
Himeko Sutori is a tactical, turn-based RPG that combines intimate character development with epic battles featuring hundreds of unique characters. With the included campaign editor, you can make new worlds and new adventures, making Himeko Sutori your story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Poor implementation, never updated with anything worthwhile, and left in a broken state. Do not Buy. It' s like purchasing a single developer's dream demo that never made it further.
Really enjoyed the combat and system in general. Can't say much about the story cause I refunded after an hour when I realized the horrible leveling system. As a CONCEPT, being able to choose every single upgrade from a deck of cards, is GREAT, but having to do it for 10...20...30...40...or more characters, EVERY SINGLE BATTLE, is exhausting. If a character MATTERS, like my leaders, yes, let me. They have an AUTO LEVEL per character but it's "click NEXT, click level, click autolevel" PER character...and the buttons are no where near each other and only 1 has a keybind. The leveling is taking longer than the battles!
I like what this game is trying to do with the large-army combat and I can deal with some rough edges and lack of polish as the game didn't cost much and it doesn't have the budget and development staff of a AAA studio. however I am not recommending this game because it crashes too much. It crashed at least ten times on me while I was playing in the last day. It does have auto-save thankfully, but this is not how a game that's already been out for three years should run. It'd be one thing if it seemed like a single crash that could reproduced, tracked down and bug fixed but it crashed in a whole bunch of different ways and I couldn't identify the root cause of any of them.
This game has a really good potential and I'm really hoping it reaches it. Game is a tactical/jrpg style kind of game and I don't know a lot of game that scratches the same itch which is why I'm hoping that this game reaches it's potential. This game is not a finished product since performance issues, bugs and crashes are a common occurrence. Gameplay: The class branching needs some smoothing out. Especially the mage line is very rough and it's a pain in the butt to train that class. The idea of the game and combat system is unique tho and very interesting. Just make sure you kill enemy range units since there is a perma death in this game and range lances(what the game calls a squad) can focus fire on your lance and your lance can be wiped out or at least have a few deaths. The perma death isn't a problem tho, if you grind few new characters every now and then. I would love to give this game a thumbs up since the idea of the game is really good but I'm being held down by my experience of the game which is a pain to play. Would definitely change this to thumbs up when the game improves.
There just isn't enough here to recommend it. Combat is opaque and lacks clarity, leveling up is...interesting but ultimately just fishing for the thing you want, graphics aren't cohesive, and its ultimately just a weird grind fest without the compelling systems to back it up.
日本語化!とか色々書いてあったので購入しましたが、機械翻訳なのでしょうか… ちょっと文章がおかしくわかりにくい上にフォントの問題か見にくい部分も… スルメゲーぽい雰囲気はありますが、そこまで行く前に挫折しました
This is one of those cases where I want to separate "Is this recommended/good game?" and "Is this a cash grab?". I feel like some of the reviews conflate the two in a way that isn't fair to the developer or the game. You can clearly see the vision of Himeko Sutori. A tactical RPG focused on extremely large scale combat... while maintaining the granularity of individually customized characters. Keep in mind... by large scale combat I mean that I've got 40 ACTIVE party members and I'm still in the early game. Each individual has their own stats, skills, equipment and class. On this note, the design is awesome. I see alot of references to "Tactics Ogre" in the reviews, but I really feel its more of an "ogre battle". You split your forces into smaller groups of soldiers that move and fight together. When armies move into combat range, each soldier will activate its automatic action. (Soldiers might attack. Healers heal, Warlocks buff or AOE attack, etc) So, while individual skills matter... its equally important to combine troops that support one another. Each individual troop is build through a bit of a deck building system. Each class has a deck of upgrade cards that allow you to boost stats, weapon skills, learn skills, or unlock new classes. Many of these upgrades carry over as you change class... so you end up micromanaging each troops to maximize their effectiveness. It's also worth noting that death is permanent... so losing a troop matters. But there's more to a game than the design... the implementation matters. Sadly, Himeko Sutori does miss the mark here in two ways... UI and Bugs. The UI and control scheme is absolutely one of the least user friendly games I've played in years. I find myself struggling to walk through doors or talk to people because I can't find the magic pixel. The scroll bar to move through page of my party members seems broken. With so much going on its hard to tell whether your party member or an enemy dies in combat. The inventory is clunky and the crafting system doesn't tell you how many of an item you need in the crafting menu. It's a case where there is a lot of systems and a lot of associated UI, but its functional instead of fun. Too many things require dragging, multiple clicks, switching pages, etc. This means that the really cool customization is dulled by tedium of the interface. But the really thumbs down for me is major bugs. While combat seems to work, I've found myself soft-locked about a dozen times so far while walking around the maps. I've fallen off boards so that I can no longer reach the door. I've fallen on top of trees so that but couldn't get back to the ground. I've accidently double triggered a cutscene that couldn't complete a second time and froze. The entire system is just extremely unpolished and unstable and I find myself constantly saving for fear of another game-breaking bug. I really like the vision for this game and I know the dev put in the monumental effort to ship a finished game. The ideas are functional and when the game is running the way you want... its great. I really have enjoyed most of my time so far. But at the same time, its not something I can really seriously recommend. There's fun if you want to play with systems... but its really, really, reeeeeally rough around the edges.
If I was a multi-millionaire who had the money to create a game studio out of thin air, one of my first projects would be to give this dev enough money to make a sequel to this game. This game is an absolute gem. It is clear the developer is passionate because there's just enough jank and lack of polish overall that makes it clear that this was either mostly solo or maybe 2-3 people tops on a shoestring budget. When it comes to strategy RPG's, I love games that let you make squads like this. There's not a lot of them out there. If we go retro, we can get ogre battle, soul nomad, but in modern times...Symphony of War: Nephilim Saga is maybe the only one I'm aware of on Steam. Unicorn Overlord, but that's console exclusive? There's just not a lot of them. I loved the Advance War's games as a kid, and this game is a combination of those plus an SPRG like Final Fantasy Tactics. The game as it is, is like an unpolished gem. The gameplay itself feels amazing. In a world where this game sold well enough to get a well funded team and a sequel? I would be so happy. But as it is, there's just enough jank here that the game just isn't for me. I'm glad I tried it though, and had a blast during my time with it.
自分の雇った兵たちのLv上げは中盤くらいまでは楽しい、がストーリーは日本語訳が変だし、文字小さすぎて、読むのに疲れる、なんか追われて逃げてる、くらいしかわからない。 本編中もそんな感じなので、すぐ消える戦闘中のキャラのつぶやきなんて、ちょっと何言ってるかわかんない・・
It's trash, totaly unplayable. Never saw worse controls. Mouse is working differently. At battle stage it can be barely visible as it slides like on ice while making screen on earthquake. Few seconds to get a headache. You can't move screen away at world map so it's hard to navigate where the hell are you. You can't start conversation with mouse. You need to rotate map all the time to see anything...but you can't do that everywhere for example first town after main base. At world map your unit will stop at every time change so you need to click A LOT until you get to where you want. First quest outside main base is defeat bandits and optional slimes. There are no slimes on the map. As there are no slimes, you can't train your units. As unprepard units and enemies with at least 80% dodge...you will just lose some of them in the first fights and you can't do nothing against it. I just skyrocketed and stuck in the air in the first town and as you can see i didn't play long.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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