
Hirilun is a fast-paced first-person platformer set in a dark, strange city. Run, jump, glide, sprint and dash to achieve the best time and compete on global leaderboards. Can you beat your friends in these intense time trials?
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Hirilun, the city of shadows where only the fleet of foot can rise to fame. Here, you'll navigate through a labyrinth of hidden alleys and towering skyscrapers, racing against the clock to reach your goal. Every level presents a new challenge with multiple paths to choose from, so it's up to you to decide which route is the fastest.
But beware, as you'll need to use all your skills to stay ahead of the competition. Dash, sprint, and glide through the city, but use these abilities wisely, as they are limited. And watch out for the mysterious power-ups scattered throughout the city – they may just give you the boost you need to set a new record.
Compete with your friends and see who can conquer Hirilun's leaderboards, updated daily. Are you ready to become the ultimate speedster of the city?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Russian, Simplified Chinese
Reviews
Well, it's a nice speedrunning game if you don't mind some competition, I am not a huge fan of forced leaderboards myself, that said, it was still nice exploring the maps and trying to optimize them - the game also has some kickass music which really helped (can we get the ost?). In terms of casual content, you would have to rely on the achievements, there are collection challenges for each map, including no-ability runs, so you can kinda get some replay value out of it without trying to beat the highscores. There are 6 maps, you can generally complete them in 2 minutes on the first try, beyond that you would have to compete for the rankings. However, some of the maps have 2 or even 3 paths that also have multiple forks, so it has a little bit of replay value in terms of experimenting. I would say the map design was very good for the most part, out of those 6 I liked 4 of them, one was really bad though, the one with the belts, personally I did not find it very enjoyable because it's more of a beginner trap. I didn't have any big issues with the platforming, mostly I just had to get accustomed to the height on the jump, it does not look like he jumps very high, but you can actually cover a pretty substantial distance, especially if you holding the run and dash in the air. The character has the sprint meter, dash charges, and the hovering bar - so pretty standard kit I would say, nothing too complicated. One thing I didn't like is that game changes the rules on each map, so if you were grinding the high scores on one map, your timing on another map could be off due to muscle memory (very strange design choice, I never seen devs do it). [h1] Pros: [/h1] (+) Most of the maps had interesting design features, including optional paths, sometimes up to 3. Overall enjoyable aesthetic, quick gameplay, and nice music. (+) Good achievement support, you can replay the maps casually for collection or no-ability runs. [h1] FeedBack: [/h1] [u] Random Feedback:[/u] - it would be nice to have a coin number like 20/70, at least during the pause so you know if you missed some. Maybe you could lower the reset timer in the options like down to 2 or even 1 second. On a side note, with the game being black&white, it would be pretty neat to have some mono filters, just color swaps for the world. [u] Lines and Punishment [/u] - I wish some paths on the maps were more viable, or more competitive I should say. I will use the Plaza for example, I get that the upper path should be the best one because it requires more precision, but if you decide to navigate on the bottom, you gain like 10-20 seconds, so it's not even remotely viable, you could even make that left wall on the edge path more interesting instead of just collection (I would also recommend a door at the start of the stage where the gate is, just for new players). On a factory, there is one path that is definitely much better than the other 2 because it saves you the dash charge, same with the sky map. [b] Overall Thoughts: 7/10 [/b] Fun maps, not a ton of content, but also not very expensive. I imagine a speedrun game with rankings is always going to intimidate people, but if you just want to navigate some neat maps and grind a few achievements, it's alright. [code]For more niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Thank you Meridian4 for the key! The game is definitely good with its monochrome gameplay and ability cooldown to limit your agility moves. That said, there are only 5 stages to breeze through, would definitely recommend to wait for a big sale if this is your cup of tea.
我草!今年最惊艳我的游戏!配乐一般,不如隔壁小游戏cybercube,但是画风!!到第一个检查点走出去一步望到黑白之城的那一瞬间太惊艳我了,这21花的值炸了(史低17,打折券-50%买的哈哈哈哈实在没想到能给我出这么个惊喜) 原价入都值飞了
不错的的游戏,兼顾跑酷和音乐,十分有动感,黑白设计的美术场景也让游戏有独特的感官,但游玩过程中发现了一些小瑕疵,比如人物跑步落地后似乎有一定的惯性,并且一次跳跃幅度经常大于场景中(比如中途的两个高木箱或是两根管道)的幅度,致使落地的地方常常超出预料的地方,打断游戏进程的快感,每次因为这种误差而从高处摔下时我都要从包里摸出一颗救心丸吞下
Hirilun es un juego trepidante, pone delante tuya un reto no solo contra el juego y sus desarrolladores sino contra ti mismo. Solo pienso en repetir y repetir los niveles superando mis tiempos. Un juego ideal para personas competitivas y speedrunners. Un trabajo magnifico de Gone Mad Studios!!!!!!!
Un juego súper adictivo, con vibras de Mirror's Edge, y una ambientación estética increíble. Muy recomendable
Hectic, fast, challenging & satisfying!! Unique and immersive art and music.
The game is fast first person platformer. A fresh new adaptation of true and tried platforming. Rather than moving slowly and timing the jump from the edge. Speed is what counts here. You need to be moving at a constant speed ,Every thing is setup for constant nonstop movement. You can replay levels to try different paths, to try to get a better speed, and simply to have fun. So even if you "solve" a level in one way, there are reasons to go back and replay them multiple times. This game is a ton of fun - it's challenging both mentally and mechanically, and addictive to the point where you really want to get those 0.01 second improvements to get higher on the leaderboards. The simplistic design makes the game intuitive and easy to understand In conclusion I think it's a game that everyone should try. After that you can like It or dislike It, but as It's a different kind of game-experience that still allows the player having fun! 9/10
A veces es difícil y frustrante, pero cuando consigues superar los obstáculos recompensa mucho. Muy divertido y muy rejugable si te gusta el speedrunning. En cierta forma, es como un Sonic en primera persona.
100% adictivo y un arte brutal... me encanta
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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