
Himeko Sutori is a tactical, turn-based RPG that combines intimate character development with epic battles featuring hundreds of unique characters. With the included campaign editor, you can make new worlds and new adventures, making Himeko Sutori your story.
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Languages: English, Japanese, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常に惜しいゲーム。 ゲーム性はFFタクティクスに似ており、キャラの個性を消した代わりに部隊として運用する形。 そのため、戦闘以外の育成なども面白いが、バグが多すぎるためやる気をそがれる。 なかでも戦闘中に敵の能力を下げる攻撃をする職業があるのだが、それを使うと高確率でフリーズする。 このゲームが無料ならば仕方ないが、お金を取っている以上しっかり対応してもらいたい。
Wow! Big Underrated Gem alert here!! Absolutely awesome game *especially* the intricate army-building, character class systems and development systems overall! Tons of loot (but not in a Diablo way), some really interesting UNIQUE crafting opportunities (new units in your army, anyone??) and much more. Just a really well done effort by Rockwell Studios here. Definitely give it a go if you're into epic JRPGs with very deep character systems and FUN, tactical combat!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's trash, totaly unplayable. Never saw worse controls. Mouse is working differently. At battle stage it can be barely visible as it slides like on ice while making screen on earthquake. Few seconds to get a headache. You can't move screen away at world map so it's hard to navigate where the hell are you. You can't start conversation with mouse. You need to rotate map all the time to see anything...but you can't do that everywhere for example first town after main base. At world map your unit will stop at every time change so you need to click A LOT until you get to where you want. First quest outside main base is defeat bandits and optional slimes. There are no slimes on the map. As there are no slimes, you can't train your units. As unprepard units and enemies with at least 80% dodge...you will just lose some of them in the first fights and you can't do nothing against it. I just skyrocketed and stuck in the air in the first town and as you can see i didn't play long.
I don't really that much time in the game so take my input with a grain of salt, but I really didn't like the feel of the game especially combat wise. The hits don't really register for me when 5 people hit something it feels like I'm looking at two legos bumping into each other. Maybe I just couldn't hear properly but I couldn't really appreciate the music or sound effects. Even though you can't move the camera around and zoom in and out since when you travel the over world with the camera stuck to your character it feels very wobbly. if you have ever played ragnarok online before, this game attempts to do that with sprite based characters with the same camera angles but that game executes its camera much better without making you feel sick and that game is like 2 decades old. Honestly I really wish I appreciated the gameplay a bit more I couldn't really, honestly I've had a much better experience playing Soul Nomad and that game is over a decade old already. I would have honestly stuck through the game if the camera work didn't give me a headache when I was playing it
This is along the lines of Symphony of War and the Original Ogre Battle. For all players who love customization on a granular level with armies that exceed 30, 40, and even 100 units. This is for you!
This game has given me a lot of good vibes from playing it so far. It's not quite as deep in character building as, say, Final Fantasy Tactics, but it sits in a nice middle point between the character customization of FFT and something more linear character building wise like Ogre Battle.
Less of an adventure than a long nag. I love the concept of controlling customized squads rather than one character at a time, but... It plays like an unfinished or early access game. Sadly, it's been out for years and still lacks polish. The modders have helped a little (more class types, etc), but there's still too many bugs, places to get stuck, trouble navigating around (which seems increasingly unnecessary!) and the card system for leveling up is either grind-bait, or an invitation to pointless frustration. Randomization for quest objectives are another cause for frustration. I have personal gripes about the storyline and poor writing, especially how the script seeks to force you into making decisions that they impose as 'moral', or lose your earliest companion, etc. Plus most of the characters are either completely shallow or outright annoying. It doesn't help that everybody (including each main character) has the same face. All told, the whole thing feels incredibly soulless.
Do I recommend this game? If you are a fan of squad-based combat and enjoy games like Symphony of War, Unicorn Overlord, or Ogre Battle, you'll probably like the overall combat in the game. You form several squads. You can build those squads how ever you want. There's multiple classes. Abilities learned persist across class changes so you can mix and match them, creating variations even with the same end class (you could have a mage that learned druid skills and one who spent life as a cleric first, etc.). There's permadeath so you want to care about every soldier or be prepared to hire someone and have to train/re-train them. All of that is well and good. The story is pretty solid also, and overall it's a good game. So why would I consider NOT recommending the game. Well the interface bugs...they just are a consistent threat. You can literally walk off a lot of the maps and be stuck with no recourse but to reload a save (or use the console commands if you know how). It's very frustrating and can cause an unexpected loss of progress. Using the mouse to control movement on the maps is no better, in fact it's probably worse. So just use the keyboard to move around. It's really the biggest flaw with the game, and if it was just in certain areas, maybe it wouldn't be so bad, but most of the maps, especially those with ridges, cliffs, or bridges, allow it to happen. There are other minor interface issues...sometimes the Notes box on the character sheet (a very nice idea, btw) doesn't give you the cursor to type. Exiting the pause menu and reopening it (often) fixes it. The game doesn't save your preference for melee or ranged combat for your squads. You have to keep changing it for ranged squads every time you reload. But these quirks don't mess with the experience in a major way. Another quibble I have with the game is the inability to buy certain types of equipment. For example, I'm having no luck finding anyone who sells accessories. Some areas don't have druid circles, so if you need to replace (or just want to acquire) wolves, faeries, etc. that you get from Druidry, you're out of luck for stretches at a time. And while I appreciate the permadeath option, losing an individual unit can make it very, very difficult to train up a replacement because they will be woefully underpowered and die quickly. So, overall, it's a solid game and I'm enjoying my time with it. It is just frustrating to get pulled out of the experience with the movement issues in the game especially. Fortunately, if you need/want the console commands, they are freely given on the game forum on Steam, which is appreciated, even if they weren't helpful solely for dealing with bugs/quirks.
It's fun at first, but it's hella janky. Got it on sale for 90% off, it's ok for the sub $5 genre.
私はとても好きなのでお勧めしたいです。 自分の考えた分隊を組んで戦わせるところが楽しい、話は暗め。 二周目に育成計画考えてゲーム進めているところが一番楽しいかな。 pros. 良いビルドと分隊編成を考えるところが肝、これがゲームの本体 ここを楽しめる人は楽しめる Cons. インディーゲー特有の無駄な重さ、よくCTDする マネモブポートレート(まぁ慣れたらいい) 街マップの3Dはよくオブジェクトの間に嵌るのでセーブをこまめに Class Crossingを効率化しようとするとDealing CardでSave&Loadの繰り返しがあること 個人的攻略メモ *装備はどこで大体揃うのか Icy Reachのゲート出たところ *個人的な分隊編成 -Attacker7:Healer3が最終形。Leadershipが52で10人分隊が組める。 Leadershipが足りないときはMageは頭(10)と近い職のLeadership、Illusionistがリーダーなら指輪(16)、それ以外はLava cave産出の王冠(20) *自分が使ったビルド -タンク Knight-(cleric+paladin) メインPaladinサブClericまででもいいがKnightがメイン職になるとやはり格が違う 盾とブロックが高い武器を持て…鬼龍のように、knightまで必要なのはでかい赤い悪魔が全体攻撃ブンブンしはじめてから、リーダーはMageのリーダースキルを取るといい -火力のある前衛 Rogue-(Illusionist+(ranger)) Dodgeを高め耐久性をあげ、Amb二刀流で火力を出し、attack bonusとwith XXとクリ率で火力を盛り、illのリーダースキルが支える、ある意味"最強だ" -柔らかめの敵分隊を全体的に削って数を減らし楽にする役 Mage-(Rogue or/and Ranger)、サブクラスは一つだけでもいいと思う Imp混じり編成がひたすら生き延びようとするクソみたいな編成に対するメタ、終盤はデカブツなし敵部隊は斉射で消し飛ぶ amb載る -単体火力(物理) 相手のMage系は物理に弱い Ranger-(Rogue+(なんか))、サブクラスは一つだけでもいいと思う、火力の伸びしろはあんまりない Gunner-(Roguer+Illusionist)、二丁拳銃をする、リーダーだけAlchemistのリーダーボーナスを取ると異常に強い -単体火力(魔法) 弓兵や杖もち赤い牛全体遠距離魔法ブンブン丸は魔防が低い Warlock-(Rogue+(Ranger)+(IlluのAmbだけ取り)) 両手にWandを持つとAmbがのるんだよね、すごくない? -回復奴隷 Cleric+Paladin 盾とポーションを持つといい、reactionスキルは後出しヒールで強いんだ、Elixirは砂漠の街で売ってる -Debuff+リーダー奴隷 Illusionist+なんか、遠距離攻撃部隊のリーダー用 遠距離攻撃分隊に一人いればいい(あまりいらない)、連打してるとゲームが落ちやすいので注意 -妖精さん かわいい、赤緑とって最終職を白にして一分隊に一人ずつのマスコットにしよう(分隊の穴になるけど) 赤にSwiftnessがあるので移動力が高い分隊がどうしても欲しいときのHealerにもなれはする
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