
Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 25 → 2.43/day in the week after.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7Kreviews | 88% | — | $5.1M |
| $14.99−50% | 49ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вот кто должен был забрать награду стим авардс за лучший визуальный стиль. В целом всем советую поиграть. Сильно не хватает мастерской чтобы делиться кораблями, а так же адекватной возможности перестройки кораблей в кампании.
Внимание контак на радаре ! Внимание тепловой контак !! Внимание визуальный контак !!! Это был первое и последнее что я услышал включив радар после обучения. Это игра символ СНГ игр она сложная, она не понятная, интересная и конечно же не популярная. Это игра буквально Дюна но про Российскую империю в дизель панке
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在一望无边的异域沙漠里,人们借助火箭引擎的难以置信的力量将万吨巨舰送上天际。 夜幕下,这些山脉般宏伟的巨舰在乌云,雨滴,还有防空炮爆炸产生的黑烟里厮杀。火箭发动机令人难以忍受的噪声与闪光照亮了巨舰们沙色的外壳,如同阴天被云层遮住的太阳一般升入天空。反舰导弹和防空导弹的尾喷口闪着微光,六连装180mm巨炮如同惊雷一般的巨响在天空中炸开,37mm转管防空炮密集的曳光弹则像是细雨般洒下。喷气式舰载机们编队划过天空,运用着最古老的俯冲攻击战术,如同飞蛾扑火般在防空弹幕中化为火球。 尘埃落定,巨舰的残骸终于从天空中落下。一群坐在老旧嘎斯卡车里的沙漠居民们望向天空,背景传来阵阵喷气式战机在高空掠过的沉闷声响。 在这个游戏里,坐落在淡黄色沙丘和无云的蓝色天空之下的是仿佛用土垒起的简陋城市。人们深褐色的皮肤和金色的眼眸藏在严密的头巾和被风吹动的披纱里,铜色的机枪凸缘弹链奇妙地横跨在在戴着飞行员面罩却身着骑士盔甲的战士们胸口。人们交换着礼物——纯金的匕首,象牙制的雕像,发生在密室内的窃窃私语......远处,山脉般的巨舰栖息在同样高大的混凝土巨构中,工人们忙碌地为这些庞然大物添砖加瓦,钢材焊接和人们交谈的嘈杂声充斥在船坞的空气中。 有时候,这个遍布沙漠的异域星球会下起暴雨。这并不是春天来临的前兆,只是激战过后,双方甲烷火箭发动机释放出的令人难以置信的能量所带来的副产物——水蒸气凝结产生的雨云。 空灵的咏叹,悠长的异域乐器,轻快的吉他以及心跳般的战鼓,编曲张弛有度,随着故事推进,绝妙的曲目嵌在故事的关键节点,给流程赋上了一种史诗般的庄严感。 在这些之外,本作还有不少凸显游戏严肃感和代入感的机制/细节,例如作为舰队指挥官,你不仅要管理舰队/分舰队,还需要时刻关注雷达,截获无线电以获取敌军动向,取决于船舰配置你还可以发射巡航导弹/弹道导弹/反辐射导弹(以及它们的核弹头版本),在进入短兵相接的缠斗环节时也有反舰导弹和防空导弹等元素,更别说一整个完整 详细的编辑器,能够让你事无巨细地自定义理想中的船舰了。 由于现在本作的汉化补丁已经推出,我认为这款游戏是绝对值得推荐的。如果说我对这游戏有什么遗憾之处的话,可能是steam商店没有单独的原声带dlc出售吧。
While visually stunning, the game is a roguelike. It does not sell itself as one, so I feel a bit intentionally mislead.... also, there is really no reason why you only can fight with one ship at a time, while the enemy mounts 3-4 ships. It does not make sense. I expected some grand campaign story driven strategy diplomacy game, not a roguelike.
Российско-Римская империя в древней Месопотамии ведет гражданскую ядерную войну на летающих подлодках с силами Турко-Аракийских кочевников, названных в честь марки сигарет. Подарено копий игры: 2
你是一个舰队司令,你好不容易带着一群残兵败将攻进了最终目标,现在你要用最大观测距离750km的雷达和屈指可数的几发核拦截弹去挡住敌人十几发起步的弹道导弹,而且你没有任何早期预警雷达和观测站,弹道导弹只要漏两发进来你就得完蛋,不管你有没有在末端空中给他打爆
Top 5 game for me, and hands down my favorite indie title. Addictive gameplay, deep mechanics and a beautifully immersive/cool-as-hell dieselpunk world just keep me coming back again and again. Pros: - Striking art/sound direction, design and writing top to bottom - Deep mechanics, resource management and high skill ceiling facilitate developing strategies and tactics that suit your personal warmongering playstyle - Awesome shipbuilder lets you design, test and field an entirely custom fleet if that's your jam (and if not there are dozens of cool vanilla designs to choose from for your roster) - Great replayability, whether it's because you enjoy perfecting your ship builds, strategies, or want to role-play the story in a different direction. Still finding new hidden story moments after 10+ playthroughs. Cons: - Steep difficulty curve for new players. This is a game that asks more of your brain than your standard fare, but will reward you for learning and understanding its many systems and mechanics - stick with it! First-timers campaign on Easy or Normal at the highest, trust me. - Please give me a cruise missile interception test option in the shipworks goshdangit! HighFleet won't be everyone's cup of tea, but if you enjoy a game that respects your intelligence, rewards you for thought and effort, and takes you on a grand epic journey every time you play then you owe it to yourself to take to the skies ;)
This game deserves a squel, its got so much potential. 1. bigger battles where your whole fleet engages instead of just one 2. more commanding stratigic battles, possibly pre battle plaining or postioning 3. base building (could be litteraly or just global upgrades) 4. coop campaing and battleground for multiplayer 1vs1 or 2vs2
This game is NOT to be slept on, but it is not $30. The Music, atmosphere, effects, etc. is so unique and immersive. Sometimes it's easy for me to forget the game is literally just a map and 2D box arenas, because the world has a way of drawing me in. Every weapon has their own respective requirements of the ship, and the player. I.e a weapon could require X amount of power, Y amount of crew, and Z amount of ammo loaders X - will be from generators Y - will be from Crew Quarters Z - refers to what's reloading your gun in the first place Then there's scanning equipment, anti-missile stuff, fire extinguishers, fuel, etc. Most of these things are in the shape of boxes, rectangles, and triangles. Meaning that making ships is kinda like legos, just adding piece by piece based on what kind of ship you need for your playstyle. Like having a super duper fast lightweight ship but has a limited range of weapons, no sensors, etc. Vs a large, Cannon-mounted, Nuclear missile-primed war vessel, with long-range scanners, gargantuan fuel tanks, and artillery that could rip apart a fighter ship with one mouse click, HOWEVER, is expensive to restock aaaall those weapons, fuel, missiles, fighter planes, etc. You're at point A, Go all the way to point Z, and tread carefully with your sonar and your "footprint" (if you will) as to not alert your attention to roaming, patroling oppositions with STRONG ships. Throughout the game you can perform a minigame to decode messages the ships send to one another. It could be a patrol, it could be cargo ship just waiting to be looted, it could be a group that's spotted your location. All of this and your surveillance tools is how you will basically stealth your way to the end, while being able to ambush your opponent to be able to land to a town, restock, repair, and whatever unique bonus that town may have. (Not gonna spend too much time on this, but you can also launch missiles across the map, as well as fighter planes. Both obviously deal damage, but is another way to scout your surroundings without being fully detected.) There are many other little game mechanics i haven't even gotten into in relation to the story, but everything again related to the story is stuff that tldr i think is fun or interesting, but i would be a liar if i said that this game is perfect and these things need to be addressed 1 - capped framerate. that will always be a negative to me period but it's not a terrible thing 2 - when all the ships are together in a group, no problem. When you start splitting them up and start using planes, in my opinion the controls start getting really janky, REALLY fast. And this is a terrible thing when you only have so much precious fuel to get from one location to another. And mind you: if you're out of fuel, you're ♥♥♥♥♥♥. As in can't finish the game ♥♥♥♥♥♥. so every "no don't go there go HERE" is just increasing your chance to be stranded between towns. Splitting your crew to do more advanced things on the map isn't impossible, but in my opinion the jank alone removes the incentive. 3 - look, i like difficult games, but this is just ball crushing. Having a crew spot you from your recklessness is one thing (and is very fun!), but having 8 ship-tearing, semi-homing missiles, and 10 bomb-dropping fighter jets, launched BACK to BACK like a row of ants from MILES across the map because you couldn't ambush a town in time out of pure chance, you have 0 fuel, and you HAVE to sit there for HOURS to restock, repair, refuel, etc. is just downright not fun. I don't feel punished for my recklessness at that point, i just feel punished for even playing the game. Like just ♥♥♥♥♥♥♥♥ can you tone it down just a notch? Just one notch? 4 - all of this can honestly be forgiven if the majority of my current playtime wasn't just trying to blindly figure out what i'm doing in the first place. I don't like handholding whatsoever, but a game should be able to intuitively teach you how to play; to learn smoothly as you go, but of course constantly put you to the test. The tutorial if anything only teaches you things that you honestly would have figured out on your own, but not the things that actually matter to survive unless it's already too late. That's not fun. Look, I'm sorry but i have a job, and things to do. I don't have all the time in the world to figure these things out completely blind outside of youtube saints and just dying over and over again. I like dying because i failed to execute what the game taught me, not because i just downright don't even know how to do a game mechanic that the game could have easily taught. You're going to pause my entire gameplay to tell me how to turn off the radar, but not how to deploy planes smoothly and bring them back? Little things like that get frustrating, REALLY quick. But look, i'm telling you, PLEASE do not sleep on this game!!! If you have the time to practice, study, and learn, this is a game that you just won't ever forget. But please, respect yourself and get a sale. This game is good, but it is NOT $30 good.
I'm at a total loss for how the reviews aren't "overwhelmingly positive" here. The gameplay is fun. The ability to design your own stuff is great. The planning on the overworld where you can have carriers screened by smaller more agile combat fleets is freaking AWESOME. And the aesthetic... ♥♥♥♥♥♥♥♥♥, the aesthetic. Obviously that's strictly a matter of opinion and preference, but OMG do these guys absolutely NAIL this aesthetic. 11/10, incredible
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.1M | 3K | 77% | $19.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
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| — | 0 | — | — | |
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| — | 49 | 68% | $14.99 |
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| $5.1M | 31.9K | 95% | $4.99 | |
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| $5.2M | 19.6K | 94% | $9.99 | |
| $5.1M | 8.3K | 85% | $29.99 | |
| $5.2M | 13.1K | 55% | $19.99 |