武侠元素的养成系统拢共也就那两个很老套的天赋加点和武功秘籍学习,毫无新意,然后最劝退我的地方就是前期的战斗,有的主线遭遇战,没有任何提示进入战斗,猝不及防地开打,角色本来就是残血状态,进去就是被秒,导致我一直回档,游戏里面的野外怪判定范围也很迷,离得那么远也能展开战斗,总是一波打完走着走着又开始一波,前期很多遭遇战总是等级比敌人低,我以为是剧情杀,毕竟敌人三十多级,我二十级也没到,结果就是直接BE,太恶心了,也没有什么地方能刷经验(也许有但是没有提示我也不知道在哪里)一本秘籍得打很久才能解锁一个技能,战斗还得提心吊胆打,每次都是丝血赢,还把1000药全吃完的情况下,原谅我真的不能支持这部国产单机武侠游戏,因为这个游戏实在是太烂了,不是任何打着这个标签的游戏都能获得玩家无条件支持的,玩家也是花钱玩的,你可能没有完全做好,但是你既然把他上架了并且标注价格了,你就得承担花了钱去游玩的玩家的差评,我承认第一次看见这种3D类型的武侠RPG心里很是高兴,制作人选择了最新颖的风格,而不是像素了,但是玩了几天我连一周目都不想打完,劝退,我也就不想多说什么了,尝试是好事,但是你不能把他直接做成答辩摆出来让玩家尝试,你可以多投入资金研发优化,可以定价到三百多四百多,只要你做好,我肯定会支持,但是你做成这个样子我也是有理由怀疑你压根就没想着好好做,就是单纯拿噱头圈米然后润走,投入在这个游戏里没有一丝热爱全是贪婪。
别问我好在哪里 好玩耐玩罢了 强烈推荐平衡mod
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
空洞的地圖 無聊的文本 糟糕的優化 詭異的平衡 結論:純粹賣情懷 把我們這些老支持者當豬宰 之前俠客風雲傳、俠之道就搞一堆飛機 我怎麼學不會呢 下次不會了 你們再出新糞 我也會用盜版試水溫 河洛已死
最会做武侠游戏的工作室。 不过他家的游戏最好发布至少两年后再玩哈哈。
侠客侠前侠之道我都挺喜欢,这个是真打不下去了 1.过于追求写实,小厂非得搞纯3d,这个破大地图里我每天不是在迷路就是在赶路,1个小时40分钟都面对的都是石头堆,洞穴也巨难找,还不给自动寻路,一进入室内走路都艰难了起来 2.场景太丑,玩家想偶遇的是奇人轶事或者美丽绝景,游戏里场景装饰度非常低,连侠前都不如,我一直觉得自己在支援贫困山区 3.角色塑造平,性格不鲜明,我大研镇快打完了没感到啥有印象的人物 4.女玩家不友好,男的还有几个妹妹可追,女的也太惨了,不给李叹追老婆他就不入队,张君宝结局还给一老头,你咋不让颜玉书变成一老太太挂念玩家呢!
多么好的游戏哦,要是能再多多完善、多多丰富就好了。。。
刚进游戏主线寻访南闲就卡bug,掌柜只让住宿和买包子,没有南闲的选项,读档还是卡在这里。 二编:重开一档就能触发剧情了。第一档应该是因为先和旁边丢剑的对话后才和掌柜对话触发的bug,进门先和掌柜对话不要管别人就能触发剧情
好玩,除了bug太多打斗和养成太漫长以外几乎完美,世界观做得大,故事线和剧情量大管饱质量也不差
毫无疑问目前为止最好的武侠游戏
开放世界可招队友的中文RPG中,没有能出其右者。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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