
Highrise Mogul: design, build and manage your own skyscraper. Make floor plans, place rentable rooms, hire staff, design a beautiful garden, manage your own power grid and much more!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome little game. Can't believe this was made by one person! Has a few bugs but nothing too bad. The only real issue is the lack of a challenge. At this stage it's more of a sandbox, because you can put down a couple electrical generators and instantly be cash positive so just fast forward to get tons of money. Needs a lot more thought put into fail states. With that said I had tons of fun and but I do recommend playing with fires turned OFF or else you have to constantly keep an eye on the game, if you get up for a minute you can come back to your whole building burnt down with firefighters just ignoring it lol.
Great game, fun to play around with. Wish more parts were able to be rotated
good
Has a bug when fire enabled if u do get a big fire fire fighters get stuck in the staff rooms an ur whole building burns an ai seems to bug together in clums causing a money starve an bankrupting u very fast ...
I like the game, but I do have a lot of issues. One of my main issues is: staff work really inefficiently; I had a big fire that was on two floors, and the firefighters would extinguish one tile and then go to the fire on the other floor, letting the fire spread. There are no updates and the game doesn't feel finished.
This could have been a very enjoyable game about building and managing highrise buildings. However, it sadly falls short. Staff can be hired and fired, but they cannot be managed. You cannot easily find them and there is no way to direct them to hotspots where they are needed ... literally in the case of firefighters. Also, if they are unhappy, they quit without a word. The game also has a frustrating interface that I found unintuitive. This is my sadly first negative review and as the game appears to be abandoned, hope for the problems being fixed is slim. if it does happen, I will revise this and hopefully be able to recommend it.
HIDDEN GEM Ho trovato questo gioco per puro caso ieri sera, dopo aver guardato foto e gameplay ho deciso di comprarlo. Questo gestionale a parer mio è uno dei migliori in circolazione e praticamente unico nel suo genere. Pur avendo giocato solo 2.7 ore al momento della recensione posso garantire che Highrise Mogul ha un grandissimo potenziale ed è un must per gli amanti del genere. Ha i suoi difetti certo (il tutorial è confusionario e alcune delle meccaniche non sono così intuitive) ma considerato il fatto che è un gioco appena nato, non è niente male.
Have played or stumbled through the first few hours of the game. It has so much potential if it was updated, I have figured out the game mechanics, hopefully my towers thrive with life. R&D takes forever unless you spawn that type of area. Do I recommend this game; not in its current form, yes it is playable. hopefully the dev actually updates the game soon or people just won't play it.
My game ended up with an error where all the people became frozen but their legs were still moving. Then the next time I loaded my game, I could see the visitor numbers fluctuate as people came and went, except that i couldn't see anyone actually coming and going. The summary is misleading. I thought the tenants would be more demanding which would in turn drive me to meet their needs. I thought the offices and apartment designs would have more options. Overall a very simple game. There's a lot potential and opportunity yet to be enabled. Needs more design build options. I love that right off the bat you can just give yourself unlimited money so you can just build. However, build options are limited. Beef that up and I would enjoy this more. Elevators should be allowed to have "rear" doors. Would love to see an elevator open directly into a penthouse and roof top. However the current settings only allow elevators and doors to open into hallways. Which limits design ideas.
ok I wrote a whole long 6 paragraph thing here but then the restart steam window came up and I wasn't in high mind so here goes. I like games like Another Brick in the Mall, Two Point Hospital and rise of industry. Every one of those games has at least a decent tutorial, this doesn't. The rooms are shaped so oddly at times that there is no efficient way to put them into your building. The economy is un-intuitive and the game honestly feels like it's an early beta rather then full release. The hallway system makes sense for businesses but why can't the power rooms be connected to each other with one leading out to the hall? why can't I build a generator behind the circuit breaker room? Why does the R&D room not have staff and why is it shaped like an L using exactly 3 squares? why can't I make a bigger cafe instead of having to build a second one if I have more than 2 customers? The fixed room sizes takes away a lot of the fun of these kinds of games and thinking about what rooms you can afford to expand in order to make profit and which ones you need to leave as they are to lose business but stay profitable. Poorly executed on a basic long-standing genre that works for a reason. If all you want to do is kill time than you can do better than this. Chill games are everywhere and at 10 bucks this game is $9.50 overpriced
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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