
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
二周目完结,期待河洛群侠传二。加油河洛!
拖到今天终于一周目通关了。打完BOSS后要返回自己世界了,突然发现“这就要结束了么,不知不觉已经经历这么多了”。然后不禁回想起游戏里的一幕幕,先去找到颜玉书,拉近队里,然后回到拱石村,发现村里还跟以前一样热闹,之前在这发生的一切历历在目,但已经不再是那个打野猪/追小鬼的菜鸡了。这周目没能把玉书带走,看到她的结局有点心酸,所以二周目开启!
Amazing gameplay, a compelling story, and tons of secrets and side quests to uncover. I played it using the fan English translation because there’s still no official one yet. I really hope it gets a sequel or a spin-off. I had such a great time playing. We need more games like this!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這款我當初衝首發,1790忘記哪個平台玩的,steam帳號是豪華版送的,最近回憶玩,感覺跟之前完沒啥太大區別,野心大技術力不行,做出來一言難盡,首發當年最強1080也是跑得很吃力,放在2018畫質很落後,bug非常多,現在在玩bug修復了,配備要求也沒這麼高了,但是2018年畫值就很落後了何況現在2025年已經無法接受這畫質了,技術不行就走動漫風格或像俠隱閣那樣何必搞成這樣3d技術不行,就不要3d,遊戲性建議還是多結局,後期作品都是單一線很難讓人想再刷二輪
人物模型的bug令人不适,严重影响体验。剧情和任务让人提不起兴趣。练级枯燥无聊而且费时。战斗高度重复,节奏缓慢。
虽然是好几年前的作品 但是也算是开放性游戏了 很多支线任务 很多想不到的地方会有隐藏物品 就像你刚开始跳崖一样 别急着跳 看看周围 哈哈
非常糟糕,不知道在玩什么,如果成果是这么粗糙的东西,还不如做成2D像素风,过场动画还掉帧,引导就是一句话,其他全靠自己探索?如果你想做开放世界,不知道要让玩家有序完成主线后才开始吗?
缺点很多的一部作品,但考虑到价格不算贵,且武侠题材的作品太少,想想还是给个好评。 一下是我个人认为的优缺点: 优点: 1.武侠味浓厚 2.游戏内npc之间的关系以及互动,加上昼夜作息的系统,让游戏体验挺有沉浸感的。 缺点: 1.故事的对话,台词设计有点低龄,偶尔会让人出戏。 2.剧情比较圣母(讨厌圣母的本人感到不适),主要反映在大部分敌人就是死不掉,导致玩家反复在打同一批敌人,知道最后大部分敌人都没死,总体个人在剧情方面的体验上是挺憋屈的。 3.回合制战斗+大量敌人+各种反击机制+借机攻击机制=要过很久玩家才能操作,总体战斗体验不太好,我都要边看剧边等待自己的回合。 4.战斗视角太糟糕,这个应该很多人都反映过。 5.UI设计糟糕,具体体现在功法系统上,例如当主角以及其他队友学习的功法很多的时候,容易忘记哪些功法是学过了的,哪一些是没学过的。当玩家切换到某一个角色的时候,UI应该要在该角色学过的功法上面加一个“已学过”之类的显示字眼。 6.NPC角色的默认功法和装备设计的太随意和杂乱,比如有的队友明明擅长的是短兵器,但却有学习了很多拳掌类的武功,以此类推,不止一个队友存在这种情况。 7.队友的感悟不能重置,玩家对于队友npc的性格,性别,外貌,对话都会有不同的偏爱,以至于就会喜欢特定的队友。但因为感悟不能重置,所以会出现喜欢的角色却不适合队伍需求的问题。比如那个姓程的妹子,我个人没有到很喜欢她,但因为她是唯一的一个奶妈,所以我不得不带着她。 8.地图引导不够好。比如地图标记的任务范围太大,比如需要找到某一中草药或矿物,这些都是需要玩家花费大量的时间去探索大地图,倒不是说鼓励玩家探索不好,但至少给点提示吧,我自己不太喜欢玩游戏去找攻略,但这游戏我很多时候都不得不找攻略看。 还有几个小问题就不放在缺点里讲了,因为很多游戏都有这个问题: 1.有的友方npc在剧情里的设定是很强的,但进入战斗就是战五渣,这样还蛮让人出戏的。我觉得要么就不要让这类npc上场打架,要么就必须做的很强,至少战力要和剧情实力匹配上。在处理平衡性问题和玩家游戏体验之间,还是要有一个更合理的解决方案。 2.游戏的npc很多时候都会把一些让人难以抉择的问题(道德,正邪类的)强行抛给玩家,这让我觉得这些npc不够立体,感觉就是主角的工具人或是陪岑。更头疼的是,玩家选完后,还要被他们阴阳几句,道德批判一下... 总的来讲,这游戏沉浸感还不错,但游戏大致体验不太好。
支线有点太多了唉,不能主线长一点吗,搞这么多支线,累死强迫症了
感觉徐大当年想尽可能的包容玩了武林群侠粉丝的意见,游戏里包罗万象尽可能的满足粉丝需求。但是,很遗憾这个游戏做的不行。咋形容呢,像是装备齐全的短跑运动员,比赛枪响了,他预备~~ 起身~~跑!蹬出去那一刹那肺里反上来一口老痰吐地上摔那了。一步都没有跑出去,但是参赛了,装备是准备的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $138.5K | 516 | 72% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.3M | 21.4K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 75.7K | 87% | $4.99 | |
| $4.6M | 4.4K | 69% | $59.99 | |
| $4.6M | 12.7K | 44% | $19.99 | |
| $4.6M | 8.7K | 77% | $19.99 | |
| $4.6M | 12.1K | 82% | $19.99 | |
| $4.6M | 3.9K | 77% | $44.99 |