
Highrise Mogul: design, build and manage your own skyscraper. Make floor plans, place rentable rooms, hire staff, design a beautiful garden, manage your own power grid and much more!
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool concept but refunded for the following reasons: - Glitchy hallway placement/deletion: You can't delete single zones which makes it annoying to place small objects. - Can't make templates, so building duplicate floors is monotonous. - No planning mode, so you just have to build then refund to test things out. - No autosave.... just when I finally started getting into it I lost all my progress. - No UI scaling. The UI is monster sized on my 3840x1600 21:9 screen. Will add this to my wishlist and maybe try it again in a year. Good luck devs :)
想玩这个游戏,但是没有中文,所以……
Neat little simulation. Gives me those good old Sim Tower feelings, only with the graphics and feel of Software Inc. Would love to see more systems and depth added but it's well worth the price already, especially if you're a fan of the builder/manager genre.
I Like where its going but it aint there yet!!
There's not much else to this game but building and making money... to build more. Its very much like planet coaster/tycoon games (which is why I wanted to try it out) but it has less personality. I played for 2.5 hours and I'm already bored. What could make the game better: - I like that there are fires and maybe the devs could add more to that concept. Like possibly having security issues or criminals that we must keep out. It'll give us a bit more to do. - Be able to hire more types of staff
Update and bottom line: There's nothing beyond the simplest game loop and the developer has not been present in over a week, after answering only the simplest of bug reports at launch. At this time I have to assume he just released as-is and walked away. --------------------------------------------------- The concept is good, even if the tutorial and placement rules are strange and tedious. It's basically the beginnings of SimTower but in 3D. However there's almost no actual gameplay loop. You place some rental spaces and utilities, make money, repeat and... that's about it. Even the elevators are just vertical footpaths at the time of writing this (at the dev's own admission). There is no roadmap and no sign the developer has any interest in making more than little additions like furniture and quality-of-life fixes. Refunded after giving it a try. If this becomes more of a complete game and less of a tech demo I would gladly re-buy and revise. Heck if it were a full-blown game I'd be willing to pay thrice as much, even.
★★★★★★★★☆☆ 8 / 10 An impressive game, which is wholly worth of the tag! Disclaimer; I'm crap at pointing out the good things, as are most other ordinary people, so please keep in mind that for every negative point I drop, there's a multitude of positives which made me finish the game in record time. The learning experience is a set of mistakes, followed by learning and improving upon concepts. My 9th. run is the one I reached stability on, and left running whilst I spent the afternoon celebrating the Finnish Independence Day. After I came back, I'd attained 50MIL (used for buildings&running costs) and 5500 R&D points. (used for research) Selling power is super profitable, borderline OP. Some bugs&criticisms; -Firemen didn't try to put out fires. (Fixed by reloading a save, deleting a staff lounge, and rebuilding one back) No need for 17 janitors from floors 10-25 to rush to floor 2 to clean up a singular piece of paper. (I'd love to have the ability to designate workers to staff lounges, and have the staff lounges designated to keep a singular floor in order) Deleting stuff is tedious. I'd love for an option to reset the whole building. (For restructuring) Last major gripe. END GAME MATERIAL TOO EASY TO ATTAIN -There's no reason that I should be able to reach the last research stuff with tier 1 research centers. ... Maybe increase the power needs for upper tier labs and R&D requirements for upper tier research. I basically got 5500 R&D points by building about 15 tier 1 R&D labs, and leaving the game to run for 10~ish hours.
A promising game that has lots of potential for improvement I love building games. So when Steam recommended it i decided to take a chance (also, it is cheap). So far i have finished one tower and started another. Overall, the mechanics are OK. For the most part it is intuitive, and there is a decent slate of rooms and amenities you can build in to draw customers. The looks is great too. But there are lots of room for improvement. 1. The tutorial and tips need to be much more thorough. It took me a while to grasp some build options. Foe example, I couldn't figure out how to put power plants on top of a building until i realized that i have to put ground on the roof first. 2. Some controls are simply counter-intuitive. For example, it would be vastly better if i can build the room and then add hallway to connect, instead of the other way around. 3. The rate of littering needs to be adjusted and its AI re-calculated, period. Even with littering policy turned on and over 24 janitors over 2 stories, the visitors ALWAYS complain about trash. I watched as janitor after janitor walking through piles of trash. Janitors should be programmed to clean whenever they come across any litter, and janitors and other staff should be allowed to train up/advance so they can work faster and more efficiently. If there is one flaw that would stop me from playing more, this would be it. 4. We need more room options. Bookstores, amusement arcade, shops large and small would be appreciated, alongside more options for apartments and offices. We also need more indoor decoration outside of a snake plant and a fern-looking thing.
Fun little tower builder. Somewhat lacking in goals on what to work towards other than making the bestest tower you can and sometimes the UI can be a bit janky. Lowpoly graphical style works well with this and smooth music isn't anything that pops out too much. Background noise, doesn't annoy but doesn't get noticed either. You plop down offices, apartments and other rooms like cafes and hope it all doesn't burn down in a fire. Tenants come as they please but you have staff members to hire too. Not really manage other than making sure you have enough firemen, janitorial staff or engineers to keep things running. Nothing too complicated but still something you need to make sure you're keeping an eye on. You can turn the fires off if you don't want to see your multiple stories high bowling alley go down in flames.
It plays well, but every so often it glitches where people huddle around the taxi stop and a fire starts and the firefighters don't stop it
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Aces of the Galaxy™ | $14.9K | 53 | 57% | $9.99 |
| The Butterfly Collector | $14.9K | 934 | 88% | $0.99 |
| GOBLiiiNS5 | $14.9K | 87 | 93% | $10.99 |
| We Need To Cook - Drug Empire Simulator | $14.9K | 83 | 58% | $4.99 |
| MY WOLF - Desktop Wild Pet | $14.9K | 205 | 77% | $2.59 |
| Just Click The Button | $14.9K | 341 | 91% | $1.49 |