
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 15 → 3.2/day in the week after.
About
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.
Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.
Strong narrative: who is wiping out the ICA and what is their motivation?
New engine: the world of the assassin has never been so interactive or looked so good!
New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.
New control and camera system: Agent 47 now moves independently of the camera.
New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.
Improved AI: guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.
Soundtrack by BAFTA-winning composer Jesper Kyd.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
big boobs make me bust hol on!
yes
Hitting men so goooood... Seriously a very good game, every moment is enthralling and has so much tension. Huge recommend even if you're not a fan of stealth games or the Hitman series. Especially recommend if you can't run the newer games. You know what every chud says about the game, that it's a horror game and you're the monster? Well there's a reason every chud says that, because you are the monster of this game, in varying different ways that cause the game to react to you accordingly. You can screw up your campaign because you were such a monstrous killer that the whole world knows your face and thus you can't take disguises anymore and you get paid less. So, if you also wanted a hard game, this is definitely a hard game... if you play on Expert or Professional difficulty. You can still go guns blazing everywhere on Expert and Professional, but 47 has terrible health on harder difficulties. The soundtrack for this game is truly amazing and makes every situation that much more engaging, it elevates every action you take to being more of an artistic expression than simply playing a videogame. I enjoy the levels in this game a lot and wish it had more. It's fun exploring all over a level to find opportunities and different routes you can take, and the world feels alive even though all the characters whom inhabit this world are grotesque polygonal constructs, of course the rapid evolution of graphics technology aside, the character models look great for their time and no immersion is lost at all. These were of course top notch graphics in 2006, and still do look very good. The game really does look amazing. It has a lot of character and great atmosphere. The story isn't particularly too in-depth, but what's there is very interesting and a good backdrop for why we're killing all these people, aside from being paid to of course. It's a huge improvement over Hitman 2: Silent Assassin, which itself is an excellent game, but lacked some variety in how to approach some of your mission objectives and some levels in that game were fairly linear with not much opportunity for different routes, although of course there were levels that were super open and had many routes, but Hitman: Blood Money excels in this for all of its levels except the tutorial. Both games have their iconic missions, Hitman: Blood Money just takes the cake though as Hitman 2: Silent Assassin felt like it had an enormous amount of levels, and multiple levels on the same maps. Hitman: Blood Money is ultimately quality over quantity. Although the hide-out in Hitman 2: Silent Assassin is better, in my opinion, than the hide-out in Hitman: Blood Money. I know it says I have an hour of playtime at review, but I've beaten this game several times on PS2 and PS4, and got the platinum for the PS4 version. Available for the PS2, Xbox, Xbox 360, and PC. (also these days it's on PS3, PS4/5, Xbox One, Xbox Series X|S, and Nintendo Switch/Switch 2)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juego entretenido, no es mi tipo de juego pero esta bueno si lo quieres agarrar en ofertas
Amazing missions and locales, it's pretty obvious why people say this is the peak of Hitman
peak hitman experience
ts so good made me want to shave my head
/;/;;/''
Sunduğu özgürlük, yeterli hatta uzun denebilecek oynanış süresi ve o efsane finaliyle tam bi baş yapıt. Eğer oyun küçük ekranda başladı ise ve düzeltemedi iseniz oyun dosyalarından bilgisayırınıza uygun olan ayara getirebilirsiniz.
Simplesmente sensacional.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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